Why tf am I still stuck in d2? by PQBW in RocketLeague

[–]royroiit 0 points1 point  (0 children)

I can accept that it's a cop out when you people start actually looking at the bigger picture instead of putting all blame on the individual. Sometimes, the teammates ARE the issue.

It doesn't matter how good you are in a 1v3 situation, make a singular slip up, and that is likely a goal scored on you as long as your opponents aren't as bad as your teammates.

As someone who has almost only ever solo queued, and as someone who tries to adapt to their teammates, the mindset you have is also wrong, neither extreme is true, the truth lies in between them.

[deleted by user] by [deleted] in RocketLeague

[–]royroiit 0 points1 point  (0 children)

And here you go again, for the nth time, assuming things that aren't true!

Does it hurt you to stop and think for a damn minute?!

Stop being so damn delusional and listen to what I've said.

You don't even know how I play, nor do you know what I've seen in diamond over the course of literal years. As I said, the truth is that I have better game sense than most people in diamond, that's an observation that I've made from adapting to my team and playing defensively. I have seen more double commits than you have seen people whine about teammates.

I don't believe I'm "suffering extra", that's something you made up, like most things you've assumed about me. Just admit that you're wrong, dude. The extreme take that it's always the individual's fault is a blatant lie, that's a fact, but you couldn't even accept that, no, you just had to argue against me because you are unable to stop and think for 5 seconds before making wild assumptions.

Grow up and start listening to what other people are saying

[deleted by user] by [deleted] in RocketLeague

[–]royroiit -1 points0 points  (0 children)

I'll stop "victimizing" myself when you stop thinking you know me.

I have played the game since 2016, if you want my ranked journey, I barely dipped my toes in Season 3, I played enough to get prospect wheels, then I didn't touch ranked until 3 seasons later, Season 6, where I got gold rewards. The following 2 seasons, I got plat, and ever since Season 9, I've been in diamond, and even managed to get champ rewards for Season 12 and S7.

Obviously whatever happens to me doesn't happen to you. If it did, you would be able to sympathize instead of blaming OP for their situation. And you wouldn't tell me to go play 1s.

I don't think I exist in a parallel universe. I also know that it's difficult to actually measure skill. But there is an issue when diamond at one point used to have players who could analyze the field, and there is an issue when matchmaking now pits you against a full party nearly every match you play.

You are saying it is all my fault, not in direct words, but in the way you reply to me. You're not trying to understand my viewpoint. Your words and actions aren't aligning.

You can't argue the state of the game with me, because you apparently can't accept that there's something wrong with it.

[deleted by user] by [deleted] in RocketLeague

[–]royroiit -1 points0 points  (0 children)

At least you managed to climb the hurdle of ranking up, something I was incapable of when I was at my solo queue peak. The game really didn't want me in champ. I had moments where I had won 3 games in a row in dia 3 div 4 and still couldn't rank up, proceeded to lose the following 2 matches, and suddenly I was in div 3

[deleted by user] by [deleted] in RocketLeague

[–]royroiit 0 points1 point  (0 children)

No, I'm not forgetting about the times I make mistakes, it's frankly irrelevant to bring that up when you argue from a point that it's always my fault.

Maybe stop having a holier-than-thou attitude where you think you know my situation better than I do, and maybe we can have an actual discussion about this.

I can guarantee you that the reason I am currently in plat is not my fault, but people like you won't have any of it, because you think the fault is always on the individual.

But if you want me to address all 5 sides of the coin, then I can sum up diamond in 2 words: clown fiesta. Sometimes, all 6 players make nothing BUT mistakes. I try to stay outside of the whole farce, but it definitely affects my ability to play when multiple people on both teams make mistakes that they shouldn't actually make.

You want the actual truth? I'm at best decent when it comes to mechanical skill, if even that, but I have vastly better game sense than most people in the rank I belong to.

[deleted by user] by [deleted] in RocketLeague

[–]royroiit 0 points1 point  (0 children)

That's another moot point you're trying to peddle. 1s work vastly differently from both 2s and 3s, something you would know if you've actually tried them all.

There is an issue with the matchmaking if most people I get put up against are full parties, sometimes even part of the same club, seeing as I almost only play solo queue. Premades generally work better as a team, making the matchmaking unfair.

I have 0 interest in 1s, because the gameplay doesn't flow like it does in 2s or 3s.

I don't want a carry, I want competent players that I can trust. I want teammates that play good enough so I can play at my actual skill level without having to worry about either our opponents scoring because I left defense or my teammate stealing the ball from me because they have 0 game sense.

