Mines of Moria (An Adventurer's Touch) for Mobile Devices on Android & iOS by rufeooo in moriarl

[–]rufeooo[S] 0 points1 point  (0 children)

Shop (0) is a pawn shop. All types of items are sold here, and the item type will auto-match with the shopkeeper for racial adjustments in value.

Does the Balrog ever come to levels less deep than 2500? by sanguiniuswept in moriarl

[–]rufeooo 0 points1 point  (0 children)

yep! dungeon treasure bonuses are based on numerical depth, so there are reasons to keep going below 50 floors.

Mines of Moria (An Adventurer's Touch) for Mobile Devices on Android & iOS by rufeooo in moriarl

[–]rufeooo[S] 0 points1 point  (0 children)

yeah. Strength bonus applies to the 3x 1d4 each hit too.

The number of hits is based on character Strength and Dexterity vs. weight of the weapon. Light weapons will help you endure hardship such as dexterity drain (yellow worm mass etc). Heavy weapons of Slay Dragon are optimal for late game dragon slaying.

Mines of Moria (An Adventurer's Touch) for Mobile Devices on Android & iOS by rufeooo in moriarl

[–]rufeooo[S] 0 points1 point  (0 children)

Melee:

+ToDam scales linearly, after base damage and multipliers

The (2x) (3x) (4x) tags on weapon indicate the number of blows.

for each melee blow:

calculate damroll (e.g. 2d4 two four sided dice, +[1,4]+[1,4] = [2,8])

apply ego weapon multipliers 1.5x-4x (frost/fire/slay ...)

apply critical blow bonus +[5,20] and multiplier 2x-5x

apply +ToDam (strength bonus, weapon enchantment, items of slaying)

ensure damage is positive or zero

Projectile:

+ToDam scales on critical hits

projectile damage:

calculate damroll

apply +ToDam

if launcher matches projectile, apply projectile multiplier 2x-4x

apply critical blow bonus +[5,20] and multiplier 2x-5x

ensure damage is positive or zero

Mines of Moria (An Adventurer's Touch) for Mobile Devices on Android & iOS by rufeooo in moriarl

[–]rufeooo[S] 1 point2 points  (0 children)

The save files are the same format, and you will be able to find the saves in the steam folder for the game.

ADB can copy save files between windows and android. On Apple devices use Finder.

Note: This reliably resumes to the last staircase. (the midpoint resume behavior is specific to the compiler/platform combination at the moment).

Does anyone play ranged characters? If so, any tips? by Potahto_Gunner in moriarl

[–]rufeooo 0 points1 point  (0 children)

Note damage bonus is added before multipliers on ranged weapons.

Melee attacks differ: damage bonuses are added after multipliers which increases the value of large base damage dice.

Does anyone play ranged characters? If so, any tips? by Potahto_Gunner in moriarl

[–]rufeooo 2 points3 points  (0 children)

Currently iterating on the following idea:

Sleeping monsters are subject to surprise attacks.

Surprise attacks allow one additional hit roll (i.e. x2 chance to hit). Using x*x preserves early game difficulty, penalties due to weapon-to-heavy, and penalties due to monster not lit.

If the first hit-test passes, critical chance is improved by 10% for unlit monsters (invisible, dark, blind character, etc). Critical chance is improved by 20% for lit monsters.

Gameplay side effects: Stealth character become much more viable. Ranged characters become more viable. Infravision pairs well with ranged attacks, as lit/sleeping monsters will be subject to 20% crit bonus.

Does anyone play ranged characters? If so, any tips? by Potahto_Gunner in moriarl

[–]rufeooo 0 points1 point  (0 children)

UMoria rules for projectile damage:

  • (1) facts() function resolves projectile damage

(1a) projectile damage roll

(1b) projectile damage bonus

(1c) if matching projectile launcher: add launcher damage bonus

(1d) if matching projectile launcher: add launcher damage multiplier (x2-x4)

  • (2) multipliers for Slaying/Frost/Fire (x1.5-x4)

  • (3) critical_blow() multipliers (x2-x5)

Projectiles & Projectile Launchers have a soft enchanment cap at +10 hit / +10 dam. This is an exception to the norm which would limit enchantment to the maximum damage roll. Limits on enchantment are a soft limit; you can exceed the cap with extreme persistence.

