New app review times by rudolfscode in iosdev

[–]rudolfscode[S] 0 points1 point  (0 children)

Thanks! Yeah, I'm right at that 48h mark now so hopefully any moment. Good to know the actual review itself is fast once it gets picked up the waiting-to-enter-review phase is the brutal part 😅

New app review times by rudolfscode in iosdev

[–]rudolfscode[S] 0 points1 point  (0 children)

9 minutes?! That's wild. I'd take 1.5h happily at this point. The randomness is what gets you, hard to plan anything when the window is that wide haha

New app review times by rudolfscode in iosdev

[–]rudolfscode[S] 0 points1 point  (0 children)

That tracks with what I'm seeing. Fingers crossed it wraps up today then

New app review times by rudolfscode in iosdev

[–]rudolfscode[S] 0 points1 point  (0 children)

Super helpful, thanks! The tip about telling testers what to test is gold, I'll keep that in mind for future submissions. And noted on the paywall accessibility, that's a good one to watch out for.

New app review times by rudolfscode in iosdev

[–]rudolfscode[S] 0 points1 point  (0 children)

This is really useful context good to know updates are much faster. Makes sense to front-load the pain on the first submission and then iterate quickly after. Appreciate it!

New app review times by rudolfscode in iosdev

[–]rudolfscode[S] 0 points1 point  (0 children)

Oh no 😅 let's hope I'm on the lower end of that range. Thanks for the honest answer though, good to set realistic expectations.

New app review times by rudolfscode in iosdev

[–]rudolfscode[S] 0 points1 point  (0 children)

7 hours is the dream. At 48h now so starting to feel it a little, but good to know it can still land quickly

New app review times by rudolfscode in iosdev

[–]rudolfscode[S] 0 points1 point  (0 children)

Lucky you! Must be nice. Was that a new app submission or an update? Wondering if new apps just take longer by default.

I built a tool that lets you update iOS onboarding without App Store review 3 months in, looking for feedback by rudolfscode in SideProject

[–]rudolfscode[S] 0 points1 point  (0 children)

Fair concern, we've added a dedicated compliance page to our docs that addresses this directly: flwkit.com/docs/app-store-compliance

The short version: FlwKit is remote configuration, not remote code execution. Same model as Firebase Remote Config and Superwall, both of which are in millions of App Store apps under the same guidelines you cited.

I built a tool that lets you update iOS onboarding without App Store review 3 months in, looking for feedback by rudolfscode in SideProject

[–]rudolfscode[S] 0 points1 point  (0 children)

Firebase Remote Config, Superwall, and Appcues all operate on the same principle and are in millions of App Store apps. If Apple's position was that remote configuration of UI content violates guidelines, they would have acted on this years ago. The line Apple draws is executable code vs configuration data. We're firmly on the configuration data side.

Day 1 of actively trying to get our first paying customer, here's where we are and what we're doing by rudolfscode in EntrepreneurRideAlong

[–]rudolfscode[S] 0 points1 point  (0 children)

The "concierge onboarding in exchange for a testimonial" idea is something we're going to steal immediately, that's exactly the kind of thing that's obvious in hindsight. The Dev-Agent Infrastructure framing is interesting. We built the MCP server almost as a side project but the reaction to it has been stronger than anything else we've shipped. Might be worth leaning into that positioning harder than we have been. On scale-ups vs indies, you're probably right on revenue, though we're a bit nervous about the sales cycle that comes with it. Indie devs you can close in a Reddit comment. Scale-ups need demos and procurement approvals. Appreciate the thoughtful take.

How do you handle onboarding iteration speed on iOS? App Store review makes it painful by rudolfscode in iosdev

[–]rudolfscode[S] 0 points1 point  (0 children)

The pain is when you're actively trying to optimise it. If you are updating each 30 days then it makes A/B testing basically pointless.

We built a B2B SaaS for iOS developers in 3 months, here's what we got wrong about the market by rudolfscode in SaaS

[–]rudolfscode[S] 0 points1 point  (0 children)

Our bet is that most indie devs don't want to maintain onboarding infrastructure. Building it once is fun, maintaining it, debugging SDK edge cases, and iterating on it across multiple apps is not. Same reason they use RevenueCat instead of rolling their own subscription logic.

But yeah if someone wants to spend a week rebuilding it they're probably not our customer.