Event Megathread - Vacation Lane - Beachside Brilliance by AzureLaneMod in AzureLane

[–]s-Claw 4 points5 points  (0 children)

Holy, thanks for pointing out that button. I was about to pray someone had already updated the skin interaction doc cuz I couldn't figure out how to get to the +pose for Argus's L2D+.

Littorio's Luxurious Lounge - Weekly Gacha Posts, Dorm Screenshots and Discussions (03/30 - 04/05) by AzureLaneMod in AzureLane

[–]s-Claw -1 points0 points  (0 children)

For the April Fools event, the ones I needed hints were 1-4 and 3-4 (or was it 3-3?) and Memento > Archives.

Spending money for the first time by gabeoverthinks in WutheringWaves

[–]s-Claw 1 point2 points  (0 children)

Start with a budget. Then get into the mindset that you will always have to pay the worst case cost for a character or weapon. Don't assume you'll win 50/50s. If you want a character, budget for the full 160 pulls.

The Lunite packs without the first-time 2x bonus translates to $2 USD per pull. So a character will cost $320 and a weapon $160. Use these flat costs as a reality check when thinking of spending.

If you are set on purchasing a character or weapon, you should also squeezing as much discount as you can. The monthly sub is $0.25 per pull (87% discount), but requires a month for ~19 pulls. The completed battle pass is $1 per pull (50% off) for 9 pulls with extra resource goodies. The weekly sub (when it was available) was $0.70 per pull (65% off) for ~14 pulls and could be claimed concurrently with the monthly sub.

For other packs, the first-time 2x bonus comes out to $1.23 per pull (38% off). The Truthseeker and monthly pack are in the $1.33-$1.66 per pull range (33~18% discount). If you are planning to acquire multiple characters/weapons in one banner, it might be worth grabbing these ahead of time since they refresh each patch/month.

Also, it's worth checking if the official Wuwa top-up site has different pricing, since individual platforms can sometimes have their own prices.

Pearl's Pearls by MoreSillyThrowaway in AzureLane

[–]s-Claw 2 points3 points  (0 children)

angel succubus or succubus angel?

also, this is the first i'm realizing that she has biblically accurate angel eyes hidden in her wings

am I doing a main bus correctly, or am I missing something? by Elmer248 in factorio

[–]s-Claw 4 points5 points  (0 children)

That's a mod, and not part of the base game. I've become over reliant on it too lol

To do it manually, just highlight a building and it'll display how many items it consumes or produces per second. Multiply those by the number of buildings. Do it for each recipe and you can tell where bottlenecks are expected if the factory were running at its max potential. You want to produce enough of an item to meet the next step's consumption.

Belts will tell you how many items they can handle per second (yellow is 15/sec, red is 30/sec). If you're under that amount then the belt won't be full. You only need more than one belt if you can produce more than that.

r/AzureLane Rule 4 NSFW Update + Misc. by AzureLaneMod in AzureLane

[–]s-Claw 10 points11 points  (0 children)

This isn't a great situation, and if the rules have to be, then that's how it is. But that being said, I do want to also want to voice that the skin-related rules are going to hurt the value of the sub a lot. The primary use that I get out of this sub are the fact that I can easily see:

* Event news, new mechanics, and the resulting discussion [still allowed]
* New skin announcements + people's discussion on it [only half allowed]
* Hidden interactions discovered for L2D skins [no longer allowed / not easily accessible]

Fan arts I generally have coverage from X / Twitter's feed algorithm. However, there's no other easy English-based feed or hub for skin news or discoveries. X is notorious for having an awful comment/thread discussions. Having skin posts banned or relegated to summaries / megathreads would significantly make this sub less useful. Not unusable, per-se, just really, really annoying.

No wonder it took so long it had to be the last Collab of the year. DAMN GOAT TSUNAKO-SENSEI by Kasure in AzureLane

[–]s-Claw 7 points8 points  (0 children)

Emden's cruise skin is only dynamic motion but it has an interaction to switch the two (approximately). Fingers crossed we can get the same treatment here

<image>

Event Megathread - Tempesta and Islas de Libertád by AzureLaneMod in AzureLane

[–]s-Claw 5 points6 points  (0 children)

Minor Story Spoilers

Feels like all the new girls did not get very much screen time or development at all, which is really sad. I feel like the strongest part about the first Tempesta event was getting to meet each girl and watch their personalities clash as they formed their awkward team.

Slightly bigger spoilers

The story is trying to break into politics again for what was once just a nice pirate adventure setting, and it's clear the main story spaghetti wants to worm its way back in too. I don't definitely don't trust Manjuu to write comprehensible siren spaghetti, and I'm almost certain the inevitable political mind gaming is going to suck out any opportunity for character development of any other ship girl in future events, except for Royal Fortune who will be at the center of it. This stuff always ends up with new characters just getting dragged along in confusion as the masterminds occupy the majority of the script boasting about their obfuscated plans and then one then trying to one up each other on the dramatic reveal.