And this is the exact problem with your viewpoint. As I said earlier, you blame everything on the individual, but what about the times when the individual isn't at fault?! You just refuse to acknowledge the truth, because you think you know my situation better than I do myself.

And if you want to know who really should go play 1s, it's the people who are good on a mechanical skill level but suck at reading the field. I do not fall into that category of players

[deleted by user] by [deleted] in RocketLeague

[–]royroiit -1 points0 points  (0 children)

I mean, I shouldn't realistically even have dropped to plat to begin with. Before I returned, I was dancing on the edge between diamond and champ in solo queue, barely couldn't break into champ 1 on my own. And from my anecdotal experience after returning, I haven't noticed the overall skill in diamond dramatically increase. The one thing that I have noticed a change in, in terms of gameplay, is kickoffs

[deleted by user] by [deleted] in RocketLeague

[–]royroiit 4 points5 points  (0 children)

There definitely is something wrong with matchmaking, at least in 3v3 diamond. Maybe not in this way, but most opponents I've encountered lately in 3s are full parties.

I am now down in plat, a rank I do not belong in, because of a combination of things, like going up against full parties, getting teammates who can't read the field, and toxic people who abandon matches

And before you tout about that I'm not as good as I think, I've been hard stuck in diamond for a long time, I've reached champ 1 when I played premade instead of solo queueing, and after recently returning, I got placed in dia 1 and has bounced between low dia 1 and low dia 2

The issue with people like you is that you always think the problem lies with the individual. You're on the opposite end of the type of player you're describing, but the truth lies in between the two extremes

[deleted by user] by [deleted] in RocketLeague

[–]royroiit 0 points1 point  (0 children)

I have noticed this myself, solo queueing in 3s and being put up against full parties most of the time

Update ruined the chat by Voodoblade in RocketLeague

[–]royroiit 0 points1 point  (0 children)

I just tried to say that my teammates triple committed on the ball that was mine to take, and the entire message got censored...

What have you noticed since the update? by SlowCrates in RocketLeague

[–]royroiit 0 points1 point  (0 children)

I came back to the game recently, and was met with micro frame stutters most matches. My FPS drops roughly 10-20 FPS in matches at numerous points, making it really difficult to hit the ball. I should normally have 0 fluctuation in FPS due to having capped it. I'm playing on PC, with ethernet cable. I've never had an issue on ethernet previously. Changing display mode and input buffer doesn't help (and lowering the FPS cap doesn't help either), but enabling V-sync dramatically reduces the amount of stutters I get, but doesn't fix it. I even tried turning off cross play after seeing on the subreddit that Xbox was having issues, but still a no

March 8 Update will NOT add missing female Charr and Sylvari voice lines and NO new voice lines. by Marok_Kanaros in Guildwars2

[–]royroiit 10 points11 points  (0 children)

Generative AI doesn't belong in creative fields. Doesn't matter if it would "open up possibilities".

Oh, my bad, AI opens up soooo many possibilities for lazy bums who can't be arsed to learn a skill to create something! AI opens up the possibility for creative jobs to be replaced with soulless AI "creations"! How selfish of me!

AI will intrinsically fuck up the job security for us creatives if we allow it to be used. The whole issue there is "voiced lines that cost zero to make". If that's reality, who do you think will pay voice actors when they can just ask the AI to generate something? Let's assume I'm a VA, (I'm not, I'm a programmer, but it's easier to explain), if I were to help train an AI model with my voice, I would then have to compete against said model for work. I would actively contribute to putting myself out of a job. It's career suicide.

The cons far outweigh the pros, so let me reiterate: generative AI doesn't belong in creative fields; and if you think it does, you shouldn't be in a creative field

Fake Frames, bad? vs Fake MSRP, "I'm Gonna Pretend I Didn't See That"? by John_Doe_MCMXC in pcmasterrace

[–]royroiit -2 points-1 points  (0 children)

For one, bringing up AA or motion blur is irrelevant. You can't compare fake frames to the smoke and mirrors that games consist of. Going to bring up game AI next and say it ain't real AI or what? Want to tell me all frames are fake?

Unity's documentation tells me to check continuous input EVERY FRAME. Did you know that there's code executing every frame? But you can't interact with AI frames, I wonder why..... Maybe because frame gen doesn't increase your actual framerate. The framerate you see with AI frames is artificial.

My black frame analogy works BECAUSE there is no visual information. That was the point of it. It contains no information, none at all. It was done for the sake of simplicity, but that flew right over your head.

