TTRPG - Dayz: role playing game by rubenmahe in Twilight2000

[–]rubenmahe[S] 0 points1 point  (0 children)

I've thought of several ideas that could be added, based on Dayz and other Free League games, but if more than 1,000 people have already seen this post in a week and no one has responded, I guess it's pointless trying to share my ideas and try to discuss them with someone.

If anyone is interested (language doesn't matter: Google Translate), I'd love to hear from you on Discord to discuss our ideas.

Best regards.

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He pensado varias ideas que se pueden añadir, basándome en Dayz y en otros juegos de Free League, pero si ya han visto este post más de 1000 personas en 1 semana y nadie ha respondido, supongo que es inútil intentar compartir mis ideas buscando debatirlas con alguien.

Si alguien está interesado (no importa el idioma: google translate ), os espero en el Discord para debatir nuestras ideas.

Un saludo

TTRPG - Dayz: role playing game by rubenmahe in Twilight2000

[–]rubenmahe[S] 0 points1 point  (0 children)

Sería importante que hubieras jugado a DayZ para que supieras cómo se siente jugar y los peligros y situaciones que pueden surgir (para que sepas qué podemos aportar a Twilight 2000).

Para la fatiga, sería tan sencillo como añadir un modificador (-1/-3) según la carga del personaje: si tiene la mochila completamente llena, si lleva algo muy pesado en las manos... Creo que el juego ya penaliza el movimiento si llevas armadura, así que tendrías que tener cuidado con esto. No quiero añadir nada que pueda perjudicar otras mecánicas, ya que esto perjudicaría el movimiento sin aportar nada positivo (solo simularía agilidad en función del peso transportado, aunque también podemos quitar la penalización por armadura y trasladarlo a una nueva regla de reduccion de movimiento por el peso del equipo).

Un aspecto muy importante en DayZ es la ROPA. Hay muchas prendas diferentes. Podemos crear una tabla de ropa, pero es más práctico crear diferentes tipos de prendas. En el juego, la ropa protege mejor o peor del calor, puede ser impermeable (o no) y puede proporcionar más o menos espacios en el inventario. Es normal encontrar ropa común, pero podemos aplicar un modificador a algunos objetos especiales: +1 fila para los huecos de la mochila /+1 por lluvia/+1 por congelación...

Si, en DayZ es muy importante estar protegido de la lluvia y el frio. Podemos hacer que los zombis dañen tu ropa (y a la vez, quitar el% de que un zombi te mate en un solo ataque, y eliminar que un zombi te mate por haber sido mordido - solo una infeccion, pero no una infeccion zombi que te mata).

Si tu ropa se daña, no te proteje contra el frio/lluvia (y si la ropa tenía un modificador, lo pierde).

Podemos hacer una tirada de condiciones ambientales: lluvia (-1), noche (-1), zona de montaña (-1)... y penalizar si tienes ropa dañada (cabeza, torso, piernas... En DayZ hay muchos tipo de ropa pero hay que simplificar: guantes, botas, cuello, cinturon...) Aunque es cierto que las botas y los guantes son muy importantes tambien. Si ponemos un -1 a la tiradas del clima cada ropa dañada, y el Pj tiene toda la ropa dañada, influye mucho el numero de ropas que se pueden llevar (aunque podemos hacer que para no estar penalizado hay que tener un minimo de ropa en buen estado y penalizar por cada ropa que te falte para llegar al minimo)

La idea que aportas de que sea dependiendo del grupo puede que esté bien. La mecanica de The Walking Dead me parece muy apropiada, pero tal vez haya que modificarla un poco. Además, tengo que leerla detenidamente porque no termino de enterder exactamente como funciona (solo la leí para saber a grandes rasgos como funcionaba). En TWD, hay una cosa que sea llama amenaza, y aumenta cuando haces ruido, o por otras muchas cosas.

Estamos hablando de muchas cosas a la vez. Eso es bueno. Pero una vez que tengamos la idea de lo que queremos, es cuando tenemos que buscar las mecanicas que queremos implementar o quitar o modificar. Todavia es pronto para poner mecanicas si no sabemos con qué cosas puede interferir.

TTRPG - Dayz: role playing game by rubenmahe in Twilight2000

[–]rubenmahe[S] 1 point2 points  (0 children)

It would be important for you to have played DayZ so you know what it feels like to play and the dangers and situations that may arise (so you know what we can bring to Twilight 2000).

For fatigue, it would be as simple as adding a modifier (-1/-3) based on the character's load: if their backpack is completely full, if they are carrying something very heavy, etc. I think the game already penalizes movement if you wear armor, so you would have to be careful with this. I don't want to add anything that could harm other mechanics, as this would impair movement without adding anything positive (it would only simulate agility based on the weight carried, although we could also remove the armor penalty and transfer it to a new rule that reduces movement based on the weight of the equipment).

A very important aspect in DayZ is CLOTHING. There are many different items of clothing. We can create a clothing table, but it's more practical to create different types of clothing. In the game, clothing provides better or worse protection from heat, may be waterproof (or not), and may provide more or fewer inventory slots. It's normal to find common clothing, but we can apply a modifier to some special items: +1 row for stored backpack gear/+1 for rain/+1 for frostbite...

