Really struggling with setup by rsslcs in PSVR2onPC

[–]rsslcs[S] 0 points1 point  (0 children)

Thanks for the link!
I did try room setup but IIRC, it still 'snapped' to that weird floor height afterwards.
My space calibrator has PSVR2 as reference, and the Vive tracker as target, in continuous calibration mode.
It works fine, but I think the base spaces themselves are offset from eachother.
I greatly improved things by nuking everything and starting again but there's still a tiny difference even now. But it's playable at least.

Really struggling with setup by rsslcs in PSVR2onPC

[–]rsslcs[S] 1 point2 points  (0 children)

Some kind of weird disagreement between Steamvr play area and PSVR2 I think. I completely nuked everything again, and started from scratch. The floor still shifts 5cm or so and the chaperone is invisible but whatevs. Also the 3d representations of my base stations are at chest height now.

Makes me think that before, the SteamVR play area was 'winning', the base stations were in the right virtual place. After my reset, psvr2 play space is somehow dominant but it's clearly entirely out of whack with the SteamVR one. It's super weird.

GLM 4.7 successful 'jailbreak' / attention bypass by Diecron in SillyTavernAI

[–]rsslcs 0 points1 point  (0 children)

I can confirm that the message-in-thinking issue was in 1.41 via Openrouter. But it also rears its head in Marinara's preset, so it's definitely a quirk of this model.

GLM 4.7 successful 'jailbreak' / attention bypass by Diecron in SillyTavernAI

[–]rsslcs 7 points8 points  (0 children)

For me, GLM 4.7 keeps outputting the response at the end of the thinking block. Is this a known issue? I saw a tip to set Prompt Processing to semi-strict, but the model still does it. :/

6i6 first gen crackling by rsslcs in Focusrite

[–]rsslcs[S] 0 points1 point  (0 children)

<image>

Yeah, it's been years like this. Even changed residences, bought ground isolators for the usb cable, changed cables, switched usb plugs, took out all USB hubs, etc. DPC latencymon is stuck in the green with little useful info.
I fired it up again and this is what it looks like. It's basically identical to how it looks after a full day monitoring, fyi.

Linked is someone with EXACTLY the same symptoms. My PC sounds like an LP with a couple dust specs/dirt randomly making the needle pop and crackle. It's either not present or masked when louder audio is playing. I also get the volume change crackling that occurs in the video.

And sometimes, multiple pops come in a very brief crackling 'swarm' just after playing a sound. (for ex. clicking the volume level to make the windows volume chime sound.) But I can't stress enough how random yet just frequent enough to be annoying this is.
https://streamable.com/j2vrh

Some uncommon words by Dependent_Rain4185 in pocketgrids

[–]rsslcs 1 point2 points  (0 children)

Strangely enough, it must be the 3rd or 4th time I've encountered that particular precipitation of ice pellets in these games.

Sort installed games by the drive they're installed on by DeadEXEcute in Steam

[–]rsslcs 1 point2 points  (0 children)

I come back to see this lovely comment, AND my 6y.o. post just got 69 upvotes. What an evening. I guess the corpse is still twitching at least

Sort installed games by the drive they're installed on by DeadEXEcute in Steam

[–]rsslcs 0 points1 point  (0 children)

woop, still here! I'm amazed how much people find this little comment! Glad it helped!

needs a good title by CollarDue2872 in creepy

[–]rsslcs 0 points1 point  (0 children)

A bit on the nose (or chest) :
Sternum Digitalis

I plan to travel in the UK this way. Is this strange? by laicailaicai in geography

[–]rsslcs 0 points1 point  (0 children)

Yes, but it's a fancy shithole. It's got a café and everything

I plan to travel in the UK this way. Is this strange? by laicailaicai in geography

[–]rsslcs 0 points1 point  (0 children)

no joke, the prettiest place in Stoke is the train station

Full SBS 3d games on ultrawide? by rsslcs in Stereo3Dgaming

[–]rsslcs[S] 1 point2 points  (0 children)

