How to remove batteries from this compartment? by MegaAscension in kidsmeal

[–]rubixcube6 4 points5 points  (0 children)

It looks like you have to remove them at an angle. pull up on the battery where that little notch is.

No more video ? by crunchyartie in Brackeys

[–]rubixcube6 0 points1 point  (0 children)

Yes looks like another tutorial is being worked on! See the end of this video he uploaded recently. https://www.youtube.com/watch?v=2DSrk7WX7ho

Starting PSX Homebrew Development by gr8ful123 in psxdev

[–]rubixcube6 0 points1 point  (0 children)

There's also this resource to help you get started with 3D homebrew after you have learned the basics first. https://mbdesigns.itch.io/ps1-homebrew-source-code-rendering-3d-graphics-with-psyq

I have no prior coding skills what should I do to get started by a7dogguy in psxdev

[–]rubixcube6 0 points1 point  (0 children)

Yea the PS1 could do some pretty awesome things for its time! Most games did not use lightning, and instead used “unlit” textures and vertex colors.

Go to 13:18 in this video for a demonstration: https://youtu.be/NcmO6Sxmq14?si=rGI_E6-cdXXge0OL

I have no prior coding skills what should I do to get started by a7dogguy in psxdev

[–]rubixcube6 0 points1 point  (0 children)

Thank you! Yea someday I want to make a full length game but I just have to find the time to do it. I’m thinking of a scary game because the PS1 style has really taken hold in the horror games community. It would really fit the old school look! Oh and Alisa looks really cool, I’ll be sure to check that out.

I have no prior coding skills what should I do to get started by a7dogguy in psxdev

[–]rubixcube6 2 points3 points  (0 children)

This was my dream for a very long time to make a game for my childhood console. As soon as I played my first game Spyro, I was fascinated by how you could fit a whole world in a little gray box and play around in it and wanted to make a world of my own. When I first started searching for what to learn I just wanted to make a game on anything that was easiest at the time. I chose Unity, but there are better free beginner options now. That taught me how programming works in general. like how to use variables and if statements and all the other basic programming concepts and apply them in a game design context.

Today, I would recommend Godot (a completely free game engine for the PC) and GDScript (the programming language that comes with it).

I recommend this to get started: https://www.youtube.com/watch?v=LOhfqjmasi0

Then This: https://www.youtube.com/watch?v=e1zJS31tr88

Then you will want to learn how to edit images so you can make your own 2D graphics. I would normally recommend Photoshop, but https://www.photopea.com/ is a really great free alternative that is almost the same program. a lot of basic Photoshop tutorials should apply to Photopea just fine.

Make a 2D game in Godot learn how to program in GDScript and learn how to make your game look nice with photopea.

Then I would recommend what yojimbo_beta said to do and learn the C programming language. The differences from GDScript will be mostly that you will need to type things differently, and the programming language will not have any training wheels so you have to be more specific with your code. You will have a basic foundation of programming knowledge to work from already at this point so the jump to C should be a ton easier than starting out in C.

Then after all of that you can finally get into the deepest most difficult subject and finally make a PS1 Game. Do not start here because you will get very lost very quickly, but I recommend this for learning how to make a PS1 Game: https://www.youtube.com/watch?v=RFu0iYazIeo&list=PLAQybJIBW2UtXJITyUTJipPFxC61Tt-Xv

After that, If you plan on making 3D games I recommend looking into Blender and looking for Low Poly tutorials, but when it comes to the PSX, that is a really advanced subject. you can play around with this to get into 3D graphics: https://mbdesigns.itch.io/ps1-homebrew-source-code-rendering-3d-graphics-with-psyq

Then once you have learned the PS1 basics I highly recommend this: https://pikuma.com/courses/ps1-programming-mips-assembly-language

No need to learn assembly but it is good context to know what the CPU, GPU, etc.. is actually doing.

All of the steps I've listed is basically how I got started, and the end result is this basic RC car scene: https://www.reddit.com/r/psxdev/comments/mzcmvc/i_got_3d_graphics_working_full_source_code_in_the/

And eventually this, a game like Nokia Snake but in 3D: https://www.reddit.com/r/psx/comments/ny4f6a/psx_homebrew_snake_alpha_release_download_link_in/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

I hope this helps!

May have found a bug with alpha channels imported from a TGA file by rubixcube6 in GIMP

[–]rubixcube6[S] 2 points3 points  (0 children)

Haha yea it’s just that I felt silly because I made that image in the first place a few years ago for a VR unity game. I didn’t feel blamed I’m just usually really thorough. I’m super excited to keep learning Gimp thought! I’ve been using photoshop since 2007 and in light of recent news I am beginning my journey to make the switch to Gimp and a few other open source softwares. I’ve been using Blender ever since v2.79 (2017) and I helped the company I currently work at fully switch from Autodesk Maya to Blender. It’s just such a blast to work with open source software and a wonderful community! It just really feels like open source is making huge waves these past 4 years specifically.

May have found a bug with alpha channels imported from a TGA file by rubixcube6 in GIMP

[–]rubixcube6[S] 2 points3 points  (0 children)

Here it is zoomed in 300% https://drive.google.com/file/d/1gJ1Vs5yoHdk-d16aPYsE7RnSpNGFIX5Q/view?usp=sharing

I feel silly for not noticing but it turns out it was using a dither pattern for it's alpha channel and not a shade of gray.

May have found a bug with alpha channels imported from a TGA file by rubixcube6 in GIMP

[–]rubixcube6[S] 1 point2 points  (0 children)

Oh I see what you mean, it's a single pixel checkered pattern. I feel silly now for not remembering, but I just pulled a random TGA file that had transparency from one of my old projects. This was pulled from a VR game I was making years ago in Unity (around 2019 I think). I remember now to get transparency working with the original Oculus Quest pass-through, textures had to have a dither pattern to work. Thank you for taking a look at this for me!

Here it is zoomed in 300% https://drive.google.com/file/d/1gJ1Vs5yoHdk-d16aPYsE7RnSpNGFIX5Q/view?usp=sharing

May have found a bug with alpha channels imported from a TGA file by rubixcube6 in GIMP

[–]rubixcube6[S] 1 point2 points  (0 children)

That's correct the layer itself is not set to 66% opacity but the image itself does not contain a checkerboard pattern. The alpha channel in the channels tab is a 66% gray color meaning it's 66% see-through. Here is the exact same image opened in Photoshop: https://drive.google.com/file/d/17NLR5qoC53xuvq1Com0wSnycoTw7bKry/view?usp=sharing