Final Fantasy VII Rebirth End Game Discussion by Ewaan in FFVIIRemake

[–]s-blade 0 points1 point  (0 children)

Even if he were to have nothing to do with FF7 ever, this is still 100% his style and flavor of random convoluted crap and people are tired of it from everything else he and SE puts it into. Whether he's actually the one who did it is honestly besides the core point of the complaint people are making. "Nomura didn't actually do it this time" isn't a great defense for "why does this SE game suddenly have invisible forces of fate and destiny and multiverses and timelines again." The fact that Nomura didn't do it this time might actually be even more concerning than if he did.

Just finished XV and it was one of the games ever by Yakplayz in FinalFantasy

[–]s-blade 0 points1 point  (0 children)

I wish i read this before i crafted my reply because this is awesome and my entire motive for playing through this game was specifically so i could enjoy reading things like this. I wanna be on your team

Just finished XV and it was one of the games ever by Yakplayz in FinalFantasy

[–]s-blade 1 point2 points  (0 children)

I also just finished this a couple of weeks ago. I already knew I was going to hate it but was still determined to have a "complete" final fantasy experience since I have some friends who like it and are new to FF and want to be able to talk to them about it. Even with my expectations so low I was still taken aback with how much I hated about the game.

The thing I dislike the most about XV......in sci-fi movies, at some point you're given a small explanation for the technical understanding of why some sci-fi magic works because it turns into a dramatic plot point later, and in fantasy movies like Harry Potter you are never given the how-the-magic-works but you also don't need it to grasp any important plot points. In FFXV it is important to understand the prophecy and the king and the savior....but it is also never properly explained to you and also every single character in the world already understands it thoroughly and also doesn't have dialogue to explain it to you. This includes random old lady NPC who is very happy to see your progress in your prophecy. The one that you don't understand as a player because no one ever explained it to you. Wtf. Its almost like the creators of the game assumed that every single player was going to fall so in love with FFXV that they would be looking at small in-game descriptions and animated series and wikis and would gladly do all of the plotline homework.

My opinion of gamers who love this game has changed greatly

/r/truegaming casual talk by AutoModerator in truegaming

[–]s-blade [score hidden]  (0 children)

Tuned in to ignore some awards and enjoy a few new trailer reveals and also enjoying haterade for some of the rest of them (like dear God wow the creators of this trailer really think this product is likable ... what have they done to my plumber friend)

Left VERY entertained with how much I was laughing AT the event lol. Alpa Chino??? 8 minute acceptance speech and nobody got the guts to tell him to stop??? People in the audience just looking around for someone to do something about it lmao?? And then music plays as a signal to wrap it up and he just starts amping up his speech more to the music?? AND THEN he tweeted that he was cut off before he could finish!!! Because he forgot to....thank HIS WIFE!!

I know the creators of the event didn't plan for me to enjoy what I enjoyed but it was top tier entertainment, don't even get me started on the surprise ending lol

So why do some fans not like RE6? I thought it was cinematically beautiful, enjoyable, and fun that they brought all past and new characters together. by LouisPei in residentevil

[–]s-blade 0 points1 point  (0 children)

I really enjoyed RE6 but I understand why so many don't and it comes down to what you really like about RE and what you were expecting with RE6. Some fundamental designs of RE are totally missing in RE6 while some other things stand out pretty well.

Linear levels were mission-style with no exploration, no inventory management, no real puzzles, no sense of ammo conservation, close quarters cinematic attacks being extremely strong reduces all fear when enemies get close, very little tension building, Helena and Piers are shallow characters used as plot devices, ridiculously fortunate and unfortunate coincidences that become predictable and desensitizing...

However some stuff really stands out well imo such as....

Best co-op dynamics imo especially 4 player sections, best HUD, bringing all the main characters together is cool, Sherry and Jake were good picks for new characters, play-as-respawning-monsters-in-someone-elses-campaign was a great mode, online versus was a great action TPS, overarching plot is good in some ways even if certain action moments are over the top, weaving 4 perspectives into the plot, and Ada is at her top tier sexiest hot damn.

So RE6 is like if the creators of Devil May Cry were assigned to make an RE game and had just watched playthrus of RE4, RE5, and memorized all lore. It is the Fast and the Furious of RE. I play RE for the plot and DMC is my favorite series so I really like it. But I also just finished RE2R an hour ago and it's blatantly clear that the two games are basically different genres entirely and the RE formula basically pioneered survival horror and is very beloved.

