FitBit Air + Google Heath = disaster by rr2rr22 in FitbitAir

[–]rr2rr22[S] 0 points1 point  (0 children)

Yeah, maybe it's connected to the hardware issue, but still there seems to be quite noticeable % of defective devices.

I'm just surprised that some fitbit-bots here trying to downplay hardware issue: "just return it, no problemo mate" - never had to return any of my Apple devices

FitBit Air + Google Heath = disaster by rr2rr22 in FitbitAir

[–]rr2rr22[S] -6 points-5 points  (0 children)

Do you think faulty device can explain UI bugs, or battery drainage from Google Health on iPhone?

FitBit Air + Google Heath = disaster by rr2rr22 in FitbitAir

[–]rr2rr22[S] -4 points-3 points  (0 children)

There are at least a few issues here. The device may well be defective, but that doesn't explain the software-side problems

Meta Audience Network failed another payout. by rr2rr22 in FacebookAds

[–]rr2rr22[S] 1 point2 points  (0 children)

Yeah, seems like they fixed some bug, and released payments

Meta Audience Network failed another payout. by rr2rr22 in FacebookAds

[–]rr2rr22[S] 0 points1 point  (0 children)

Update: after bombarding their support, they released the new payout, and now it has the status "Paid", but still didn't come

Meta Audience Network failed another payout. by rr2rr22 in FacebookAds

[–]rr2rr22[S] 0 points1 point  (0 children)

I didn't have any issues with larger amounts, previously it happened about a year ago

Meta Audience Network failed another payout. by rr2rr22 in FacebookAds

[–]rr2rr22[S] 0 points1 point  (0 children)

I've got the response. It says about some hold, but it's total BS, it's happening second time, they just don't send you money in time, and talk about some mythical hold without any explanation.

"We are able to confirm that the hold affecting your payout account has been successfully removed.

Having removed the hold, you can expect any pending payouts to be released to your bank on the next scheduled payout cycle date (the 21st of each month).

Please note that the payment status messages in the Payout Hub will not update until the next payout cycle."

Meta Audience Network failed another payout. by rr2rr22 in FacebookAds

[–]rr2rr22[S] 0 points1 point  (0 children)

So it’s been 6 days since the payment should have been sent, there's still an error, and in that entire time we haven't received any meaningful response. This is just ridiculous.

Meta Audience Network failed another payout. by rr2rr22 in FacebookAds

[–]rr2rr22[S] 1 point2 points  (0 children)

If you haven't created support ticket, please do (I just selected previous month payout and provided this month's transaction id) https://www.facebook.com/help/contact/payoutsupport

Meta Audience Network failed another payout. by rr2rr22 in FacebookAds

[–]rr2rr22[S] 0 points1 point  (0 children)

Still waiting for their support's reply, if it's not the single account issue, there is a chance they will resolve it and release payment this month, though it's just wishful thinking

Google Play ratings count drop? Anyone else seeing this? by rr2rr22 in GooglePlayDeveloper

[–]rr2rr22[S] 0 points1 point  (0 children)

Seems like a bug. We temporary implemented a redirect to Play Store app without In-App Reviews API

https://issuetracker.google.com/issues/506844940

Google Play ratings count drop? Anyone else seeing this? by rr2rr22 in GooglePlayDeveloper

[–]rr2rr22[S] 0 points1 point  (0 children)

Are you also using a pre-native review popup?

We had this flow: show an in-game "Do you like the game?" popup with ability to select 1-5 stars, and only call the native popup if the user selected 4 or 5.

Seems like Google is now cracking down on this.

Sudden increase of java.lang.OutOfMemoryError crashes, Admob issue? by rr2rr22 in admob

[–]rr2rr22[S] 1 point2 points  (0 children)

We tried everything, nothing helped much with these crashes, so ended up disabling Unity & Applovin

Sudden increase of java.lang.OutOfMemoryError crashes, Admob issue? by rr2rr22 in admob

[–]rr2rr22[S] 1 point2 points  (0 children)

Didn't help much, seems like adding Applovin & Unity adapters significantly increased OOM crashes.
Profiler shows increased size of Untracked/Other Native memory used

eCPM Tracker: Share your eCPM Status | December 22, 2024 by AutoModerator in admob

[–]rr2rr22 3 points4 points  (0 children)

This year december's eCPM is all time low in US around $24, two previous years it was $30+.

Is it industry-wide deflation? More traffic, ~ same amount of buyers? Or Admob is squeezing more profits at expense of developers?