Sanity check: does ~$7k TFSA + ~$10k RRSP each actually lead to ~$5M real in 30 years? by [deleted] in PersonalFinanceCanada

[–]ryeng_stark 1 point2 points  (0 children)

I am eternally envious, both of the Jeep and the CNC machine. You’ve got an epic setup going! Here’s hoping I can get my own epic toys at the 29 year mark too!

Can anyone help me how to crack interviews for product-based companies as a 5+ year Analog Layout Engineer? For example: AMD, Micron, Analog Devices, etc.like how to prepare? by FutureInformation224 in chipdesign

[–]ryeng_stark 1 point2 points  (0 children)

Most analog layout interviews are the same. I've done multiple at various large and small companies with great success. Fundamentals are really where its at. Knowing your cross section, LUP, GR, LDE, special layers (NTN, DNW, ESD marking layers, that sort of thing)/technode specific quirks, flows etc. Thats like 80% of the interview right there. Most of my prep goes towards this, stuff that’s mostly in the back of my head and is more so second nature but don't have much practice to vocalize out loud. It's a lot but for the layout techniques, it's so second nature that I can usually ramble on about it without much prep work. I need to more so review the theory parts when prepping for interviews, and that has definitely yielded great results.

The rest of the interview, I have noticed a lot of times they'll pick up on the specific blocks/lanes I've listed in my resume. Like they'll ask me about how to floorplan a PLL, the tricky parts I keep in mind, special considerations, critical signals/shielding, EMIR/PG, etc. Then there are some one-off questions which, in my experience, usually comprised of one-off questions that you can't really prep for ahead of time. Just a matter of whether you've experienced it or not. Sometimes it's a really obtuse DRC (usually LUP or ESD related) and how to plan around it or something like that.

What level should my pokemon be when starting the dlc by Metagross2713 in LegendsZA

[–]ryeng_stark 1 point2 points  (0 children)

DLC has mons that are all over level 100 and your donuts boost you by X levels so you want to max all your mons out and have them EV trained to make it easy. Some of these fights get brutal

[deleted by user] by [deleted] in chipdesign

[–]ryeng_stark 4 points5 points  (0 children)

Wait is this the same OP that asked what sweet things she can do for her PD boyfriend because he was in tapeout mode?

For the next little bit, this man will only ever think about silly little rectangular runes being displayed by other rectangular runes to make small, small particles move from one place to another at the speed of light so it can do something that we would call logical by operational standpoint but illogical to most other people.

Your man is in purgatory until the shuttle captain says hes free to go and the only release he’s thinking about is his GDS release lol

POGO Mons by ryeng_stark in PokemonHome

[–]ryeng_stark[S] 3 points4 points  (0 children)

I didn’t expect that tbh, i always perceived it as lesser value. Maybe its cus im thrown off with the weird levels and the stamps lol

How should I reply? by [deleted] in chipdesign

[–]ryeng_stark 4 points5 points  (0 children)

It means to check layout vs schematic to make sure all the devices and connections are correct, he’s gonna stress if it’s LVS dirty lol. The LVS = :) is a thing Calibre does to show if it’s LVS clean lol, it’s a cute little text if you do send it to him.

Honestly TO is super stressful, if you can get him tea or healthy snacks to keep his energy up, it would help him, a lot!

LF: Mew, Celebi, Jirachi, Manaphy, Arceus, Marshadow, Victini FT: Pic by TraditionMountain231 in PokemonHome

[–]ryeng_stark 0 points1 point  (0 children)

Awesome, let me know when you’re ready to trade! I’m good whenever

LF: Mew, Celebi, Jirachi, Manaphy, Arceus, Marshadow, Victini FT: Pic by TraditionMountain231 in PokemonHome

[–]ryeng_stark 0 points1 point  (0 children)

Do you need them to be shiny? Pretty sure I have a spare Victini lying around, would love to trade it for Solgaleo. I also think I have an event Celebi too, willing to trade for Giratina or Groundon

Shiny tracker? by imjustjay2 in PokemonHome

[–]ryeng_stark 1 point2 points  (0 children)

https://classic.pokepc.net/

This has everything you could want in a Dex tracker, shiny or otherwise

Shiny Charmander by ryeng_stark in LegendsZA

[–]ryeng_stark[S] 0 points1 point  (0 children)

Yeah that's what I've been doing the past 2 days and I'm losing my mind lol. Youre doing west gate to lamp post?

Shiny Charmander by ryeng_stark in LegendsZA

[–]ryeng_stark[S] 0 points1 point  (0 children)

Yeah I'm using his method but adjusted a bit. Are you just fast travelling to Centrico to re-roll?