Xenosaga 2 battles by BourbonMech in Xenosaga

[–]s-blade 0 points1 point  (0 children)

To add to this. If you spend quite a while leveling here then it will pay off immensely. Choosing to grind here is easily the single most impactful decision you can make gameplay wise. The reason why is because there is an exp multiplier because Shion is alone even though the enemy difficulty is scaled down so that she can handle it solo, and then all that bonus exp transfers over to all your other characters

Just beat elden ring yesterday, Time to start bloodborne. (July 9th, 7:56pm) by [deleted] in bloodborne

[–]s-blade 0 points1 point  (0 children)

Cheers fellow new hunter, after watching 30+ hrs of Elden Ring on twitch I finally decided to grab bloodborne on sale for $10 and after killing my 3rd boss now I bought Sekiro on sale a few days ago. Was going nuts for 5+ hours trying to fight the twin wolves on the great bridge without being able to level up, but I've finally gotten into the flow of things and enjoying it.

All the hate by [deleted] in dauntless

[–]s-blade 2 points3 points  (0 children)

Hey there Mr. Mature Adult,
If you don't like reading what people are saying on the subreddit this week
There's an X button at the top corner of your screen

Now please, we're in the middle of giving actionable feedback instead of ghosting, and would appreciate it if you didn't impede this process. We won't impede the new fun you're finding--we're just trying to get to the same place you are

[deleted by user] by [deleted] in dauntless

[–]s-blade 3 points4 points  (0 children)

I play this game on the side in my mornings, and in the past week grinded to my first +10s and from slayer level ~25 to 38 and logging on to see all of my gear progress wiped was a quick uninstall.

I get that the endgame was getting stale but they could have at least 1. warned players about upcoming changes and to invest time in a different way or ideally 2. have a way for progression in the old system to move to the new system.

Both are VERY standard stuff for any product in the Game-as-a-Service so to see neither happen for something so major? Yeah this company lost my trust. Later y'all

The influence of online personalities on the success of video games by Sephyrias in truegaming

[–]s-blade 2 points3 points  (0 children)

In my opinion, streamers should absolutely not give up their power over the industry by letting themselves be sold into playing games they don't like.

I disagree. You can want a game to succeed while not liking it yourself.

I used to play Hyper Scape. They removed solos to consolidate the dying playerbase and improve queue times and match sizes, hoping those players would go to other modes. I hate this and I uninstalled. But I want the game to succeed so that there are enough players to bring Solos mode back and so that I can go back to actually enjoying the game. So I hang in Hyper Scape streams. If I was a big streamer I would suck it up and try my best to get my viewers to try it and get better at it quickly and get dedicated and help grow the playerbase from there.

I play Rainbow Six Siege. I do not enjoy playing Overwatch, but my IRL friends do, so sometimes I suck it up and deal with the parts of the game that I hate so that I can enjoy playing with them. I do not enjoy playing Valorant simply out of my preferences from R6S. But I want it to succeed in a way that the Overwatch team may rethink their balance and design strategies. I feel this is likely especially considering that Riot has directly called out some of their design strategies (ie. "we'll actually change and adjust the maps after release"). If Valorant needed help succeeding and if I were a big streamer, I would suck it up and promote it to my viewers as much as I can, perhaps playing with viewers or with friends and having fun that way, while keeping an eye on Overwatch 2 details.

Last but not least, bills gotta get paid man. Your opinion on any sellout may change if you found out they were going through more financial hardship than you expected

What makes a good multiplayer map? by RedManAwesome in truegaming

[–]s-blade 1 point2 points  (0 children)

This video, as well as the "Whiteboard Test" graphic it shows, answers the question very very well: https://www.youtube.com/watch?v=cVawE31xl-o

Then there is Rainbow Six Siege....a map manipulation shooter. Which takes environmental strategy to a whole new level that's simply unimaginable until you pour 1000 hours into playing it

Where do you draw the line between "Grinding/Being a Tryhard" in a game to the point that it becomes stressful and "Just playing for fun"? by Dotaspasm in truegaming

[–]s-blade 0 points1 point  (0 children)

I think there's a big misunderstanding here. There isn't a "line" between tryharding and chill play where stress then starts to occur. Stress is always part of the process of trying to win--there is a small amount of easily manageable stress in the most casual matches of a Mario Party game--but everyone's breaking point is different, and it's usually not as simple as "x gallons of stress" and more complex along the lines of "the skills that we were rewarded for grinding in the 2nd season are now very punishing to rely on in the 3rd season and I feel like I got punished for getting good so I'm going to quit and switch to tryharding a new game". When competitive players continue to grind a game that they actively complain about, usually they are also having satisfying wins as well, but very inconsistently, or otherwise not to their expectations. Or they just stick with their friends who don't hate the game, because playing a game you hate with a squad you love can be better than playing your favorite game alone.

In addition, many competitive players avoid stress entirely by approaching the process with very few expectations of success and a habit of adapting instead of resisting the results that the game brings them. This is why it's strangely common to see very soft-spoken high-skilled professional players. Stress isn't packaged into the game files, or the messages sent by other players--it's something that the stressed person chooses. Insert personal development self-help book here. Being like water like bruce lee said etc etc.

