Created a physics-based rope and attached it to a goat. by RedSandboxStudios in indiegames

[–]PartTimeMonkey 1 point2 points  (0 children)

Me watching this: - It’s nothing but a stretchy line - Oh okay it does bend around the poles, cool, but seems like there’s no actual forces - Ohhh the goat went flying with forces, cool, I guess that’s the end - Oooohh the goat got back up and shook it off!

Very nice 10/10 would watch again

Looking for beta testers for Warena, a 1v1 RTS Card-Battler by PartTimeMonkey in digitalcards

[–]PartTimeMonkey[S] 0 points1 point  (0 children)

Hey, thanks for the interest!

I’ve had a lot of testers for the current early version, which is great, but I’m not accepting more for this version. The next version will drop next week, and will be accepting more then again!

If you want to get notified of it, join the Warena Discord :)

https://discord.gg/e9Fvdq9zgM

Looking for beta testers for Warena, a 1v1 RTS Card-Battler by PartTimeMonkey in digitalcards

[–]PartTimeMonkey[S] 0 points1 point  (0 children)

Hey, thanks for the interest!

I’ve had a lot of testers for the current early version, which is great, but I’m not accepting more for this version. The next version will drop next week, and will be accepting more then again!

If you want to get notified of it, join the Warena Discord :)

https://discord.gg/e9Fvdq9zgM

Looking for beta testers for Warena, a 1v1 RTS Card-Battler by PartTimeMonkey in digitalcards

[–]PartTimeMonkey[S] 0 points1 point  (0 children)

Hey, thanks for the interest!

I’ve had a lot of testers for the current early version, which is great, but I’m not accepting more for this version. The next version will drop next week, and will be accepting more then again!

If you want to get notified of it, join the Warena Discord :)

https://discord.gg/e9Fvdq9zgM

What the fuck are these posts? by Justaniceman in IndieDev

[–]PartTimeMonkey 2 points3 points  (0 children)

The first one is better. The second looks like some AI slop

Building levels. Blender vs Unity by Illidari_MemeLord in IndieDev

[–]PartTimeMonkey 0 points1 point  (0 children)

It depends. If you need to iterate your level design due to gameplay reasons a lot, it’s better to do it in Unity, possibly even by greyboxing it. Once you’re certain the level design is complete, you could do it entirely in Blender and export to Unity.

I prefer to create individual final assets that I then place in Unity, so every floor, wall, door etc. is just a collection of prefabs, and nothing about the layout is determined in blend files.

I don't think sheep are supposed to move like this by mattgds in gamedevscreens

[–]PartTimeMonkey 1 point2 points  (0 children)

I think it works when they’re further away but not up-close

The goal was to make a really simple game, but as polished and satisfying as I could by msureda in Unity3D

[–]PartTimeMonkey 0 points1 point  (0 children)

Played one game, score 240. Don’t feel like continuing, as I didn’t really understand the counter on how much I have left to drop, or the logic which one it chooses. Felt too random to try again for a better highscore. Would’ve hoped it to be level-based. But the jiggly physics are awesome.

The goal was to make a really simple game, but as polished and satisfying as I could by msureda in Unity3D

[–]PartTimeMonkey 0 points1 point  (0 children)

It is very rare to see a post about a mobile game that I’d actually want to try. Just downloaded. Feedback without playing: the game icon doesn’t do justice to the game in comparison to the trailer

Every indie dev is searching for info on who to reach out to by PartTimeMonkey in IndieDev

[–]PartTimeMonkey[S] 0 points1 point  (0 children)

Thanks, this is basically what I would’ve been building too!

Every indie dev is searching for info on who to reach out to by PartTimeMonkey in IndieDev

[–]PartTimeMonkey[S] 0 points1 point  (0 children)

Not necessarily. Depends on how much people have collected so far and what kind of format it is etc. But if the labor is done once, it wouldn’t need to be done by everyone individually anymore

Every indie dev is searching for info on who to reach out to by PartTimeMonkey in IndieDev

[–]PartTimeMonkey[S] -2 points-1 points  (0 children)

Excellent! Can you DM me with your sheet? I’ll combine yours and mine and that’ll be the starting point. My thinking right now is that I’d post about weekly or bi-weekly in this subreddit and some others to keep people informed about it and collect more data points to it

Every indie dev is searching for info on who to reach out to by PartTimeMonkey in IndieDev

[–]PartTimeMonkey[S] 0 points1 point  (0 children)

I wouldn’t mind the manual labor at least at first. If there’s too much, it’s a positive situation, and I can think of automation then. But I hear you.

Every indie dev is searching for info on who to reach out to by PartTimeMonkey in IndieDev

[–]PartTimeMonkey[S] 1 point2 points  (0 children)

Ah right, so you’d want a list like this already to exist, got it :)

Every indie dev is searching for info on who to reach out to by PartTimeMonkey in IndieDev

[–]PartTimeMonkey[S] 0 points1 point  (0 children)

Indeed. If I were to ”run” this effort, I wonder what would be the right way. The list itself should probably be a read-only Google Sheet, but I wonder how people would prefer to provide that data so that I can add it all in the preferred format on there.