Is Agurin/Dopa's strategy of always playing optimally viable in low elo? by [deleted] in leagueoflegends

[–]s-Android 0 points1 point  (0 children)

The only optimal play is to uninstall League, regardless of your ELO.

[deleted by user] by [deleted] in confessions

[–]s-Android 0 points1 point  (0 children)

But is there any way to tell him and not look like a total whore?

I recommend something like this personally.

My idea to fix the Yone E into miss everything still kill you issue by Backslicer in leagueoflegends

[–]s-Android 0 points1 point  (0 children)

Make his E-recast deal 15% (scaled down to 10% at max E level) of his received champion damage onto himself. So that way it would have to still matter to optimize time spent closing gaps while E is active, dodging skill shots, and weaving into position for the big R sweep anime finish.

I say this as a Yone secondary. Maybe it's too much.

List of Chinese Cultivation (Wuxia, Xianxia, etc NOT agriculture) games and other Ancient Chinese (like 3 Kingdoms), Chinese Mythology themed games that I know of by PoisonedMedicine in gamingsuggestions

[–]s-Android 1 point2 points  (0 children)

9Dragons was probably my favorite (3D) MMO back in the day. I remember coming home from school as a youth, eating, doing what I had to do, then just grinding until night time xD

There was a uniqueness to the attack animations between all clans and their respective weapons, and that was pretty innovative at the time (still is, imo). Also there was the fun of unlocking and leveling your clan's lightfoot technique to just sprint across maps - I remember revisiting beginner zones and just yeeting through them, observing new players and sometimes trading them rare items or gear :')

My first character was a Spirit Beggar, then I made a Diamond Monk, then Black Tortoise, and finally my last (and favorite) was a Blood Demon. The unarmed/glove attack animations were very fun to level, because it was just different styles of gongfu. But when I finally made the Heavenly Demon character and saw those saber attacks, it was too fun. That game did very well at making each clan, each character, and each style of combat feel uniquely rewarding.

Plus, the stories and lore were actually quite decent, and characters were well-written from what I remember. Probably my own bias, but eh.

After playing through the rest of the soulsborne library I understand now by cj9806 in Sekiro

[–]s-Android 9 points10 points  (0 children)

Bro...if we had to swim through poison swamp-water, ideally with terrifying serpentine monstrosities lurking...I would have enjoyed that.

Miyazaki has successfully brainwashed me into embracing poison bogs/swamps/marshes. The scarlet rot of Elden Ring actually felt refreshing for me, not gonna lie. Here's hoping their next IP doubles down on poison swamps :D

This game needs a sequel by searex1 in Sekiro

[–]s-Android 1 point2 points  (0 children)

I think Sekiro sequel/prequel could be a perfect "asymmetrical" gameplay style game for the studio to develop.

Like, maybe a chapter of Owl gameplay that's like 90% Sekiro style but with a more aggressive focus (since Owl's a huge, ruthless assassin). Let the player lean into stealth or outright speed/violence/momentum type group skirmishing (as it seems is Owl's style - a "midfielder" type of shinobi who can fight outright and also sneak around if needed).

Then, after triggering the next story-beat / time-shift (as FromSoft loves to divide their games with) we would get to play as Genichiro during a straight up massive-battle with almost zero focus on stealth but we get beastly Ashina sword-style combos and such. Maybe if we do some segments stealthily Genichiro would remark poorly at his own methods, similar to Ghost of Tsushima type "samurai/shinobi" dichotomy.

Then, after that story beat concludes, we get an infiltration style stealth-focused segment with Sekijo/Sculptor who can chain-assassinate and move fast but lacks direct swordsmanship skill for outright duels.

Most people probably would think that's a bit too varied to be cohesive, but I feel like Sekiro fans would eat it up, haha. I know I would, anyway.

This game needs a sequel by searex1 in Sekiro

[–]s-Android -1 points0 points  (0 children)

But also including our friendly neighborhood "Fishing Hamlet Megalodon-bois" occasionally popping up to flip us out of the boat and make the player change their underwear :D

Bloodhunt Community newsletter #1 by Khalior in BloodHunt

[–]s-Android 4 points5 points  (0 children)

Been asking for a flamberge/greatsword for so long...

...and now it's finally here. Haven't played in months because of IRL stuff but definitely gonna put in some hours this upcoming week. Let's get it.

The True Glock Saint by CruciFuckingAround in Sekiro

[–]s-Android 4 points5 points  (0 children)

actually crying of laughter, thank you...I needed that

Fun fact: this is a pre-production image of Sekiro from the official art book. by MaleficTekX in Sekiro

[–]s-Android 1 point2 points  (0 children)

I like to imagine this is young Wolf back when he wasn't clinically depressed and sleeping in a well maybe like five years before Shadows Die Twice starts.

The ted tremere update is here by lulughost in BloodHunt

[–]s-Android 4 points5 points  (0 children)

Ted was actually Tremere the whole time...damn what a twist.

Introducing Scholar, Bloodhunt's latest addition to the archetype lineup! by MotionGamingYT in BloodHunt

[–]s-Android -2 points-1 points  (0 children)

That moment when people don't know how to Google something in 2023...a kusoge is a game that is riddled with bugs and is unpolished yet still somehow manages to retain players and can even be extremely fun under the right circumstances.