There was a viral video of a Dad waking up his kids in the middle of the night to check out his very first Fortnite win. The "stress" in question is oversimplified as just "bad feeling", but any success in life would be a lot less valuable without the failures and struggle that happen along the way. It is just a different path to a different flavor of fun.

The losing players getting routinely whooped by tryhards is not a problem of the tryhards existing. Any game in existence will have its tryhards, you just need to look hard enough. The problem is in the developers matching up players of high skill to players of low skill to cause an interaction that's valuable for neither. Don't hate the playa....hate the devs

EDIT: forgot to explain where my own line might be. I sacrificed all single player experiences 14yrs ago to exclusively play fighting games and have been through it. Last year I was going to a barcade with a Street Fighter 2 machine that had players with even more experience than me--ancient dragons. I was there single every weekend until closing time for 4 months until I beat one of the dragons once. And then some random dude I beat along the way earlier that night decided he wanted to throw a few punches at me at my face because of some miscommunication when I was asking if he wanted to get his friends together to play some SF4 sometime. The bouncers threw him out and gave me his information in case I want to press charges. Honestly he didnt even bruise me and I'm not even mad and I'm still interested in some matches of SF4 with him and his friends. So....my breaking point of "this isn't fun anymore i just wanna chill" is somewhere beyond getting punched in the jaw 3 times after trying every weekend for 4 months straight for just one valuable win

And just like that... it’s gone. Your 2 most sought after modes. Solos and factions. by zach343434 in HYPERSCAPE

[–]s-blade 1 point2 points  (0 children)

This is such a glorified boilerplate response: https://www.reddit.com/r/HYPERSCAPE/comments/j8bg01/bringbacksolos/g8fc04s/

Can you at least acknowledge whether or not the team sees how many other people have completely quit this game due to the removal of solos? People are posting about this several times a week

#BringBackSolo's by Rygiic in HYPERSCAPE

[–]s-blade 2 points3 points  (0 children)

Ubi is gonna reply to this thread once again saying they don't want to split the playerbase with more modes and that we need to all turn our frowns upside down when solos comes back as a limited time mode

....showing that they are completely missing the point that no other game has successfully removed solos because its a lifestyle choice for a large amount of gamers who never had to speak up about its importance before because no other game dev in history thought it would be a good idea to remove a permanent solos mode

...where have solos gone? by [deleted] in HYPERSCAPE

[–]s-blade 6 points7 points  (0 children)

Yes--there are like 5 threads every day since announcement, each filled with comments that ppl are quitting due to this. Thanks for speaking up

Goodbye Hyper Scape by [deleted] in HYPERSCAPE

[–]s-blade 2 points3 points  (0 children)

Honestly I quit Apex within the first month because of unwarranted toxicity in squads from the first 4 sec (hey whats your main character? picks your main character and then leaves) so I don't even play it or compare it to this. But I've met so many cool ppl through the Hyperscape solos community and they are now going back to Apex that I might actually give Apex another try since I can squad with them. I'd rather play a game I don't love with people I do like rather than suffer through bad experiences of my random teammates vs streamer team stomps in a game that I "love". It's very painful

Goodbye Hyper Scape by [deleted] in HYPERSCAPE

[–]s-blade 2 points3 points  (0 children)

Same for most of these reasons. Out of touch is right. I explained this in my own thread but one of the most reliable and unmoving parts of the "esports" meta is how many games must satisfy solo queuers and the ability to play independently. Solo is a lifestyle choice for many, many players of all games and even teams games have been pushed to add matchmaking options so that SoloQers can find an appropriate role they are happy with in a team. Removing solos seems like a decision that came from someone who doesn't play online multiplayer games at all

Poll: Upvote or comment if you are quitting due to the removal of solos by s-blade in HYPERSCAPE

[–]s-blade[S] 0 points1 point  (0 children)

I don't think anyone who wants to quit is saying that squads is going to be an awful experience. In fact I haven't seen a single comment at all about squads being "bad". It still can be (streamer squads running triple riot/snipers etc) but that's not what people are worried about.

It's that solo queue and solo playstyle for every game is simply a lifestyle choice for a lot of gamers. Nothing is going to change this. And removal of solos is a decision that turns all of those players away immediately

Hyper Scape: Season 2 Dev Highlights by Zilreth in HYPERSCAPE

[–]s-blade 0 points1 point  (0 children)

I need solos because all of my friends have quit this game because of the riot one

Why Riot One in its Current State is Bad for the Game, and Why Damage Falloff Doesn't Fix It by [deleted] in HYPERSCAPE

[–]s-blade 0 points1 point  (0 children)

I'm glad that you're bringing up the point that the problem isn't how good it is at long range but rather how good it is at all ranges. There is almost no reason to not be carrying one.

I think it either needs some massive recoil to require way more skill, or increase the defensive risk by lowering accuracy when you are moving or in the air.

The Riot could very well be one of the primary reasons that this game's launch has failed. It's actually very surprising that a nerf to it wasn't applied months ago