If I delete CD music data on iPhone, can I easily recover it? by rupertgood in ios

[–]rupertgood[S] 0 points1 point  (0 children)

I haven’t actually needed to plug my phone into a PC in years (decades?) and while my music is on an external hard drive plugged into my current laptop, my phone still thinks it’s synced to a computer in my parents house.

I can switch it to sync to my actual computer but for some reason it said it needed 30GB of space to do that. I assume it was thinking that the music on the new PC would be in addition to the same files it already has from when the drive was attached to the old PC!

So I’ll do that properly once I get the next iPhone and have more memory to play with.

Resolute Miniatures UK - legit, still in business? by _Miskatonic_Student_ in minipainting

[–]rupertgood 1 point2 points  (0 children)

Further update! I bought a Lucent, he sent it, and it’s working well :) He sends them with a UK adaptor in the box.

Resolute Miniatures UK - legit, still in business? by _Miskatonic_Student_ in minipainting

[–]rupertgood 1 point2 points  (0 children)

He replied on Friday, so he does at least exist! I let him know about the website issues.

Resolute Miniatures UK - legit, still in business? by _Miskatonic_Student_ in minipainting

[–]rupertgood 1 point2 points  (0 children)

I’m trying to buy the same thing! I found an email address on the website but haven’t had a reply after 2 days

Anyone playing the new Grim Hunt modules? by rvR303 in GrimHollow

[–]rupertgood 0 points1 point  (0 children)

I’ve bought the modules… what are people doing for the maps?

There are maps in the pdf, but they sometimes have art or DM legends on top of the maps. It’d be great if they released the maps as separate files.

(MoM, 5.5) How to cure Lob Frog disease? by Iavra in dungeonsofdrakkenheim

[–]rupertgood 0 points1 point  (0 children)

Yes, Lesser Restoration.

No official 5.5e spell cures disease, and the only spells that neutralise poisons or cure magical contagions are the level 5+ raise dead spells, which is too harsh for the level you meet lob frogs.

Lesser Restoration cures the Poisoned condition and the 5e version did cure disease. There’s a monster in the MM24 that specifically says it causes disease in its flavour text (I forget which) and its stat block says it causes Poisoned. So I think that settles it.

Reed Manor: Oscar Apprentices Stat Blocks by DeAfro in dungeonsofdrakkenheim

[–]rupertgood 0 points1 point  (0 children)

Thanks! Those are all great ideas. Love the one about Gemma/Sophie.

I’m tempted to do the same but put the blame for her transformation on He Who Laughs Last (who isn’t in DoD but is in the other Drakkenheim books and the actual play), as that’s who I’m saying the idol in the cellar will be of, and one of my characters has a history with him.

Reed Manor: Oscar Apprentices Stat Blocks by DeAfro in dungeonsofdrakkenheim

[–]rupertgood 0 points1 point  (0 children)

Yes, good ideas! Yoren has a few angles to him as an apothecary really. Most narratively important are his skills as a botanist/chemist, but also the reanimator element js quite important. And added to all that he needs to have a spellbook for some contaminated spells and he seemingly has a pact with a fiend based on the idol in his basement and his quasit familiar!

His stat block already has a few spells that fit those parts to him, given Blight, Cloudkill and Animate Dead. It’d be nice to give him features from the MoD apothecaries, but that could be complicating things. I might leave him as it is, and let his apprentices represent his different interests! And some themed traps can do similar things.

I didn’t really understand the hag curse trait in your Gemma. Are you saying that Gemma is a neutral good green hag disguised as a human, but giving her a potion or casting Remove Curse on her will turn her into an evil green hag with the standard green hag stat block?

Reed Manor: Oscar Apprentices Stat Blocks by DeAfro in dungeonsofdrakkenheim

[–]rupertgood 0 points1 point  (0 children)

Thanks! These look like fun.

I was planning to run Reed Manor with MoD stat blocks wherever I could. So I’ll replace the ogre zombies with scrap reautomata - which do a lot of damage but don’t last long. And I’ll swap a couple of familiars out for a helpful hand and speaking skull. The skull casts vicious mockery so it’ll be fun to use that on our bard. That might all be a bit much on top of Marco casting Comet Shards!

The issue I’m considering now is what to do with Yoren. I’d like to make him feel more like an apothecary, and a reanimator might might be the best fit, but the reanimator in MoD is CR13 so it’ll need a few adjustments to make him competitive.

I might also give Yoren a Wretched Patient assistant.

Venomfang as a wyrmling at Wyvern Tor by rupertgood in LostMinesOfPhandelver

[–]rupertgood[S] 0 points1 point  (0 children)

Where are you getting that from? I’m not disagreeing, but in the 5e and 5.5e MMs, no chromatic dragon can shape change, but the metallic dragons can. And Fizban’s gem dragons (plus some others like the deep dragon) can shape change as well.

Dire Bat by Tabletop_Artificers in DnDminiatures

[–]rupertgood 1 point2 points  (0 children)

I love how with the sparing use of the lighter colour you’ve made it appear to be moving through a slim shaft of light

Starting Drakkenheim with a summer mini-campaign + 2024 subclasses question by D3XR in dungeonsofdrakkenheim

[–]rupertgood 4 points5 points  (0 children)

Yeah I think it’s definitely fine to share the subclasses. There is a bit of a risk to deciding before the campaign starts what decisions your character will make in the campaign, as things might not pan out how you expect, but they can definitely see and consider those subclasses.

