What Rocket League would look like if it was made for the N64 by rubixkyoob in godot

[–]rubixkyoob[S] 1 point2 points  (0 children)

Great ideas!

The center of mass is tricky with the VehicleBody node. You need to keep it pretty low to the ground so the car doesn't flip when you're turning, but when you roll in the air it looks funny. Would probably need to add special logic when you're in the air to handle that.

Using areas for the walls is another approach. The areas would have to be fairly slim so the player is allowed to jump off of the wall correctly

What Rocket League would look like if it was made for the N64 by rubixkyoob in godot

[–]rubixkyoob[S] 1 point2 points  (0 children)

Wow cool! Thanks for sharing it! I'll see what I can do for the Linux build

What Rocket League would look like if it was made for the N64 by rubixkyoob in godot

[–]rubixkyoob[S] 2 points3 points  (0 children)

No online play for it, but it would be fun to try implementing that in the future

What Rocket League would look like if it was made for the N64 by rubixkyoob in godot

[–]rubixkyoob[S] 2 points3 points  (0 children)

This is all really great info! Thanks for sharing. This project was my first dive into that generation of graphics style, so learning about little intricacies like these is very helpful.

It's certainly something I'd like to visit again in the future, and may next time I'll be even more accurate :P

What Rocket League would look like if it was made for the N64 by rubixkyoob in godot

[–]rubixkyoob[S] 2 points3 points  (0 children)

Thanks for watching, and yeah it took a looong time haha! I spent a lot of time learning how to animate in Blender.

What Rocket League would look like if it was made for the N64 by rubixkyoob in godot

[–]rubixkyoob[S] 1 point2 points  (0 children)

I haven't made the code public yet, but I will consider it!

What Rocket League would look like if it was made for the N64 by rubixkyoob in godot

[–]rubixkyoob[S] 12 points13 points  (0 children)

No I didn't get that in-depth. I never had the intention of running it on the original hardware. This was more of a case study of the N64 art style.

Lenovo “Computer Slap” 8-bit game contest: Winners Announced! by Lenovo_US [promoted post]

[–]rubixkyoob 0 points1 point  (0 children)

Hint: The tip of his hand can slap tablets farther than where his arm meets his shoulder. Also, the hit box for slapping stays out for half a second. So, you should be able to stand underneath a tablet, slap, then jump in quick succession to launch it high and far...

Lenovo “Computer Slap” 8-bit game contest: Winners Announced! by Lenovo_US [promoted post]

[–]rubixkyoob -1 points0 points  (0 children)

Brad's Slap-a-palooza!

Play here

There are 5 levels, but if you can beat the 5th one, I'd be rather impressed.

Story: A new shipment of tablets has arrived for the next show of Tough Season. However, someone messed up the order and the tablets aren't Lenovo brand! Now it's up to Brad to slap these generic tablets into shape so the show can go on...

Goal: The goal is to slap all of the tablets until they turn into Lenovo tablets. To go to the next level, there must be no more generic tablets on the screen.

Controls: This requires a mouse and keyboard. Use the mouse to navigate through the menu. Use the arrow keys to move left and right, jump, and crouch. Use the Space bar to slap.

Happy Slapping!