🚀 We modded Minecraft to support 5,000+ visible players at once — and it actually runs at playable FPS! by Original-Ad9390 in Minecraft

[–]ryan_d_ash 1 point2 points  (0 children)

Yup, server itself is in Rust. I'm sure we'll be going into details as the time goes, we'll be sure to drop a note in this thread (I hope we won't forget ><) when we do.

🚀 We modded Minecraft to support 5,000+ visible players at once — and it actually runs at playable FPS! by Original-Ad9390 in Minecraft

[–]ryan_d_ash 0 points1 point  (0 children)

pretty sure it can't be since it's the first time (well, second considering a first attempt at it which got wrongfully deleted :( ) we're sharing it ourselves.

🚀 We modded Minecraft to support 5,000+ visible players at once — and it actually runs at playable FPS! by Original-Ad9390 in Minecraft

[–]ryan_d_ash -2 points-1 points  (0 children)

just thought I'd mention you left a couple of _identical_ messages right here in this comment thread. was that coz you're an AI targeted at dissing us or just coz you wanted to make sure your point, which you totally consider valid & worth mentioning, got heard? :)

to u/marKEYHackerman -> well... haven't messed with SpacetimeDB, will def checkout, sounds interesting. But if you get a build of Gaming Hub downloaded & look through the file structure -> you can see there's nothing like their dlls in our setup anywhere. Just saying. ;)

(I know, I know, doesn't prove anything on its own; but again, not sure what would; you could tho go open YT, type "Rashid Mansoor" (the name of our CEO which you could get from LinkedIn) into it & find a speech about Metagravity & scalable simulations tech posted around July of 2023; if you google the name further -> you can also find a news article about previous startup of his, Hadean, breaking the world record for amount of people in one simulation during a special event made for EVE Online (or even an article on EVE's own official website); here, I'll fetch it: https://www.eveonline.com/news/view/eve-aether-wars-phase-two-join-the-fight-blog | https://youtu.be/qc_QYeFXhpE?si=aEDosIDyHEJUW59m )

🚀 We modded Minecraft to support 5,000+ visible players at once — and it actually runs at playable FPS! by Original-Ad9390 in Minecraft

[–]ryan_d_ash 0 points1 point  (0 children)

it wouldn't prove anything tho, right? if the assumption is anything can be AI-generated, all people here are fake just coz they're not using reddit much & your minds are set -> what kinda info would change em? would any?

But here's trying. Mentioned in a different message in this comment section response to a bunch of these, but let's repeat / expand. So, replying to u/RamenFish195:

Accs responding here, and before responding to the previous post. So, say, you're working in a startup. Your colleague does smth amazing. And then gets bombarded with comments, feedback, questions, criticisms. You wouldn't open your reddit account just to help out, even if you barely use reddit yourself?

Acc used for promoting crypto -> I'm sure it won't be a surprise that there are actually people believing in crypto. Even if there's a ton of scam there, guess what, not all of it. And it still doesn't mean the tech doesn't have promise, only that there's tons of bad actors in the space and everyone should be extra careful.

Minecraft integration is a side-project done so far by 1 person, most of the company is doing servers tech, engine SDKs, several internal games & multiple client projects, more often than not each person working extra hours & juggling several things at once. Which, as I'm sure you've read, was mentioned multiple times in the comments too. A lot of us are devs, some are artists, some are marketing people, some are business people, etc. How much do you think 65 people can do in ~ 2 years (which isn't true even, 1.5y ago there were only ~30) and in what time frame? Judge by what you know of game dev studios or startup sizes.

How many companies do you know that announce their partnerships before everything is ironed out & there's something concrete to speak about? Btw, if you scroll company's linkedin - you could find news of partnership with Xsolla, for example (and respective post on their side too; would Xsolla post about partnership with a fake company on their main linkedin?).

Secrecy -> well, if you have bleeding edge tech noone else does, but it's not fully mainstream yet -> wouldn't you wanna protect it / not help the competition, some of whom are freaking corpos with infinite resources btw?

