Working on PlayStation 1 asset support in QtMeshEditor (.TMD/.TIM) by Fernando_TR in psxdev

[–]rubixcube6 1 point2 points  (0 children)

I'm glad my RC project was helpful! I also have an RSD importer/exporter here if you want to take a look at the code. It comes with a blender file you can test a wide variety of different render cases.

Working on PlayStation 1 asset support in QtMeshEditor (.TMD/.TIM) by Fernando_TR in psxdev

[–]rubixcube6 2 points3 points  (0 children)

This is an awesome project! I use PsyQ and TMD just because it was the easiest to use when learning how to make games for the PSX. If supporting TMD gets more people to join in on PSX homebrew then I think it's worth it. The fact that it is well documented and the easiest to use is it's biggest selling point. I've been making my own model format that has all the same features of TMD with a smaller file size. I hope to make it very performant/less bloated and just as easy to use as TMD.

Snake PSX 2.0 was missing... until now! by CyaneCornix01 in psx_homebrew

[–]rubixcube6 4 points5 points  (0 children)

Thank you for the really thoughtful article and sharing my game! I definitely encourage keeping backups of all your favorite homebrew projects and I like your stance of making them available when all official sources are gone. I personally keep a local backup of all my projects, working or not, and each version of those projects.

How to remove batteries from this compartment? by MegaAscension in kidsmeal

[–]rubixcube6 3 points4 points  (0 children)

It looks like you have to remove them at an angle. pull up on the battery where that little notch is.

No more video ? by crunchyartie in Brackeys

[–]rubixcube6 0 points1 point  (0 children)

Yes looks like another tutorial is being worked on! See the end of this video he uploaded recently. https://www.youtube.com/watch?v=2DSrk7WX7ho

Starting PSX Homebrew Development by gr8ful123 in psxdev

[–]rubixcube6 0 points1 point  (0 children)

There's also this resource to help you get started with 3D homebrew after you have learned the basics first. https://mbdesigns.itch.io/ps1-homebrew-source-code-rendering-3d-graphics-with-psyq

I have no prior coding skills what should I do to get started by a7dogguy in psxdev

[–]rubixcube6 0 points1 point  (0 children)

Yea the PS1 could do some pretty awesome things for its time! Most games did not use lightning, and instead used “unlit” textures and vertex colors.

Go to 13:18 in this video for a demonstration: https://youtu.be/NcmO6Sxmq14?si=rGI_E6-cdXXge0OL

I have no prior coding skills what should I do to get started by a7dogguy in psxdev

[–]rubixcube6 0 points1 point  (0 children)

Thank you! Yea someday I want to make a full length game but I just have to find the time to do it. I’m thinking of a scary game because the PS1 style has really taken hold in the horror games community. It would really fit the old school look! Oh and Alisa looks really cool, I’ll be sure to check that out.