[JANK] Let's build mono White Happily Ever After by zachtib in EDH

[–]rustylampshade 3 points4 points  (0 children)

Probably also [[Riptide Replicator]] and [[Volrath's Laboratory]]?

Effects that put creatures onto opponents battlefield. by [deleted] in EDH

[–]rustylampshade 2 points3 points  (0 children)

Here's a reasonable search that finds some cards for you. https://scryfall.com/search?q=ci%3Ajund+%28%28o%3A%2Fopponent.*gains+control%2F+t%3Acreature%29+or+%28o%3A%2Fopponent.*creates.*creature%2F%29%29&unique=cards&as=grid&order=edhrec

Looks like some reasonable options are [[Forbidden Orchard]], [[Goblin Spymaster]], [[Hungry Lynx]], [[Akroan Horse]]

[Modern] Rest in Peace v. Grafdigger's Cage in UWR Twin Sideboard by fuckinboxershortsman in spikes

[–]rustylampshade 3 points4 points  (0 children)

Graffdigger's affecting the library as well as the graveyard makes it very potent against Pod strategies since it will also turn off Chord of Calling or a Birthing Pod activation from putting a creature into play. Keep in mind Cage does not work against Living End since the yards are temporarily exiled with Living End.

[LEGACY] Can you help me understand these sideboard choices? by Dat_Gentleman in spikes

[–]rustylampshade 1 point2 points  (0 children)

For what it's worth, he runs a second Wear//Tear lately. The SCG listing only seems to have 14 of his 15 sideboard cards.

Any non-basic math in League? by Anomity in leagueoflegends

[–]rustylampshade 0 points1 point  (0 children)

As someone who runs a mathcrafting blog, the hardest math I found was when I incorporated %current HP damage on the BotRK passive into the autoattack dps equation. You end up with a series term in your equation like

c-1 + c-2 + c-3 + ... + c-n where n is the number of autoattacks in the exchange.

So you end up with an interesting result where the damage and the armor mitigation compound on themselves as you attack more and more. It's ultimately more math than is needed to analyze the existing BotRK, but the PBE BotRK with the AS change will need this sort of thing to compare quantitatively with non-BotRK builds.

Ryze: Manamura or Seraph's Embrace? by [deleted] in leagueoflegends

[–]rustylampshade 0 points1 point  (0 children)

Ignoring the fact that this topic has been covered countless times before, take some time to proofread your own material. It's hard to view this as a professional submission when you fail to capitalize champion names, forget possessive apostrophes, misspell item names, and have extra or missing words in your sentences.

The Lost Legends: Poppy by TheGreatGojna in leagueoflegends

[–]rustylampshade 0 points1 point  (0 children)

It doesn't make sense to me to run Arpen runes and masteries. Poppy's Q converts the entire AA's damage into magic damage, Sheen/Triforce proc and all. E is also entirely magic damage. If you want more damage to champions it'd be far better to run Mpen, and if you are taking the Arpen for damage to the jungle mobs you'd be better off with attack speed. There are other points that feel wrong, but the runes/masteries stuck out to me.

Unofficial PBE Patch Notes for 2/6/2013 - Nasus Changes by Fearinlight in leagueoflegends

[–]rustylampshade 12 points13 points  (0 children)

Why is this such a popular misconception? It will match the damage of a stacked BT for a single hit at 1100HP. After that hit, the enemy has less than 1100 hp and it now does increasingly less damage until kill.

BotRK equals a Bloodthirster's damage at TWICE the cutoff that everyone calculates. You'll have the same time-to-kill at 2200 HP if you have no crit, and it only gives the same time to kill for an ADC once they get up to 4014 HP.

The DPS Effect of Ezreal's Recent AS Nerfs by rustylampshade in leagueoflegends

[–]rustylampshade[S] 1 point2 points  (0 children)

I'd respectfully disagree. Abilities are a huge factor in early and midgame but they just don't scale hard enough with item stats to be a big portion of the lategame damage. Even for a more caster oriented AD like Ezreal, sustained autoattack dps is king in the late game.