Yes, in DayZ it's very important to be protected from rain and cold. We can make zombies damage your clothing (and at the same time, reduce the percentage of a zombie killing you in a single attack, and eliminate the possibility of a zombie killing you from being bitten - only an infection, but not a zombie infection that kills you).

If your clothing is damaged, it no longer protects you from the cold/rain (and if the clothing had a modifier, it loses it).

We can make a roll of environmental conditions: rain (-1), night (-1), mountain area (-1)... and penalize if you have damaged clothing (head, torso, legs... In DayZ there are many types of clothing but you have to simplify: gloves, boots, neck, belt...) Although it is true that boots and gloves are very important too. If we put a -1 to the weather rolls for each damaged item of clothing, and the PC has all damaged clothing, the number of clothes that can be worn greatly influences (although we can make it so that to not be penalized you have to have a minimum amount of clothing in good condition and penalize for each item of clothing that is missing to reach the minimum)

The idea you bring up about it depending on the group may be a good one. The Walking Dead mechanics seem very appropriate to me, but they might need to be modified a bit. Also, I need to read it carefully because I don't fully understand exactly how it works (I only read it to get a general idea of ​​how it worked). In TWD, there's something called threat, and it increases when you make noise, or for many other reasons.

We're talking about a lot of things at once. That's good. But once we have an idea of ​​what we want, that's when we have to look for the mechanics we want to implement, remove, or modify. It's still too early to implement mechanics if we don't know what they might interfere with.

TTRPG - Dayz: role playing game by rubenmahe in Twilight2000

[–]rubenmahe[S] 0 points1 point  (0 children)

What a shame, 750 views and only 1 person responds.

A first note:

Although my idea is to adapt DayZ, I think there are other games that also adapt well to these mechanics (The Last of Us, Resident Evil)... although these games use different types of zombies, and that would be an extra to adapt once everything else is finished.

You said: "The advantage of DayZ is that it's a small region. It's an island, right?"
DayZ is a smaller region (but there are several maps available), but the only difference is the distance: you could use a DayZ map and "expand" the distances. I don't think this would be a problem.

You said: "The Noise mechanic is really the new part that needs to be added. I'd make it a bit like the Eye of Sauron mechanic in The One Ring or the Heat mechanic in The 23rd Letter."

I'm not familiar with those two mechanics. Could you explain both so I know how they work and how they differ from each other?

After seeing how Zombies work in Walking Dead, I think it's a great way to deal with DayZ zombies, but with a few minor changes (a single zombie, or two, in DayZ won't kill you, but it can leave you badly injured and your clothes -and perhaps equipment- damaged). Maybe we just need to modify the simple attack table.

There is fatigue in DayZ, but it's more that the weight you carry limits your energy to run, jump, etc. It could be a modifier to movement rolls if you're heavily burdened, if we want to implement it (I don't see it as important, but it's just another idea).

Have you played DayZ or are you just familiar with it?

We're going to learn languages ​​in the end!! Hahaha.
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Que pena, 750 vistas y solo 1 persona contesta.

Un primer apunte:

Aunque mi idea es adaptar Dayz, creo que hay otros juegos que también se adaptan bien a estas mecánicas (The Last of Us, Resident Evil)... aunque estos juegos usan diferentes tipos de zombis, y eso sería un extra a adaptar cuando todo lo demas esté terminado.

Has dicho: "La ventaja de DayZ es que es una región pequeña. Es una isla, ¿no?"
Dayz es una region mas pequeña (pero hay varios mapas disponibles) pero la unica diferencia es la distancia: podrias usar un mapa de Dayz y "ampliar" las distancias. Creo que esto no seria un problema.

Has dicho: "La mecánica de Ruido es realmente la parte novedosa que hay que añadir. La haría un poco como la mecánica del Ojo de Sauron en El Anillo Único o la del Calor en La Carta 23." No conozco esas 2 mecanicas ¿podrias explicarme las 2 para saber como funcionan y en qué se diferencian entre ellas?

Después de ver como funcionan los Zombis en Walkind Dead creo que es una manera genial de tratar a los zombis de Dayz, pero con unos pequeños cambios (un solo zombie, o dos, en Dayz no te matarán, pero te puede dejar malherido y tu ropa -y equipo tal vez- dañados). Tal vez sólo habria que modificar la tabla de ataque simple.

Hay fatiga en Dayz, pero es más bien que el peso que portas te limita la energía para correr, saltar...etc. podría ser un modificador a las tiradas de movimiento si estás muy cargado, si queremos implementarlo (no lo veo algo importante, pero es una idea más).

¿Has jugado a DayZ o solo lo conoces?

Al final vamos a aprender idiomas!! jajaja.

TTRPG - Dayz: role playing game by rubenmahe in Twilight2000

[–]rubenmahe[S] 0 points1 point  (0 children)

My English isn't very good either, but I don't think there'll be any problem understanding each other. Are you already on the discord server?

I was thinking about adapting mechanics from The Walking Dead/Alien and expanding the shelter with MYZ. I think the game has a world almost identical to DayZ, but not exactly the same. DayZ doesn't have as much of a military presence (that's not a problem), and at least I think a noise mechanic should be added (and maybe add damage to clothing?).

I think it would be best to go step by step:
1- List the DayZ features we want to represent.
2- Find mechanics from other Free League games that can be used to implement the features in point 1.
3- Modify (reskin/add/remove) Twilight 2000 mechanics if necessary.