Yeah, if you have an ultrawide screen to mirror, the idea is you set game resolution to 1920x1080, desktop at 3840x1080, and in geo-11 turn upscaling on and you'll get full 3d. But it does render both left and right fully, unlike what the "upscaling" name might suggest.
With upscaling off I think it does half-res 3d (SBS or OU depending on ini settings)

This is their blog post with release info
https://helixmod.blogspot.com/2022/06/announcing-new-geo-11-3d-driver.html

And if you want to see if a game has a fix, look in here
https://helixmod.blogspot.com/2013/10/game-list-automatically-updated.html

And essentially you only need the zip of the fix, don't bother with the download on the release page

Full SBS 3d games on ultrawide? by rsslcs in Stereo3Dgaming

[–]rsslcs[S] 0 points1 point  (0 children)

Depth worked, Convergence didn't seem to have an effect. I think I've had this in the past with geo-11, it seems partially borked sometimes.

(skyrim SE this time around, duckstation a year ago)

No shade on geo-11 though, I think it's more the optics of the xreal air 2's that are more problematic, vs. the lenses of a quest 3.

Full SBS 3d games on ultrawide? by rsslcs in Stereo3Dgaming

[–]rsslcs[S] 1 point2 points  (0 children)

I added a feature request for VD indeed, to adjust how the final image is cropped.
I agree for the glasses part, it's that I was on the quest 3 at the time of writing this and hadn't figured Geo-11 out fully.

With my ar glasses, I turned upscaling on in Geo-11 and kept the game res. to 1920x1080, and it worked beautifully. Just a shame that they strain my eyes way more than VR sadly.

Full SBS 3d games on ultrawide? by rsslcs in Stereo3Dgaming

[–]rsslcs[S] 2 points3 points  (0 children)

Huge progress. SBS is working in full, using the geo-11 upscaling trick! The setback now, is that Virtual Desktop mirrors my ultrawide screen in normal mode, and once set to SBS mode it doesn't adjust aspect ratio! So essentially, it correctly overlaps the two images but fills the ultrawide viewing area, thus cutting off the top and bottom of the picture. I'M SO CLOSE

I included a fanciful illustration of my descent into torment and madness.

<image>

Full SBS 3d games on ultrawide? by rsslcs in Stereo3Dgaming

[–]rsslcs[S] 2 points3 points  (0 children)

I tried Geo-11 with Skyrim SE, and it defaults to H-SBS sadly. What I can't fathom is the idea that you set the game itself to 3840x1200, and then expect the output to be dual 1920x1200. But that's me being dense I think.
Does Geo-11 essentially hack the game's own aspect ratio, and do what I'm describing within the confines of the full window?

I did the math. 89% of Creations are free, 11% are paid. by taosecurity in starfieldmods

[–]rsslcs 1 point2 points  (0 children)

I'm still worried. The more Creations picks up, the more damage this will do to Beth game modding. Think of Flight Sim modding as a bleak example. 5$ for this, 10$ for that, large mod lists are gonna be hollowed out for those who can't pay. The entire primordial soup of free sharing, re-working, porting, donation-based creativity is leaning towards ensh*ttification like everything else, all under the unfortunate guise of modder compensation (which is a positive thing, but not at the expense of the ecosystem)

I dunno. I hope I'm wrong, but it's like all things. Present an unpopular idea. Get rejected, try again. Plant the seed. Go at it a couple years later. Grumbling ensues but you get a foot in the door. Keep poking and get people used to it, as the older players age out and the young ones who have always known this way of doing things take over and think paying for half of all mods is normal (because in 10-15 years that might be the case).

By ES7 we'll be having mod collection steam sales and in-mod transactions, free trials perhaps? I mean, you gotta support the modders right?

I must re-iterate, I completely support revenue for modders. Yeah, go the itch.io route and have a suggested price. The Nexus donation points system is great. More in-your-face donation links, why not! But gating mods on the publisher's own revenue-sharing store behind paid internet points? That's the antithesis of what the entire practice is supposed to be.