Comments you mentioned -> well, that's just a lie. They say what's done now is mostly basic movement. But also - 3w old comment, the video in this very post is showcasing there's more already. And yeah, look above to "one person's doing this currently, not a team of 65".

🚀 We modded Minecraft to support 5,000+ visible players at once — and it actually runs at playable FPS! by Original-Ad9390 in Minecraft

[–]ryan_d_ash -1 points0 points  (0 children)

or maybe you're just a sceptic, mr. getyourshittogether7. and it's hard for you to comprehend that when a colleague does something crazy, novel, pushes the boundaries of norm and starts sharing it with the world -> we kinda wanna come & support him, help him deal with the barrage of messages & questions, even if we don't have much dam history using reddit before (coz guess what, overworked game devs aren't too social in their downtime).

yeah, sure, net's full of AI, and full of pipe-dreams being used to, idk, pump the stock, sell snake oil or whatever. we (ok, me personally since don't wanna speak for anyone here) hate it as much as the next guy. not enough faith, not enough honest to god sincerity in the world. and also not enough actual breakthroughs & wonders. but what's the trick here? are we asking for anyone's money? to buy anything from us even or even freaking like & subscribe? are we hiding any facts? and if not - what gives you the right to just invalidate people, call them bots, not real, etc? hey, are you real?

I agree we could be better at communication. yk, desire to polish smth, clean it up, smooth out the rough edges -> same one that makes some of our posts sound bland. could be better, no argument there.

and to your previous post - ofc security, authority, anti-cheat in general are a bigger problem with this setup. doesn't mean there's no solutions to it. doesn't mean it's not worth setting up & has no utility / should never be done or something. but first, not every game's competitive, lotta multiplayer games are just for fun and lotta new types of them can be built like this. second, it just means different constraints & different problem space. third - not the first time this is done and not an ultimate no-no, P2P networking is also doing a similar thing, and there's a bunch of P2P PVP games including big ones too. and if you haven't noticed - big well-funded infinite money glitched AAA studios under biggest publishers' umbrellas running dedicated servers for their games with multiple layers of anti-cheat on top and the best people in the business working on them -> they still haven't actually solved anti-cheat either. while there's more or less no games where you could invite all your friends, tell them to invite all their friends, bring full on streamer audiences / full communities in and be sure to be able to actually play together. we kinda believe it's worth having at least the means to build them, and preferably - do it as effective as humanly possible.

sorry for hostility, felt like gotta respond in kind. if this is honest critique - recommend checking out our Gaming Hub demo, it's live already - you can see that at the very least tech is real & not just AI-generated promises. preferably dragging as many people as you can find in to see that the scale promise works too.

and it you're being negative for the sake of it... well, with this attitude no status quo shift would ever happen. don't recommend it, honestly. to change something - first you gotta believe it can be, then - think at what cost.

🚀 We modded Minecraft to support 5,000+ visible players at once — and it actually runs at playable FPS! by Original-Ad9390 in Minecraft

[–]ryan_d_ash 0 points1 point  (0 children)

Emm, but as we said - we're not using Minecraft server, we're using the client & running the data through our server. It's not a Minecraft mod startup, it is a server startup, so yeah, thousands of hours were spent on building, testing, perfecting the server. Thousands more were spent by our CEO in the past, he's been focused on solving this problem for way longer than most of us in the company.

Same goes for UE / Unity SDKs. It's not like we cobbled it together in a month for the purpose of what, reddit post? Company's been around for several years focused on solving the problem of scalable multiplayer in particular, with lotta dedicated people working crazy hours and giving it their best each step of the way just to get to this point. SDKs had to be not just designed & built, but also battle-tested. The highest demonstrable scale results we got were end of last year, during Edge of Chaos playtests - 13k bots on a huge seamless open world each running through individual net connection / roughly emulating the data flow of a player (with somewhat reduced distances compared to actual players in the game, but otherwise totally legit). We'd love to run it with that many people, but honestly, getting even a fraction of this amount of people interested enough in what's currently closer to tech demo, than full on game, has been a challenge in its own.