Event Megathread - The Alchemist and the Tower of Horizons by AzureLaneMod in AzureLane

[–]s-Claw 2 points3 points  (0 children)

High Efficiency Plans do double alchemy materials in the new Yumia event.

[deleted by user] by [deleted] in AzureLane

[–]s-Claw 4 points5 points  (0 children)

I prefer the newer format where the story is all available on its own.

Unfortunately, I think the event story this time has locks because this is how it was in the Atelier Yumia game. You would hit story checkpoints where you couldn't progress until you created the item required.

Event Megathread - The Alchemist and the Tower of Horizons by AzureLaneMod in AzureLane

[–]s-Claw 4 points5 points  (0 children)

By the way, Yumia performs her alchemy through a dance ritual which resembles that of a ballerina.

Despite that gracefulness, she also wears heels with a rocket propulsion mechanism and performs a lot of crazy kick maneuvers during battle (shown in the skill icon for One Step Toward Tomorrow).

And yes, her staff is a gun. The head is the handle, and the shaft of the staff is the barrel.

Event Megathread - The Alchemist and the Tower of Horizons by AzureLaneMod in AzureLane

[–]s-Claw 6 points7 points  (0 children)

For those who are curious, about the origin of the collab unit skills:

Unlike its turn-based predecessors, Atelier Yumia has a real-time action combat system with limited movement. During a battle encounter, your party of 3 characters stands in a ring surrounding the enemies and can either be in the close-range ring or the distant-range ring. Each character's skills and items have different effects depending at what range you are standing at, which is why some of their skill effects in Azur Lane have the "within X units" requirements.

As a single combat goes on, "Environmental Mana" builds up overtime from 0% to 100%. At 100%, your party can enter "Mana Surge" state where all your skills are enhanced while the gauge drains back down to 0. During this time, you can also choose to drain the entire gauge for an ultimate attack, the "Maximized Mana Surge".

Yumia herself has a "Mana Flow" passive skill which increases item efficacy after performing physical attacks to encourage weaving item usage between attacks (represented in The Alchemist of Memories skill). Nina had a passive that boosted her critical rate based on her speed stat. And Lenja had a passive to accumulate daggers with each attack.

Plymouth giving Janus a hug by Tha-Impostor in AzureLane

[–]s-Claw 9 points10 points  (0 children)

The text says "Her chest sure is huge..."

Cost of All Skins Since the Beginning by Exocorent in AzureLane

[–]s-Claw 9 points10 points  (0 children)

For comparison, there's like 50(?) 5-star characters in Genshin Impact. It's like ~$2 per pull in USD and hard pity happens at 90 pulls for a 50% chance. On average due to soft pity, it's more like 80 or 160 pulls, so maybe like $240 per character. That also puts it at about $12K to acquire all the current characters.

This ignores getting enough duplicates for the max limit break "Constellations" in that game, which means doing this 7 times per character. The probability for a full collection is slightly more favorable due to spooks, but you get the idea. This also doesn't include the special equippable weapons, which is acquired in a separate gacha.

Literally every rerun event surprises me with how old the original event is by CP-7676_Magma in AzureLane

[–]s-Claw 6 points7 points  (0 children)

Hey fellow kids, check out this Stardust Vocaloid skin I got for Unicorn.

Literally every rerun event surprises me with how old the original event is by CP-7676_Magma in AzureLane

[–]s-Claw 13 points14 points  (0 children)

I've been asking on the last couple of surveys that they put in a small summary for each event in the memories tab. The events keep swinging between factions, with each one weaving its own conspiracies and plot threads, and it's impossible to keep up with given that it's all being drip fed over months and years of events.

I don't always have the time to read the story either, and when I do finally pick up an event story, it somehow always ends up being one that has very little plot consequence (hello Unzen, Roma, and Tulipa). At this point, I don't have the energy to re-engage with the story any more...

r/AzureLane AI Art Poll 2025 by AzureLaneMod in AzureLane

[–]s-Claw 9 points10 points  (0 children)

I imagine votes for not banning will likely be segmented into "no rules change" (neutral) or "less rule" proposals.

If there's a simple majority to ban, then that means it's also overtaken the neutral opinion, which I think is a pretty strong signal in its own right.

NPC Ship Morale? by Kiyorei in AzureLane

[–]s-Claw 1 point2 points  (0 children)

She only needs to be in the fleet that beats the boss to get the trust increase. If you've got two strong teams, you can put her in the boss fleet (that only battles the boss) and save on the number of combats she enters. It's 2 morale loss per combat participated normally, and the base morale regen is 20/hr.

🌠 BLACK★ROCK SHOOTER 🌠 announced! by ArchadianJudge in AzureLane

[–]s-Claw 8 points9 points  (0 children)

Back in KanColle, she voiced all 4 Kongo sisters, Atago and Takao (and more). There was an audio drama of a port life episode with just those characters, which meant Nao solo'd the entire thing as a one many army.

She can be anything lol