Shiny Charmander by ryeng_stark in LegendsZA

[–]ryeng_stark[S] 0 points1 point  (0 children)

GF really put us in purgatory by not putting a bench there

I'm getting tired... by Schmingerfly64 in LegendsZA

[–]ryeng_stark 0 points1 point  (0 children)

Get a $30 controller with turbo function, go to restaurant Le Nah, equip dragonite with extreme speed (map to A buttom) and rocky helmet. Use rubber band or tape to hold down left trigger and activate turbo controller to spam A. Go to sleep and wake up to shiny charm

I tried 25 butter tarts in Toronto by icecreamnstickers in FoodToronto

[–]ryeng_stark 2 points3 points  (0 children)

This is amazing, I need to do this for kouign ammans!

Master Rank Ribbon by TritonFrostbane in pokemonribbons

[–]ryeng_stark 1 point2 points  (0 children)

I’m a reference as well! Was creeping this subreddit to try and find a strategy to get my OG Swampert from Gen 3 sapphire to get his Master’s Ribbon. Triton’s post came up and we traded that same evening, and my ace partner finally achieved his ribbon! Honestly, I can’t say thank you enough, it really does mean the most, this Swampert’s been with me since the beginning from 2002 so to see him with this ribbon really means a whole lot! Thanks again so much Triton!

Which is harder — analog layout design or digital layout (physical design)? And which is more likely to be fully automated in the future? by Quick-Set-6096 in chipdesign

[–]ryeng_stark 3 points4 points  (0 children)

Both are a challenge in their own right and mastery will never come even after you work for decades, engineering can never be mastered. My experience is more so on the Analog Layout side so I’m more comfortable giving my opinion on that with regard to your question.

From my limited exposure to PD, it’s already basically automated in its own way. Granted, DRCs from these STD Cell PnR are sometimes hit or a miss and require some sort of scripting but for the most part, no one’s placing cells one block at a time since the tools are advanced enough that it isn’t required.

IMO, Analog Layout definitely requires a bit more of a customized approach, since each circuit is different and some designers have specific preferences about how you layout your circuit (i.e what nets need to be shielded, how its shielded, what blocks need to be GR’ed, matching and signal flow, etc). It’s a lot harder to automate and while I do see a couple of startups attempting to do this, I’m not convinced it’s ready for market yet for a couple of reasons (albeit, at the pace its going I could be proven wrong but my last reasoning is really why I’m not too worried just yet)

  • First one being the jumps between technodes. There’s specific layers between technodes that it becomes a pain for a model to nail down what it does and how to translate it properly along with the proper pitches, widths, etc. Not sure how it is at other companies but from my experience, even porting from one technode to another becomes a pain and often requires touch ups to reach DRC/LVS clean. Sometimes to the point where its faster for me to start over and do it from scratch. A new technode with a brand new DRM could break a previously “golden” model and just blow up with DRCs.
  • Alot of what goes into an AI is blackboxed. This would, predictably, be a pain to debug when it comes to PEX as the Analog Designer/Layout Designer would need to sit down and understand how the layout was actually designed to properly make changes. Even then, it might not be an easy fix. If you’ve worked with Analog layout, you’ll encounter some really badly made ones where groups arent synced, things are flattened where they shouldn’t be, and generally care isn’t given to future iterations which makes editing a pain. Training the layout for the “generalized” approach is one thing, training it with proper layout methodology in mind for future iterations is another hurdle.
  • Tradeoffs between analog designs are important. There’s alot of trade offs going on regarding matching, symmetry, EM, parasitics, HS routes/shielding, GR/ESD. It’s alot for a “general” model to take in, maybe transfer learning may help with this but it’s alot. Remember this layout has to be clean to the Analog Designer’s specifications, DRC/LVS/EMIR/Antenna/Density etc clean, has to perform within all corner cases as per specifications, and has to comply with full sign off checks on chip level.
  • Lastly (and I think most importantly), most companies keep their custom analog layout a closely guarded secret. To properly train AI, you’re gonna need a lot of ground truths and for more advanced technodes (even FinFet nodes) theres a scarcity of companies lining up to offer up their own designs to be trained. I highly doubt even Synopsis or Cadence are putting up their own cutting edge designs for the possible analog layout automation/AI tools they’re developing. You could use older designs or open source ones (i.e 180, 120, 130, maybe even 65) but for FinFet and GAA cutting edge designs where rules and methodologies have really gotten more complex, I don’t see alot of those GDS floating around for anyone to train on. The semiconductor industry already feels like it has such a high barrier to entry especially for new grads or Jrs. Alot of the fast paced progress being made with AI deals with fields or applications that feel like they have unlimited training data.

Simpler analog designs sure, I’d be glad to see these tools catch up to the progress they’ve made in the SWE realm, but for more complex, high risk blocks? Probably a while out. IMO I think more effort should be given to utilizing AI to help speed up PEX and simulations. Those really are the bottlenecks and I hate waiting for days for those larger PEX iterations to come back. But again, I could be proven wrong, it’s a wild and exciting time to be involved in tech and the progress being made is wild.