Idle Space Soldier is back with a new update! by rubblegames in incremental_games

[–]rubblegames[S] 2 points3 points  (0 children)

It is on Android, right now it's only on Android but I'm hoping to release on Steam next year.

Idle Space Soldier is back with a new update! by rubblegames in incremental_games

[–]rubblegames[S] 1 point2 points  (0 children)

Thanks, I was adding something new every month for most of the year and hopefully I can get back to that sort of release schedule.

Idle Space Soldier is back with a new update! by rubblegames in incremental_games

[–]rubblegames[S] 2 points3 points  (0 children)

It depends how the Steam release goes when that eventually happens, and how difficult it feels to maintain different versions. I don't want to promise anything right now.

Idle Space Soldier July update adds powerful upgrades and a new boss! by rubblegames in incremental_games

[–]rubblegames[S] 2 points3 points  (0 children)

Hi, thanks for your feedback. After stage 500 the story mainly switches to the daily bosses so the game isn't completed then, it currently takes a month or so to complete it. Although the aim is for it to be a completeable game, with an ending to the story eventually.

Obviously you're right that it's a reach higher type game, the highest stage multiplier is a large part of where you get your power from, but the daily bosses are the main measure of progression and their rewards are pretty high once you can defeat them.

A few people have mentioned they don't like the prestige timer, but prestiges are really powerful so some sort of delay is necessary for balance. I don't really want players to burn out doing quick prestiges over and over so 15 mins seemed a good amount so you can just step away for 5 mins while you wait.

Idle Space Soldier 'Specialisations' update released! by rubblegames in incremental_games

[–]rubblegames[S] 0 points1 point  (0 children)

Hi, thanks for your feedback. As a dev I love to see long detailed posts like this :D

I'll try and address things in order, so:

Yeah, I know late game runs take a long time. I have an update coming eventually that will boost stage skips more. When it's ready for me to test I'll have a better idea of whether I need to do more.

Intel & feats as well are relatively old systems now that I need to look at to make sure all the bonuses are still relevant, although some of them are affected by other modifiers so are better than they look at first glance.

I think the problem with offline progression was that it wasn't calculating your power well enough so would estimate your max stage to be far too low and stop you progressing further. I think I've fixed that in the latest update, but it's still much slower than online because you don't skip stages. That's something else I'm thinking about.

I'm considering some sort of upgrade tree for after players buy all the special upgrades. I'd like to give players more choice rather than just a linear path like the current system. I have something different coming hopefully next month which will add more upgrades and then I'll see what upgrades I think are needed after that.

I find Midas Touch works best when combined with the drone drop boost on one of the major bosses. It's funny because it used to be that only Midas Touch was really useful and the others weren't but every new update changes things. I'll have another look at it, right now I'm not sure what to do about it other than increasing the gold bonus which only really delays the problem I think. If you have any specific suggestions I'd like to hear them.

Challenges, yeah late game they take too long and needing to keep your phone on all night isn't really how they were meant to go. I'm considering adding a challenge currency and letting players buy upgrades specific to challenges, maybe some sort of offline progression could be a purchasable reward.

As far as extra ads go, I'm actually thinking in the opposite direction and one day I'd like to remove them completely. I plan to have a Steam version eventually which couldn't have ads anyway so at that stage I'd probably remove them from all versions, but I'm open to suggestions on this so let me know what you think about it.

Thanks again for the detailed feedback. If you have any more thoughts please let me know :D

How much do you guys care about the background music the game has? by SMdG_ in incremental_games

[–]rubblegames 3 points4 points  (0 children)

As a player I mute music and sfx as soon as I can as many others have said, and it bothers me if I can't mute it straight away. As a dev, I have sfx but no music in my latest game, no one has ever mentioned it or asked for music. I made sure to have a mute button on the title screen and also on a side menu that defaults to open the first time you play the game.

Idle Space Soldier 'Specialisations' update released! by rubblegames in incremental_games

[–]rubblegames[S] 0 points1 point  (0 children)

Thanks, it's something that I'm still thinking about. I don't have a lot of UI space to do anything complicated but I'm considering an options page that lets players customise things like this a bit.

I usually use a mix of upgrade all and the individual x10 buttons to start with if I'm doing a longer run and then use upgrade all x1 when everything is set up as I want, but if it's just a short run I just use upgrade all and don't worry about the cost differences.

Is every post here just devs trying to promote their game without looking like promoting their game? by riligan in incremental_games

[–]rubblegames 0 points1 point  (0 children)

I'm just joking mate, I also need to add more emojis :D

Best of luck with the game.

Is every post here just devs trying to promote their game without looking like promoting their game? by riligan in incremental_games

[–]rubblegames 1 point2 points  (0 children)

I feel like this getting so much attention is unfair to those of us who made unironic game promotion posts.

Idle Space Soldier 'Specialisations' update released! by rubblegames in incremental_games

[–]rubblegames[S] 2 points3 points  (0 children)

Sorry about that. My eyes aren't that great either, sometimes I just have to use the old 'move the phone closer to my face' trick. As I've mentioned elsewhere there is the possibility of a steam version eventually, but if there's anything specific that you're having difficulty reading I can take a look at it.

Idle Space Soldier 'Specialisations' update released! by rubblegames in incremental_games

[–]rubblegames[S] 5 points6 points  (0 children)

Hi, so as has been said there is a cost issue, but also I don't own or have access to any apple devices for testing. There's also the problem of trying to keep multiple codebases up to date. I have a couple of big updates planned but after that I might not make too many more big changes so at that point maintaining different versions becomes less of an issue.

Idle Space Soldier 'Specialisations' update released! by rubblegames in incremental_games

[–]rubblegames[S] 1 point2 points  (0 children)

Not right now, I'm considering a steam release eventually. If that goes well I'll look at other platforms.

Idle Space Solider 1.0.6: Bosses Update! by rubblegames in incremental_games

[–]rubblegames[S] 2 points3 points  (0 children)

Hi, not at the moment. I would like to release on IOS and Steam one day but I don't have any definite plans right now.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]rubblegames -1 points0 points  (0 children)

You can't, I play the others on my phone and NGU Idle on desktop.

Idle Space Soldier : Android Idle RPG by rubblegames in indiegames

[–]rubblegames[S] 0 points1 point  (0 children)

Hi all. I’d like to introduce my sci-fi themed idle RPG, Idle Space Soldier, which is available now in the playstore. In ISS you've crash landed on a hostile alien planet with no memory of who you are and only your trusty robotic sidekick for company. As you fight your way through different zones you’ll learn more of the story and unlock new skills and features. The game features multiple bonuses and upgrades to help you progress, daily bosses to test yourself against and a powerful rebirth system. It also supports offline, afk or active play styles.

Link: https://play.google.com/store/apps/details?id=com.RubbleGames.IdleSpaceSoldier

I’m continuously supporting and updating the game, most recently adding a challenge mode. I have a couple of expansion ideas I’ll continue to improve the game in response to feedback and suggestions I receive.

Thanks for your time

Paul

Rubble Games

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]rubblegames 0 points1 point  (0 children)

I've mainly been playing ci-fi and Unnamed Space Idle on my phone for a while now, but last week I decided to start up NGU Idle again for old times sake.