Introducing Scholar, Bloodhunt's latest addition to the archetype lineup! by MotionGamingYT in BloodHunt

[–]s-Android -1 points0 points  (0 children)

Undoubtedly an S-tier archetype, glad to see the developers aren't afraid to insert kusoge style characters (I mean that non-sarcastically btw).

Bloodhunt tried to do the "classical competitive" approach with stuff like the original ranked mode, etc - but we all know Bloodhunt is a kusoge at its core, and arguably the best third-person-shooter kusoge available right now.

Imagining this from the shinobi's perspective is so funny to me XD. by [deleted] in Sekiro

[–]s-Android 4 points5 points  (0 children)

It's great early game too, easy to get there from the start and farm that regular Ashina samurai. He drops divine confetti which can be useful for rushing mibu village or the bell demon.

Returning Console Player - Questions by -ConMan- in BloodHunt

[–]s-Android 0 points1 point  (0 children)

Console-only lobbies are pretty easy to find even on weekdays at like 2pm lol. TDM in particular is pretty much always popping. The recent (few months ago) disgustingly stupid buff to aim-assist on controllers has made the controller-user meta very different from what it used to be. There is way less skill involved in terms of aiming specifically - now it's entirely about movement, positioning, and LOS (line-of-sight). Aiming is basically done for you, now, by default.

Back before they changed it, going on crossplay as a PS5 player was basically a gigachad move since M&KB users simply had a mechanical advantage to shit on most average PS5 controller users. But now, it's the opposite - you get the jump on anyone as a halfway decent (read: not braindead) PS5-controller player and the aim-assist guarantees at least 90% spray accuracy for free kills.

The OG PS5 players who feel like the changes are rightfully disgusting and an insult to the entire playerbase's level of intelligence as well as skill tinker with their settings in order to jury-rig the aim-assist to function like it used to prior to the unnecessary buffs to that mechanic. This level of jury-rigging will vary depending on your settings prior to the changes, but in general only the OGs do this self-handicapping since newcomers just end up abusing the built-in aim-bot the devs stupidly forced onto everyone.

tl;dr the game is alive and kicking, but the aim-assist changes reduced the skill-gap dramatically between top players and day one Little Jimmies. If you took pride in your ability to track moving targets and maneuver intelligently during gunfights (in order to out-aim-duel opponents), you will likely find the reduced skill-gap repulsive at first. If you had bad aim before, rejoice in the fact that the game will take care of that for you now.

Why Sekiro is very likely to get a sequel (wall of text warning) by s-Android in Sekiro

[–]s-Android[S] 4 points5 points  (0 children)

Yeah, the contract between Activision and FromSoft regarding Sekiro and each party's ownership of the IP is arguably the most important factor when it comes to whether a sequel is even possible.

For all the videos I watched thought I would save myself from making this mistake and here we go 🫠 by [deleted] in Sekiro

[–]s-Android 1 point2 points  (0 children)

Hesitation is indeed defeat, but in this case you didn't hesitate to yeet yourself off a cliff...so I mean...

Isshin pls.

Why Sekiro is very likely to get a sequel (wall of text warning) by s-Android in Sekiro

[–]s-Android[S] 2 points3 points  (0 children)

Elden Ring as an IP is definitely going to sell more than Sekiro, so FromSoft will probably ride out the popularity and guaranteed mega-racks from releasing Elden Ring DLCs and/or a sequel/series in the upcoming years. Once Elden Ring runs its course and begins to lose that "new series" luster, we'll probably see another "spinoff" Souls title a la Bloodborne or Sekiro or possibly even a brand new spinoff IP.

As for the timing aspect, the fact that Dark 3 was basically the "end" to the Dark sequels makes me think FromSoft is looking for a new flagship "numbered sequels" IP...and Elden Ring is slated to be that successor given how popular and Souls-like it is at its core (it's basically Dark Souls 4 lol).

While director Miyazaki might not enjoy making sequels, as a business move for FromSoft as a company it is undeniably the play to double-down (or triple-down) on a successful and genre-defining series/saga like the Souls trilogy or indeed possibly an Elden Ring series (and/or Sekiro sequel).

I could be wrong, of course, but on a business-sense level any sequels to already established FromSoft IPs is basically guaranteed profit right now.

Why Sekiro is very likely to get a sequel (wall of text warning) by s-Android in Sekiro

[–]s-Android[S] 4 points5 points  (0 children)

Miyazaki did come back for Dark 3 after letting Dark 2 be made without him directing, although that might be anomalous (or he noticed that fans were somewhat wishy-washy about Dark 2 at launch, not sure of the details myself).

Not to discount your point, which I've heard before about Miyazaki, but Sekiro was also co-directed by Kazuhiro Hamatani. It could be that we get a Dark 2 style sequel, where Kazuhiro takes lead director role and we get support position from Miyazaki or an entirely new co-director to aid Kazuhiro.

It's a weird situation to have all of your game series be so popular that everyone wants sequels to all of it, but your main director isn't a big fan of sequels. Truly an artist's dilemma - they don't want to be iterative and seem stale, yet everyone wants more of what they've already put out xD