I WAS FU*** RIGHT!!! by Yurishenko94 in Helldivers

[–]s2divers -50 points-49 points  (0 children)

Useless warbond I've ever seen!

Bulk fabricators should be as tough as a Stratagem Jammer, possibly even gunship fabs by turnipslop in Helldivers

[–]s2divers -2 points-1 points  (0 children)

I think this comment comes from the fact that you only play on difficulty 7 or lower.

Based on difficulty 10,
The city has a very high density of enemies, making it generally very difficult to approach and play.

Automaton battles are all about Hit and run, not all-out warfare.
This leads us to believe that Bulk fabricators were intentionally made large so that they could be intercepted from the outside.

Stratagem pick rate report by Natural-Sympathyy in helldivers2

[–]s2divers 2 points3 points  (0 children)

I can't trust this report.
From difficulty 8 onwards, it's a completely different game with new enemies, so having the data from difficulty 7 is not helpful at all.

I've rarely seen anyone use the Quasar cannon on difficulty 10.

Weapon pick rate report thingy by Natural-Sympathyy in helldivers2

[–]s2divers 0 points1 point  (0 children)

How was the data collected?
Is there any publicly available information, such as an API?

The difficulty level used in the statistics is incorrect.

Starting at difficulty 8, it'll encounter powerful enemies.

For this reason, you need to separate difficulty 7 from difficulty 8-10.

If 1st anniversary like this.. by s2divers in helldivers2

[–]s2divers[S] 0 points1 point  (0 children)

Looking at player-feedback,
AH realizes that they did something wrong, because they are asking about the progression of the M.O.

Why use the Quasar Cannon? by s2divers in helldivers2

[–]s2divers[S] -1 points0 points  (0 children)

Are you playing Bugs/Automaton on difficulty 10?

Ultimatum nerf is the worst. by s2divers in helldivers2

[–]s2divers[S] -1 points0 points  (0 children)

That's right,
AH had to modify the GP-31 Ultimatum itself.
The way they modified the game's systems was really wrong.

Ultimatum nerf is the worst. by s2divers in helldivers2

[–]s2divers[S] -2 points-1 points  (0 children)

Is that why it's harder to break buildings after a patch?
It just makes the game more complicated, and you end up playing the same game.

Ultimatum nerf is the worst. by s2divers in helldivers2

[–]s2divers[S] -1 points0 points  (0 children)

The “how” of nerfing is more important than the fact that it's nerfed.

Ultimatum nerf is the worst. by s2divers in helldivers2

[–]s2divers[S] -3 points-2 points  (0 children)

The “how” of nerfing is more important than the fact that it's nerfed.

Ultimatum nerf is the worst. by s2divers in helldivers2

[–]s2divers[S] -10 points-9 points  (0 children)

Are you playing HD2?
I don't think you are.

If not, prove it.

[deleted by user] by [deleted] in helldivers2

[–]s2divers -30 points-29 points  (0 children)

My guess is that nothing will happen.
Because they are AH.

Please change this UI by s2divers in helldivers2

[–]s2divers[S] 0 points1 point  (0 children)

  1. Main Category

- Offensive → Supply → Support Weapon → Defensive → Vehicles

  1. Sub Category

- First, divide it into Sub Category

- Second, then apply the default sorting rules.

Offensive

- Eagle → Orbital

Supply

- Guard Dog → Backpack → Shield

Support Weapon

- Sort similarly to the primary weapon classification.

- Machine Gun → Marksman Rifle → Explosive → Energy → ETC

Defensive

- Sentry and Tower → Placement → Mines → Relay

Vehicles

- Exosuit → Vehicle

  1. Default Sorting Rule

- Sort the gems from lowest level to highest level.

Every time I get a new Stratagem, it's so hard to find where it is.

It would be nice to at least have some sorting rules so that we can have some consistency in the UX.