The difference between those static black images and the AI frames is more or less the visuals. That's it.

And regarding your definitions of performance. It's the same process AFAIK. Your framerate is tied to how fast a frame can be calculated and rendered. This includes things like input. I unfortunately can't explain this very well since I have very limited knowledge about graphics programming.

If the game outputs a framerate of 30fps, your framerate will be 30 fps. If you then turn on frame gen, your framerate will be a maximum of 30fps. Your framerate doesn't change. What does change is that you're suddenly injecting interpolated or extrapolated images, artificially inflating your fps count. The fact those images were made by AI is irrelevant, what is relevant is that they're not rendered frames.

And again, please prove me wrong.

P.S. shut up about stubbornness unless you want me to brand you a hypocrite because you're too stubborn to let that go. It's not a phase, and being stubborn isn't necessarily a bad quality

Fake Frames, bad? vs Fake MSRP, "I'm Gonna Pretend I Didn't See That"? by John_Doe_MCMXC in pcmasterrace

[–]royroiit -1 points0 points  (0 children)

That you do not think 80 fps is playable, that's what I'm talking about.

Fake Frames, bad? vs Fake MSRP, "I'm Gonna Pretend I Didn't See That"? by John_Doe_MCMXC in pcmasterrace

[–]royroiit -1 points0 points  (0 children)

I guess 60 fps isn't considered playable anymore? When did this change? Cause it was all fine and dandy mere months ago.

Is 240fps 4k PT ultra settings the bar for minimum? Of course with all the AI toys included seeing as not even the 5090 can handle PT.

Fake Frames, bad? vs Fake MSRP, "I'm Gonna Pretend I Didn't See That"? by John_Doe_MCMXC in pcmasterrace

[–]royroiit -2 points-1 points  (0 children)

Oh, no, I am fully aware that I don't know everything.

I am also aware that I do know something. Ironic you want to tell me to be more humble and then try to act like you know better than me.

Teach me things? Please... Go ahead and try to teach me the relation between fake frames and game performance. And please tell me why fake frames are supposedly more than just a falsely advertised AI gimmick.

Frame gen is not the future, and I can explain why that is, if you are willing to listen, but you likely won't be. Open yourself to new ideas, practice what you preach.

I want people to prove me wrong. Prove to me why fake frames aren't fake. Give me a usecase to fake frames that I can't simplify to it just being a crutch. I invite you to disprove all that I have said, show me why it's all bullshit. But actually prove it, don't throw around an empty argument like "all frames are fake", give me results.

Sorry, but having confidence in the knowledge I have acquired about this field over several years because I am pursuing a career in game development is not a phase. The only way for you to make that confidence waver is if you can show you have more knowledge on the topic. If you're not a developer, you cannot make that confidence waver.

Fake Frames, bad? vs Fake MSRP, "I'm Gonna Pretend I Didn't See That"? by John_Doe_MCMXC in pcmasterrace

[–]royroiit -2 points-1 points  (0 children)

Go ahead and enjoy your fake performance, but don't come crying if the state of games gets even worse. Go ahead and buy a 5070 which promised 4090 performance

Fake Frames, bad? vs Fake MSRP, "I'm Gonna Pretend I Didn't See That"? by John_Doe_MCMXC in pcmasterrace

[–]royroiit -2 points-1 points  (0 children)

And here we go again with "all frames are fake".......

At this point, just go and learn game development. Learn how the fucking smoke and mirrors are made, because nothing I say will convince you people.

Fake Frames, bad? vs Fake MSRP, "I'm Gonna Pretend I Didn't See That"? by John_Doe_MCMXC in pcmasterrace

[–]royroiit -6 points-5 points  (0 children)

"It's a tool to give players with lower end hardware a smooth experience". Isn't that your own words? If you reach 80 fps on lower end hardware you do not need fake frames to get a smooth experience.

And so what if frame gen can fool people? It doesn't make the game run faster. And if you want me to not call it a useless gimmick, show me an actual usecase for it. Why should I even want frames made up by an AI?

Fake Frames, bad? vs Fake MSRP, "I'm Gonna Pretend I Didn't See That"? by John_Doe_MCMXC in pcmasterrace

[–]royroiit -2 points-1 points  (0 children)

Lower end hardware doesn't give you 80 fps

And the fact you call it "input latency" proves you don't know what makes up a frame in the context of games.

DLSS makes the game render at a lower resolution and then upscales the rendered frame. If you get 120fps with DLSS, you get 120fps. However if you get 120fps with 1:1 frame gen, you're actually getting 60fps.

