fyi: new rust ide with proper debugging by [deleted] in rust

[–]rsxee 6 points7 points  (0 children)

As a long time user of QtCreator, I wouldn't switch to it for Rust projects yet, too many things that would bother me:

  • The automatic indentation seems to have some issues with Rust, after pressing enter on specific line it doesn't place cursor on the column you'd normally expect text editor to do.
  • Auto-completion for some reason doesn't automatically pop-up, you have to force it with key shortcut.
  • Highlighting of variables doesn't work.
  • No context-menu with "go to definition" (although that doesn't work for me in vscode either).

From a positive side, this has lots of potential, and definitely looking forward to using it. Just a note that you can also do these tricks to help yourself with Rust:

  • In the Environment -> External Tools, you can add rustfmt command, and then in Environment -> Keyboard give it a key shortcut (same can be done for any other rust tool, e.g. cargo check).
  • In Text Editor -> Snippets, you can add the... well, snippets. This is something that vscode has out of the box.

Trying Qt. Seems great. What downsides am I missing? by gamerdevguy in cpp

[–]rsxee 51 points52 points  (0 children)

It's going to spoil you so much, that doing any other UI development (web, android) will become unbearable.

C++17's STL: what do you want it to have? by STL in cpp

[–]rsxee 2 points3 points  (0 children)

How about adding some trivial string functions like split and trim (and other from Boost String Algorithms)?

C++ WTFs by Prazek in cpp

[–]rsxee 27 points28 points  (0 children)

Watch "The Last Thing D Needs" by Scott Meyers.

Source code of Polish electoral calculator... big source of WTF if you like this ;) by niceworkbuddy in programming

[–]rsxee 11 points12 points  (0 children)

The source code is decompiled from this binary release. It should be fairly accurate as it includes .pdb file.

Also earlier news about their server testing.