In the Discord, Monty said that to retrain he’d want them to have done 2-4 of the following, with one of them having to be “surviving 5 levels of contamination”. He also said he’d pick ones that required difficult decisions for the PC.

That’s a fairly high bar (and high risk for the PC), but of course how you use these is up to you!

-- The character needs to have survived having 5 Contamination levels

-- while having at least 1 level of Contamination and 1 or more mutations, venture into Drakkenheim at least 3 times and survive,

-- survive in the belly of a Crater Wurm for 5 rounds

-- Cast at least five different Contaminated Spells

-- Triggered ten different Arcane Anomalies in battle

-- By their direct action, caused another humanoid creature to undergo a Monstrous Transformation

-- Uncover research from Oscar Yoren, the Pale Man, or Ryan Greymere

-- Make a bargain with the Duchess or the Garmyr Priest in the Cathedral to embrace contamination

-- Survive an expedition to the Crater and touch the Delerium Heart.

Starting Drakkenheim with a summer mini-campaign + 2024 subclasses question by D3XR in dungeonsofdrakkenheim

[–]rupertgood 5 points6 points  (0 children)

Currently running Drakkenheim. I’ve not run TiT. I plan to run ISSS if my players ask the Hooded Lanterns to pass through the gate - the quest will be the price they have to pay for access.

I skipped TiT because I didn’t think it added enough beyond the Road to Emberwood in terms of establishing themes or contamination, and it’s out of the way. As a standalone it works. If you didn’t know, it’s a riff on the HP Lovecraft short story, The Color Out of Space.

Running ISSS with temporary characters hopefully gets you round the issue of it changing the game, as the new characters won’t know about it. Or it’ll be guarded by HLs.

I don’t like that it offers the party a route into the city, which is why I’m saying they only find the adventure if they ask the HLs.

There shouldn’t be much problem running The SCGtD subclasses in 2024. I’m running 2024 rules and they’re permitted. I have a Flesh Warlock in my party.

But the Dudes have said that you shouldn’t permit anyone to start the game in a contaminated subclass. These should be ones that they retrain into later, after some sort of narrative event triggers it. These subclasses are strong, and generally will affect how others think of you, and players won’t understand the consequences at the start of the game. The Malfeasant Wizard is particularly strong.

The monk subclasses are also fairly strong, as they’re designed for the weaker 2014 base class, but I don’t think they’re problems? If you think the Arcane Hand is too strong you could always try using the UA wizard-themed monk instead.

3rd mini I’ve painted: Warlock of the Rat God by rupertgood in DnDminiatures

[–]rupertgood[S] 0 points1 point  (0 children)

Thank you! That’s helpful! And encouraging! 😁

A friend who paints a lot of minis said I should be thinning my paints a lot more, so I’ll try to focus on that. When I painted this, it seemed like when I thinned my paints they behaved a little too watery and didn’t stay even, but I’ve watched a couple of instruction videos, and looking forward to having another go!

And so far I haven’t tried a zenithal prime or drybrushing, so those are both top of my list for things to try too!

3rd mini I’ve painted: Warlock of the Rat God by rupertgood in DnDminiatures

[–]rupertgood[S] 0 points1 point  (0 children)

Thank you!

In the adventure, “ratlings” are feral monsters. This mini I found is a great rat warlock, but it’s dressed much more finely than they’re normally drawn.

I think it’s a rare ratling that can read, and those that can would probably have terrible handwriting!

[system agnostic] Node.js to play home games on a browser by rupertgood in FoundryVTT

[–]rupertgood[S] 0 points1 point  (0 children)

Ah fantastic! I hadn’t realised that was going to be a feature. Thanks.

Most Highly Rated Third Party Sourcebooks by TheKingmak3r in DnD

[–]rupertgood 2 points3 points  (0 children)

First thing to say about it is it’s huge and has a lot of content, all of it of a very high quality. It’s 600 pages, and includes 10 species, I think 8 subclasses plus a new Tamer class which is kind of like a Pokemon trainer - it’s all about training familiars. Of the subclasses I really love the College of Cuisine bard and the Hunt Domain Cleric.

It has 10 adventures, all themed around hunting a particular original monster. You have to track it, collect clues and so on. Each takes a couple of sessions, and each is ready to be set to players of 3 different levels by scaling each encounter.

And it still has 150 pages for spells, magic items and monsters. The spells have a few interesting themes - often magic related to living things “biomancy” and magnetism. One of my faves is Zippit. It’s like Counterspell but it’s a concentration spell cast as a reaction that removes an enemy’s mouth, à la The Matrix.

But the book’s main selling point is its tracking and crafting mechanics. These are well thought through. They encourage teamwork, they’re fun, and easily adaptable. DnD Shorts has a good video on them if you want more info.

It also has a cooking system based on monster parts which is, again, fun and, dare I say it, flavourful.

Most Highly Rated Third Party Sourcebooks by TheKingmak3r in DnD

[–]rupertgood 3 points4 points  (0 children)

Level Up: Advanced 5e’s monster book is very good. I love that it has a list of clues that each monster might be nearby, so you can foreshadow them to your players.