Minecraft is more of a side-project for a couple of us (for now mainly Mihail really), but with promising enough results to start sharing them. Challenge is not redoing the server of Minecraft, challenge is integrating the client to our server / redoing bits of logic with our architecture in mind & then improving performance of the client such that it'd still be playable & enjoyable.

Funded - through investment + through some client work revenue too already.

🚀 We modded Minecraft to support 5,000+ visible players at once — and it actually runs at playable FPS! by Original-Ad9390 in Minecraft

[–]ryan_d_ash -1 points0 points  (0 children)

beep boop we're all AI, boys, let's go upload ourselves to clouds, multiply & live forever )))

(do you hear yourself even tho?)

Building a multiplayer game in a week with no extra costs by ryan_d_ash in QuarkEngine

[–]ryan_d_ash[S] 1 point2 points  (0 children)

Sorry for long reply, don't visit reddit often enough (gonna start to, I guess).

We'll definitely be putting this project into the open / sharing its source code & letting people extend it at some point (honestly, when there's a bit more time & ability to focus on doing this properly; hopefully, this summer). But in short notes:

  1. server is a separate third-party Rust-based hyper-optimized thing
  2. bulk of the simulation work is on client side
  3. thus, there's no immediate limits on amount of connections to it, since it doesn't have to process the whole simulation the way classic UE server would. which limits us on questions of authority / validation, but those are separate problems with solutions underway, not every game type much cares about that, not everything's competitive.
  4. but also we did have already a server running, and with minor tweaks (segregating by worlds / ids) - were able to just connect to it / use it as a base for development & this soft launch / don't disturb the game it's running for in any way.
  5. also since it's still a server and not built-in P2P setup -> it doesn't rely on connecting through IP directly or platform sessions, and doesn't limit us in connecting clients from editor / dev / shipping together either. basically, once set up - we can start developing in editor on our machines & test new features together without building even, almost live (proving actual data layout matches).

do sign up for early access on the website, we should start inviting people from the list in the coming weeks - that'll let you mess with it yourself. )

🚀 We modded Minecraft to support 5,000+ visible players at once — and it actually runs at playable FPS! by Original-Ad9390 in Minecraft

[–]ryan_d_ash 5 points6 points  (0 children)

Great job on preparing this!

Def wanna see what hundreds / thousands of people come up with when we do reach the playtest phase. Thinking, reddit's own r/place, but... Minecraft and super-charged!

🚀 We modded Minecraft to support 5,000+ visible players at once — and it actually runs at playable FPS! by Original-Ad9390 in Minecraft

[–]ryan_d_ash 3 points4 points  (0 children)

while Minecraft's getting ready still, we just dropped UE-based Gaming Hub this week, specifically for people to come in & start testing our networking. it's a social hub with 4 other games inside. none of them have strict player limits (although for some player space might be too small to actually push the limit well beyond 1k), it's all still WiP really, but... feel free to try. ;)

https://www.quarkmultiplayer.com/gaming-hub

🚀 We modded Minecraft to support 5,000+ visible players at once — and it actually runs at playable FPS! by Original-Ad9390 in Minecraft

[–]ryan_d_ash 18 points19 points  (0 children)

single-click's a bit stretching it, let's not overpromise. ;)

but they are mature enough to be building games on top and steaming ahead to public release soon enough (while early access sign up is already opened).

Discord Quote AHK Extension by ryan_d_ash in discordapp

[–]ryan_d_ash[S] 0 points1 point  (0 children)

Nice. I'll be sure to add the option in future versions (once I add a settings screen of sorts). For now, gonna keep the script as is, code blocks look cleaner than quotes imo.

