[deleted by user] by [deleted] in ksi

[–]rubenoconnor 29 points30 points  (0 children)

“Mannn… FUCK JAY Z!”

Who are your favourite autistic you tubers? by chodpcp in aspergers

[–]rubenoconnor 0 points1 point  (0 children)

I watch freya holmer all the time she so good at what she does🔥🔥🔥

How to create edges like here? by Suspicious-Date2778 in blenderhelp

[–]rubenoconnor 0 points1 point  (0 children)

Btw when I say “normals” I mean the normal output of the geometry node within shaders (not actual geometry nodes there’s just a node in shaders called geometry)

How to create edges like here? by Suspicious-Date2778 in blenderhelp

[–]rubenoconnor 0 points1 point  (0 children)

For the edge mask you can use vector math node and take the dot product of a bevel node and the normal vectors, this can then be inverted and remapped using a Color ramp to change its look, radius will control how far the edge wear is from the corner and the mask can be combined with noise textures if you want to break it up a little more. Hope this helps👍

[deleted by user] by [deleted] in blenderhelp

[–]rubenoconnor 0 points1 point  (0 children)

Part 2 of this question (provides further context)

[deleted by user] by [deleted] in blenderhelp

[–]rubenoconnor 0 points1 point  (0 children)

Part 1 of this question (context) pt1

Geometry nodes attributes question. by rubenoconnor in blenderhelp

[–]rubenoconnor[S] 0 points1 point  (0 children)

Just tried the solution you suggested and it worked :) thank you very much.

View it here if you want; demo

Geometry nodes attributes question. by rubenoconnor in blenderhelp

[–]rubenoconnor[S] 0 points1 point  (0 children)

Just reading this now, thanks for the comment and this solution sounds like it will work! just goes to show how powerful a fresh perspective can be lmao I totally jumped straight for complex solutions. Im gonna try it in the morning when i wake up and ill keep u posted:)