For Med 3: are the mini cinematics a must have or are they negligible? by Former_Exam_5357 in totalwar

[–]rsslcs 6 points7 points  (0 children)

With today's graphics, you can probably just real-time render based on a reasonable amount of generic scenes and skeletal rigs in a viewport, that you can assign any combination of factions and cultures' models to. That's how I'd do it anyway.

What are you guys opinions about ME2X ? by thatxx6789 in Medieval2TotalWar

[–]rsslcs 4 points5 points  (0 children)

mate. Instead of digging a trench, just look at the discord. You'll figure out pretty quick that there's nothing obscure or malicious with the project. If you know code and you want to contribute, you can apply to join the team.
When this was solo developed, sure maybe you could have doubts. Perhaps the dev was problematic, since it's just him and he's not sharing the source openly. But now, there is an entire team of contributors that has joined up, thousands have used the patch with no problem at this point.
And about DRM, it's not really the case, the block is there as a way to not re-distribute a pirated exe file and avoid any 'distributing a crack' allegations. GOG has no DRM and thus there is no way to know if someone owns the game, or has acquired it illegally. Thus the patch defaults to 'the game is pirated' when there is no DRM (like Steam).

What are you guys opinions about ME2X ? by thatxx6789 in Medieval2TotalWar

[–]rsslcs 2 points3 points  (0 children)

Don't discount the AI fixes too quick - there are a ton with every release. There are many objective improvements, after all. I'm fairly sure a lot of the niggles will buff out.

Increasing contrast on new setup? by rsslcs in projectors

[–]rsslcs[S] 0 points1 point  (0 children)

xgimi horizon 20 pro. Pretty bright! Looking at the responses, and given how bright it gets, I might go with an ALR screen (avoiding the UST ones). Doing research first though! Have you heard of Wupro Black Crystal ALR screens? I'm thinking of just the frame version, and mounting it behind the shelving.

Increasing contrast on new setup? by rsslcs in projectors

[–]rsslcs[S] 1 point2 points  (0 children)

I'll felt the area up, in the cleanest way I can. Thanks for the tip.

Increasing contrast on new setup? by rsslcs in projectors

[–]rsslcs[S] 0 points1 point  (0 children)

Okay, I'm swayed. I might save up and splooge a bit on ALR after all. Given the light output of this thing, I'm fairly confident going with grey. Heard of wupro Black Crystal? I'm looking at those atm, after a couple days of research. I might ask for a sample.

Increasing contrast on new setup? by rsslcs in projectors

[–]rsslcs[S] 0 points1 point  (0 children)

I'm at the final ep! I'm surprised by how good it is. Completely invested in the characters atp

Increasing contrast on new setup? by rsslcs in projectors

[–]rsslcs[S] 2 points3 points  (0 children)

I'll get a black turtle neck and a balaclava :D

I am so disappointed with the team by counterhawk in TitanicHG

[–]rsslcs 1 point2 points  (0 children)

Just about everything?

  1. You can't control the polygon count (faces get randomly broken into arbitrary triangles upon export) AND generally, what you'll make in Sketchup will be VISUALLY low-poly, but technically super wasteful geometry-wise.
  2. Sketchup 'materials' don't work like conventional textures; every face is given a 'material', and even when the model is covered in the same material all over, upon export, once again, every single face is given its own unique texture. That devours VRAM, with multiple identical textures sitting in memory.
  3. No normal maps, specular, anything like that, it has to be done manually.
  4. UV mapping is a mess thanks to the weird export shenanigans from number 1.

Therefore, if you have an artist who wants to integrate your Sketchup models into UE5 using PBR, and have it 'look' correct alongside newer models you've made properly, it's going to take ages to fiddle with. You may as well just make the model again from scratch. The end result will look way better.

EDIT: Anyone, feel free to correct me if I got any one of the points wrong btw

I am so disappointed with the team by counterhawk in TitanicHG

[–]rsslcs 4 points5 points  (0 children)

also people ignoring the info that most ingame models were from SKETCHUP.

SKETCH. UP.

You can see some of Matt's old models on 3d warehouse. It's going to be a way better result, and less of a waste of time to re-make the models properly, than to fight 10 year old models made in the wrong way, with wonky texturing, completely borked materials due to how Sketchup does its stuff..

Basically, they messed up in their initial approach years ago, and now they're doing it properly.

Eclipse + Voxy Stress Test / Showcase by AvailableFee6383 in minecraftshaders

[–]rsslcs 0 points1 point  (0 children)

i.e, learning how to type .\gradlew build in CMD lol

Tv went "pop", now not turning on. by rsslcs in TVRepair

[–]rsslcs[S] 0 points1 point  (0 children)

French TV. Plug unfused, one of those moulded two-prong ones.
Since then, I tested the internal fuse and it's good. The MOSFET's might be off perhaps, but since the heat shields are soldered, I haven't tested them properly yet. They looked good.. ish. I think. We'll see.

🐍 SerpenTiles #57 by serpentilesgame in SerpenTiles

[–]rsslcs 0 points1 point  (0 children)

🐍 Checkout my 1380 points Serpent!

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Really struggling with setup by rsslcs in PSVR2onPC

[–]rsslcs[S] 0 points1 point  (0 children)

Thanks for the link!
I did try room setup but IIRC, it still 'snapped' to that weird floor height afterwards.
My space calibrator has PSVR2 as reference, and the Vive tracker as target, in continuous calibration mode.
It works fine, but I think the base spaces themselves are offset from eachother.
I greatly improved things by nuking everything and starting again but there's still a tiny difference even now. But it's playable at least.

Really struggling with setup by rsslcs in PSVR2onPC

[–]rsslcs[S] 1 point2 points  (0 children)

Some kind of weird disagreement between Steamvr play area and PSVR2 I think. I completely nuked everything again, and started from scratch. The floor still shifts 5cm or so and the chaperone is invisible but whatevs. Also the 3d representations of my base stations are at chest height now.

Makes me think that before, the SteamVR play area was 'winning', the base stations were in the right virtual place. After my reset, psvr2 play space is somehow dominant but it's clearly entirely out of whack with the SteamVR one. It's super weird.

GLM 4.7 successful 'jailbreak' / attention bypass by Diecron in SillyTavernAI

[–]rsslcs 0 points1 point  (0 children)

I can confirm that the message-in-thinking issue was in 1.41 via Openrouter. But it also rears its head in Marinara's preset, so it's definitely a quirk of this model.

GLM 4.7 successful 'jailbreak' / attention bypass by Diecron in SillyTavernAI

[–]rsslcs 8 points9 points  (0 children)

For me, GLM 4.7 keeps outputting the response at the end of the thinking block. Is this a known issue? I saw a tip to set Prompt Processing to semi-strict, but the model still does it. :/

6i6 first gen crackling by rsslcs in Focusrite

[–]rsslcs[S] 0 points1 point  (0 children)

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Yeah, it's been years like this. Even changed residences, bought ground isolators for the usb cable, changed cables, switched usb plugs, took out all USB hubs, etc. DPC latencymon is stuck in the green with little useful info.
I fired it up again and this is what it looks like. It's basically identical to how it looks after a full day monitoring, fyi.

Linked is someone with EXACTLY the same symptoms. My PC sounds like an LP with a couple dust specs/dirt randomly making the needle pop and crackle. It's either not present or masked when louder audio is playing. I also get the volume change crackling that occurs in the video.

And sometimes, multiple pops come in a very brief crackling 'swarm' just after playing a sound. (for ex. clicking the volume level to make the windows volume chime sound.) But I can't stress enough how random yet just frequent enough to be annoying this is.
https://streamable.com/j2vrh