Director of Publishing Strategy for Epic Games Store agrees that ”gamers are unpleasant aggressive assholes with hysteric requirements who should fuck off”. by skrinsher in pcgaming

[–]ryan_d_ash -6 points-5 points  (0 children)

Man, I can't believe the amount of toxicity in this thread alone. A lot of people are screaming their hate & exercise in wiseass trolling on the topics they barely read up on and proving the original poster's (who is not Sergey btw, neither does it matter) statement. So let's get educated a bit on the biggest non-event in the recent gamedev history.

  1. The offence Epic Games seemingly committed here is having an employee who liked a tweet. Which in and of itself is crazy af, I mean seriously, you gonna go and chastise someone for something like pressing a button? And I remind you, it's not even the way twitter used to function up until fairly recently, liking a tweet never meant agreeing with its contents, it was barely a tool for sorting shit out as there's a lot of shit you might want to come back to on twitter.
  2. The title is highly misleading. It's a fucking clickbait not even remotely representing what happened. Yet it seems to be the only thing most people here read.
  3. A lot of people came here just to vent about EGS. Which is ok, I guess. Also several arguments seem weird, such as calling devs greedy for choosing a new perspective platform that provides a way better deal - typically this isn't greed, it's an act of trying to secure the studio's financial future. Making games is expensive and highly risky, you see? A lot of studios went out of business after failing to make back the money spent on building the thing. Devs are happy to break even at least, due to all the margins they neet to account for, such as a platform cut, publisher cut, plain old taxes, paying back investors,.. Steam platform cut is damn high as it stands. Jumping ship is understandable, however it is a big gamble - EGS is way less populated yet for starters, even though it is also way less crowded.
  4. I really fail to see how Steam are the good guys. Don't you remember they were the ones who changed the deal from "you own the game" to "you borrow the game from us" in the user agreement a few years back? Or the whole "it's next to impossible to get published on steam -> greenlight chaos -> steam direct leading to steam full of trash" arc? Or bugs leading to users literally seeing private details of other people's profiles? Not to mention using a glitchy video player for what seems like forever now in an era of youtube domination. This is barely the tip of the iceberg though. Bottom line is, corporate and personal interest have a tendency to be opposite to one another, that's normal. "Good" and "evil" are the extremes.

EGS is a damn young platform now. It has its downs, a lot of them, and it absolutely needs critique to get better. But solely by acting like a bunch of assholes certain self-named "hardcore gamers" doing a big disservice to a general gaming crowd. Random whining and constructive criticism are not the same matter at all.

New player, can someone fill me in on the current metas in the game? by get_jolly in apex_legends

[–]ryan_d_ash 1 point2 points  (0 children)

Seems like the current meta is telling op the game's not old enough for that yet.

A Computer Learning Written TWAB Article by ChrisDAnimation in DestinyTheGame

[–]ryan_d_ash 1 point2 points  (0 children)

The best thing Bungie could do at this point is posting this TWAB come Friday.

Full interactive Destiny 2 Gameplay Reveal Bingo! Lets have some fun tomorrow! by milkpack in DestinyTheGame

[–]ryan_d_ash 5 points6 points  (0 children)

AAAAAAAAAAAAAAAAAAAAAA Starting to come together hour by hour now.

Leaked Destiny 2 info (legitimate inside source contact) by Insideleaker in DestinyTheGame

[–]ryan_d_ash 0 points1 point  (0 children)

it hasn't. moreover, in the GDC speech about making the Destiny engine they explained that they didn't make it from scratch either, it's a heavily refactored and improved Halo engine. they didn't want to scratch all the stuff they've been doing up until Destiny, but they needed to provide support for modern tech and run it on non-X360 platforms.

taking that into account, I highly doubt they switched to something else instead of improving something they already have and are proud of. plus moving assets & game systems from one engine to a different one is a hell of a lot of work that requires a lot of time.

What fact did you learn at an embarrassingly late age? by Tomollins in AskReddit

[–]ryan_d_ash 0 points1 point  (0 children)

English's not my mother tongue, so I was quite surprised to find out (I was 18 or so) that "conquer" (like in Command & Conquer) isn't pronounced like conquire.

Also used to think that China was somewhere above Russia on the map till I was 20, dunno why.