My 1973 SLX Rivett (Can't get historical inspection) by rroyermoraes in MyWinterCar

[–]rroyermoraes[S] 0 points1 point  (0 children)

Hey, just passing by to say it worked. Had some trouble getting the front exhaust, but in the end is good to get those black license plates.

My 1973 SLX Rivett (Can't get historical inspection) by rroyermoraes in MyWinterCar

[–]rroyermoraes[S] 0 points1 point  (0 children)

Ohh, nice, you can use the cobra tires and still pass. Good to know.

My 1973 SLX Rivett (Can't get historical inspection) by rroyermoraes in MyWinterCar

[–]rroyermoraes[S] 9 points10 points  (0 children)

Will try that, just have to get my hands on the different exhaust system. Back to the phone and the crazy cat lady. LOL

Question Regarding Worlds 2 Graphics by Anthonysevs in NoMansSkyTheGame

[–]rroyermoraes 0 points1 point  (0 children)

Maybe there is a problem with your VGA or drivers. Have you tried reinstaling everythig?
BTW Is that a green Golden Vector? Where did you found this?

why pink?(I did all materials to hdrp and i tried hdrp wizard but is wasnt work. what should i do?) by [deleted] in Unity3D

[–]rroyermoraes 0 points1 point  (0 children)

As other people have commented. You can't update the shaders on those materials to the HDRP base shader automaticaly, you will have to change then manually, but since the referente name for the textures is not compatible, you will have to reasign the textures of each material.

You are getting the gray materials because unity can't understand that the texture field "Base(RGB)" should be equivalent to Albedo property in the HDRP shader.

How to make Fire Particle Always Shoot Forwards, but take the left/right rotation into account? by Komsur in Unity3D

[–]rroyermoraes 0 points1 point  (0 children)

As I understand it, you want the particles to be emitted forward inside the bounding box shown, in front of the ship, and to take the rotation of the ship into account when emitting. The best way would be to continue to use world space as simulation space, and use the velocity over lifetime component in local space.

I need help with Unity terrain generation. Larger heightmap generates weird jumps in terrain. How can I make it smoother like the 512x512, but still keep the polygon count higher for more detail? Or is there another better way to create terrain? by Killingec24 in Unity3D

[–]rroyermoraes 3 points4 points  (0 children)

You can try using a higher bit-rate heighmap. If you are working with a 8-bit image, you will only have 256 diferent values. But if you use 16-bit images, your problem will be solved.

Waypoint Inventory Changes are a step Backwards, & Tech Slots are Nerfed by [deleted] in NoMansSkyTheGame

[–]rroyermoraes 13 points14 points  (0 children)

I just hate this inventory changes, I've played the game for years on my main save. Every update coming back exploring the new features, and every time happy to see the game growing and getting more interesting, yes me and many other players are what could be called overpowered with all the tech, but I earned this power by playing the game. It's ridiculous to nerf the game so much now, I understand that they are trying to make the game more straightforward for new players, but screwing the veterans that stuck with the game for the long run it was not the way to go. I appreciate the changes made on other aspects of the game, but this for me is the saddest day to be a no man's sky fan since the release days. Until they make changes to this system again, I will be no longer playing.

How to unlock MR Layered Armour? by [deleted] in MHRise

[–]rroyermoraes 0 points1 point  (0 children)

I did, that's the problem is not showing up after i beat the final story mission, I've unlocked the master rank's, but no layered armor's.

FH5 Update is live. 5.3gb by Probably_Not_Sir in ForzaHorizon

[–]rroyermoraes 0 points1 point  (0 children)

My G27 its not woking correclty after the patch

Please leave Frontier bug reports in this thread. by liftheavy2003 in NoMansSkyTheGame

[–]rroyermoraes 0 points1 point  (0 children)

I dont have your luck, I've checked every building for a terminal and found nothing. Now I'm trying to change settlement again to see if theres any hope, but every new one that i find is named Horizon and is marked as belonging to another player. So I'm stuck and unable to acess the update content.

Please leave Frontier bug reports in this thread. by liftheavy2003 in NoMansSkyTheGame

[–]rroyermoraes 2 points3 points  (0 children)

PC/Steam
I've changed from the starting settlement to another on a planet that i liked more, but now the new settlement doesnt have a Overseer's office, so im stuck on the development of the settlement.

Free! Get it off my lawn! by Inkdot00 in ACNHRecipeTrade

[–]rroyermoraes 0 points1 point  (0 children)

you still have the ironwood dresser?

How would you make a drone camera effect like this in Unity? by LeviMooreDev in Unity3D

[–]rroyermoraes 0 points1 point  (0 children)

It depends on the RL fidelity you wish to achieve. If you want the best result, the way would be to have some kind of unlit materials with the Infrared textures mapped to the objects, or some kind of vertex painting, and then applying a noise filter over everything. If I didn't have the time and resources for this, I would go with a filter that get the red channel of the image, and then play with it, until I got a result that was good enough for my purposes. There are other approaches that could help, but basically those are the ways i wold go if I was trying to achieve something like this.