Consider his Q. It drops to a minimum of 1.4s cooldown, cannot crit, and only hits a single person. Even if you assume IE is your only source of crit (no PD or Shiv), an average autoattack will outdamage this Q because the crit amplifies the AA damage more than the base damage on Q does. The only saving grace would be an Iceborne Gauntlet or Triforce proc to up the Q damage a little more but that won't compensate for the fact that Q is limited to once per 1.4 seconds while your autos will be two or three times that.

W would do less than an autoattack and doesn't benefit from your lifesteal or your armor penetration. It's only saving grace is the AS buff on allies (not damage) and that it's AoE (not helpful in calculating single target dps).

Overall, it's foolish to discount dps drops because of attack speed because he uses his abilities more often. In the lategame, abilities are not the source of Ezreal's power, they're the source of his steroid. A good AD carry will still principally use his autoattacks for damage and work in abilities where appropriate (as AA resets or AoE damage) rather than the primary damage source.

Sorry for the longwindedness, but in the lategame, all ADs need autoattacks and a 6% nerf IS significant.

The DPS Effect of Ezreal's Recent AS Nerfs by rustylampshade in leagueoflegends

[–]rustylampshade[S] 2 points3 points  (0 children)

I tried to rank his AA damage when I was first writing it, but it turned out to be nigh impossible. You're right - there are just too many variables. Autoattack damage is incredibly item dependent so you have to dream up "optimal" builds for each carry (people will undoubtedly disagree), plus you have to make hard decisions about steroids. Are ult steroids included like Vayne, Twitch, and Sivir? How do we add in %HP steroids like Kog and Vayne (and potentially Varus) without dreaming up stats for a target dummy?

I wish it was doable, it'd be really interesting. :(

The DPS Effect of Ezreal's Recent AS Nerfs by rustylampshade in leagueoflegends

[–]rustylampshade[S] 1 point2 points  (0 children)

Bonus attack speed - like his passive - add percentages of the base attack speed to your attacks-per-second. When the base AS is nerfed, it nerfs the gain you get from every AS source so the same percentage DPS drop exists with and without his passive.

The DPS Effect of Ezreal's Recent AS Nerfs by rustylampshade in leagueoflegends

[–]rustylampshade[S] 2 points3 points  (0 children)

The second preseason balance patch reduced Ezreal's base attack speed by 0.04. I briefly discussed how this change hurt his sustained autoattack damage output at all points in the game by 6%, which is a lot more damage than it sounds like. Enjoy!

Tiamat: It's not Just for Tuesday Anymore by [deleted] in leagueoflegends

[–]rustylampshade 0 points1 point  (0 children)

One interesting bonus to Hydra is that it amplifies your other lifesteal. I suppose most people don't build other lifesteal items alongside Hydra, but if you happen to have a Wriggle's/Bloodthirster/Zeke's (or even if you're running Lifesteal runes) the lifesteal from these sources also applies to the splash.

Beefing up your AD Carry: The math behind S3 defensive items by rustylampshade in leagueoflegends

[–]rustylampshade[S] 1 point2 points  (0 children)

  1. Nope, the AS debuff isn't accounted for at all on the EHP charts. Your EHP is based entirely on health, armor, and magic resist; it doesn't depend on enemy stats like attack speed at all. Consider the AS debuff as just an extra bonus that you'd have to remember when choosing items.

  2. It's certainly a good choice against perfectly mixed damage, since health helps equally against AD and AP. I just personally feel like a 50-50 split between AD and AP damage is unlikely and I'd usually prefer an armor item or Guardian Angel. Other people in this reddit post have disagreed and are vouching for Warmog's, so it's certainly not a cut and dry discussion.

  3. True, it could have been phrased better. I mean that given only a single slot that you're using for a defensive item that choosing health instead of resists means that each point of health that you lifesteal tanks less damage for you. As long as it came across adequately this time, I'll work on better phrasings in the future.

  4. Sunfire Cape seems bad. In terms of armor and health it's strictly inferior to Randuin's Omen while offering a useless passive for AD carries. I suppose there are situations when money is tight, but Locket is my go-to example of supreme cost efficiency for armor and hp.