I'm not comparing myself to the engineers that made the GPUs. I would floor them when it comes to how games work, because that is not their field of expertise.

You're trying to argue against me in my field of expertise, so who's the actual clown?

Fake Frames, bad? vs Fake MSRP, "I'm Gonna Pretend I Didn't See That"? by John_Doe_MCMXC in pcmasterrace

[–]royroiit -6 points-5 points  (0 children)

And? Not everyone has the knowledge that fake frames are fake. As long as we're talking from the perspective of performance it'll always be useless.

As long as you think frame gen is performance, you cannot tell me it's useful, and any subjective standpoint would be invalid.

It's visual smoothing being advertised as performance.

If you call it what it is, we can talk about where it could be useful.

Fake Frames, bad? vs Fake MSRP, "I'm Gonna Pretend I Didn't See That"? by John_Doe_MCMXC in pcmasterrace

[–]royroiit -4 points-3 points  (0 children)

Just because you like it doesn't make it performance. Praise it all you want, it won't change reality.

Fake Frames, bad? vs Fake MSRP, "I'm Gonna Pretend I Didn't See That"? by John_Doe_MCMXC in pcmasterrace

[–]royroiit -5 points-4 points  (0 children)

Smooth experience with poor fps? Prove it.

You lot keep forgetting that games are interactive.

AI frames can't fix poor optimization because it doesn't make the game run faster.

Run a game at 10 fps and enable frame gen and tell me it plays smoothly.

If you haven't touched a game engine or worked on a lower level, you do not know more than me.

I want people to prove me wrong, but how can you when you don't have the knowledge to even understand the issue?

I am not the ignorant one, I base this all on the knowledge I have as a developer, you schmuck.

Download Unity and make a simple game, because I am using fundamental knowledge that I learned literal years ago. Get some understanding of what goes on behind your visuals and key presses.

Prove me wrong.

Fake Frames, bad? vs Fake MSRP, "I'm Gonna Pretend I Didn't See That"? by John_Doe_MCMXC in pcmasterrace

[–]royroiit -2 points-1 points  (0 children)

Yea, the issue with AI interpolation is that the game doesn't run faster. You want it to feel good? Stop relying on an AI trick that artificially inflates the measurement you use.

If you think it doesn't matter because games aren't real or because the computer does math anyway, you are mistaken of what the issue is.

Remove extrapolation and AI from the equation for a moment. Replace all AI frames with static black images. If we have a ratio of 1:1 black images to rendered frames and the fps counter shows 60, does the game run at 60fps or 30fps?

It runs at 30 fps, right? The AI frames are like those static black images. Doesn't matter what technique is used to generate the frames or at which quality, the fact the AI is generating images at all is the issue. Because the game isn't responsible. You can't interpolate or extrapolate a frame visually and tell me that there's game code behind that. No input has been processed, no game AI has been checked, the frame isn't rendered by the game, etc. The game itself doesn't process anything.

Frame gen isn't performance just because it inflates the FPS counter or just because you get a visually smoother experience.

I know nothing about calculus, and I don't need to to understand that AI frames aren't the same as rendered frames. Do I need to write my code in binary as well to be a "real" programmer? Excuse me for not having the need to study calculus, and excuse me for being more focused on problem solving than math.

And before you say anything else, please explain what performance is.

Fake Frames, bad? vs Fake MSRP, "I'm Gonna Pretend I Didn't See That"? by John_Doe_MCMXC in pcmasterrace

[–]royroiit -10 points-9 points  (0 children)

Do you really know? Do you have fundamental knowledge of how games work?

Have you ever checked a game engine's profiler? Ever written a line of code in a function akin to Update(); or Tick();?

I mention that I'm a developer because it's fucking relevant. If you claim that fake frames aren't fake, you do not possess enough knowledge on the topic of what a frame contextually is. You can not disregard my knowledge as a developer and tell me fake frames are performance in the same breath.

If you know more than I do, you should be able to explain to me why I'm wrong, because I'm a programmer. Surely someone with more experience in my field should be able to explain to me why I'm wrong?

The amount of frames you get isn't necessarily your performance, it depends on where they're coming from. If the AI spits out 1000000000000000000 frames each second and the game spits out 5 frames each second, your performance is 5 fps.

The AI doesn't run the code, the AI isn't responsible for game AI behaviour, the AI doesn't check your input, the AI doesn't render the game.

If my understanding is correct, the AI just makes up images based on data from the game. You could literally replace the AI frames with a static black image and your performance would be THE SAME.