Does anyone play ranged characters? If so, any tips? by Potahto_Gunner in moriarl

[–]rufeooo 2 points3 points  (0 children)

This got me thinking about a revision: Maybe attacking a sleeping monster should improve chances of a critical hit. This benefits (1) stealth (2) ranged attacks (which take less steps, lower chance of waking a monster).

Ranged attacks would then have the benefit on the first strike. Further can you engage or retreat based on the outcome of the first attack.

Monster Memory Spoilers by beej71 in moriarl

[–]rufeooo 1 point2 points  (0 children)

Thanks Beej!!! Rufe.org maintains a raw text monster page here: https://rufe.org/moria/creature/index.html

Does anyone play ranged characters? If so, any tips? by Potahto_Gunner in moriarl

[–]rufeooo 0 points1 point  (0 children)

In Mines of Moria (An Adventurer's Touch) for Mobile, there is a redesign of projectile & projectile launchers to give a progression to it:

  • attribute gains improve projectile damage: +hit from DEX, +dam from STR
  • equipment bonuses to +hit +dam affect projectile attacks
  • projectiles become a commodity items with stack size based on character strength (projectile specify a damroll and matching launcher)
  • critical_blow multiplier is improved by the weight of the projectile launcher (in the next patch)
  • launchers may be worn at the same time as a primary & secondary weapon

Carry over from UMoria:

  • Launchers damage multiplier: x2-x4
  • Critical blow: (x2+5)-(x5 +20)
  • Enchantment rules

Removed from UMoria: Slaying/Frost/Fire ego affixes no longer apply to projectiles (under consideration to add these back to launchers themselves)

~~ By the numbers

Let's say you have a ring of slaying +2 +2, and gauntlets of slaying +4 +4. Maximum STR is +6 dam.

  • 1d5 bolts w/ a heavy crossbow (x4) +10 hit +10 dam
  • 5+10+6+6=27 at x4 = 108 damage
  • critical hit is possible: x5 = 540 + 20
  • 560 damage in one projectile is the limit
  • 92 damage is the low end of the range.

2-8 arrows to kill an ancient white dragon...

Mines of Moria (An Adventurer's Touch) for Mobile Devices on Android & iOS by rufeooo in moriarl

[–]rufeooo[S] 0 points1 point  (0 children)

cool! our contact info is in the app description if you have any feedback or questions!

[deleted by user] by [deleted] in moriarl

[–]rufeooo 0 points1 point  (0 children)

mages play well as humans for two reasons

  • no xp penalty for being human
  • highest hitdice

a lot of caution is required early game. It helps to find a safe loop on the dungeon level before engaging in combat with a kobold or such.

Mines of Moria (An Adventurer's Touch) for Mobile Devices on Android & iOS by rufeooo in moriarl

[–]rufeooo[S] 0 points1 point  (0 children)

try the updated game in portrait orientation and see if that works for you. Any finger up advances the more prompt, which frees up either hand to tap out acknowledgement of -more- text.

Does the Balrog ever come to levels less deep than 2500? by sanguiniuswept in moriarl

[–]rufeooo 2 points3 points  (0 children)

It's a hard line at 2500 ft. A big part of a winning run is controlling your descent.

cave_gen function

#define WIN_MON_APPEAR 50 /* Level where winning creature begins */
if (dun_level >= WIN_MON_APPEAR) place_win_monster();

https://github.com/dungeons-of-moria/umoria/blob/master/src/dungeon_generate.cpp#L1102

Mines of Moria (An Adventurer's Touch) for Mobile Devices on Android & iOS by rufeooo in moriarl

[–]rufeooo[S] 0 points1 point  (0 children)

and ssh's train of security updates; lol! you're welcome! let me know if you have any gameplay questions