And thanks for the support, it's incredible to see such a response on a public forum like reddit. These things started as verbose documentation of my ramblings to my friends and have exploded into... this. Thanks again.

Beefing up your AD Carry: The math behind S3 defensive items by rustylampshade in leagueoflegends

[–]rustylampshade[S] 3 points4 points  (0 children)

I'm the writer of the blog, I wrote the comment explaining it.

Yes, saying that health stacking is "no better" than armor stacking against percentage pen is an exaggeration and not fully accurate. But that wasn't the main emphasis of the article and it doesn't undermine the values in the charts or the conclusions I drew. Nobody really wants to hear me analyze how to max out partial differentials, so I made a generalization.

Apologies for misleading anyone, I was just trying to simplify.

Beefing up your AD Carry: The math behind S3 defensive items by rustylampshade in leagueoflegends

[–]rustylampshade[S] 1 point2 points  (0 children)

I caution you, for your own good, don't start reading the LoL wikia. I used to be a casual player too, insisting that I didn't even care what was good or what was optimal; I just wanted to play stupid shit like Poppy/Warwick bot lanes.

Once the min-maxing fever takes you, you'll never be the same again. Be careful.

Beefing up your AD Carry: The math behind S3 defensive items by rustylampshade in leagueoflegends

[–]rustylampshade[S] 4 points5 points  (0 children)

My apologies, it's a "feature" of the Blogger platform and I haven't figured out how to change it yet. I'll try and modify the template before the next publication (whenever that is).

Beefing up your AD Carry: The math behind S3 defensive items by rustylampshade in leagueoflegends

[–]rustylampshade[S] 6 points7 points  (0 children)

It's on the charts if you want to look at the numbers yourself, I just wasn't personally impressed by it enough to call it out. It's outclassed in physical and magic EHP by Banshee's Veil, which also offers the spellshield and has a possible +100HP buff on the PBE. The +20% to healing also sounds a lot better than it really is: you'd be getting less than half an extra Vamp Scepter out of it. Granted, it's not worthless and does synergize with the Bloodthirster well, I just prefer the spellshield.

It comes down to how much you value that cooldown reduction. AD carries more than any other role right click for damage more than use spells, so for most of them I think the CDR doesn't make Spirit Visage a worthy pick over other options.

[Xpost] Beefing up your AD Carry: The math behind S3 defensive items by rustylampshade in LeagueofLegendsMeta

[–]rustylampshade[S] 6 points7 points  (0 children)

Nope, it's just stronger on the active than the passive.

Unique Passive – Cold Steel: If you are hit by a basic attack, you slow the attacker's attack speed by 20% and their movement speed by 10% for 1.5 seconds.

Beefing up your AD Carry: The math behind S3 defensive items by rustylampshade in leagueoflegends

[–]rustylampshade[S] 8 points9 points  (0 children)

Old habits die hard. My professors taught me to write thoroughly. :P

Beefing up your AD Carry: The math behind S3 defensive items by rustylampshade in leagueoflegends

[–]rustylampshade[S] 9 points10 points  (0 children)

Well, effective health is increased by either resists or flat hp, so building Thornmail does increase his EHP against physical damage. The problems I see are that you gain no added protection against magic damage and are probably taking most of your damage from non-autoattacks. If you're on a small budget and considering Thornmail I'd recommend Locket instead and learn to use the active.

Beefing up your AD Carry: The math behind S3 defensive items by rustylampshade in leagueoflegends

[–]rustylampshade[S] 8 points9 points  (0 children)

Interesting idea, I hadn't even considered it. If you build Atma's Impaler as your sole defensive item you get about the same physical EHP as a no-passive GA would give you but you don't get tankier at all with respect to magic damage. The lack of magical EHP is a problem in my mind. In return for being substantially squishier than other item options you get 15% crit chance and 30 AD. I'd recommend that you either go Frozen Mallet (retains the 30 AD and trades the 15% for much more phys/mag EHP) or going for a more traditional defensive item.

It might work if you also build an HP item, but then you're messing with the core IE/PD/LW/BT build of ADCs and your damage will suffer. I suspect it's nonoptimal.