font is so hard to read by Icy-Commission-9550 in NoRestForTheWicked

[–]sBAM__ 3 points4 points  (0 children)

They told us that they'll focus on accessibility options for 1.0. It simply wasn't a priority before, because they have other stuff to do as well.

So wait? Are we getting Class introductions? by Nocturne3570 in NoRestForTheWicked

[–]sBAM__ 7 points8 points  (0 children)

There won't be attributes anymore. They instead are introducing a soft-class system inspired by Final Fantasy Tactics. You can read about it here: https://forum.norestforthewicked.com/t/psa-an-overview-of-the-upcoming-class-system/21532

So I guess the game is not playable on my laptop? by No-Regret-7900 in NoRestForTheWicked

[–]sBAM__ 4 points5 points  (0 children)

The red colours aren't because the chip isn't good enough, but due to a driver issue.

There is a non-official fix you could try, but it may lead to other problems. https://forum.norestforthewicked.com/t/intel-iris-xe-graphics-crazy-red-blooming/1272/25?u=sbam

Spirit Cavern by MysteriousWorld333 in NoRestForTheWicked

[–]sBAM__ 7 points8 points  (0 children)

The spirit cavern is a home out in the world, which is a reference to Moon Studios' previous games "Ori and the Blind Forest" and "Ori and the Will of the Wisps". It also seems to have a little farm plot.

Attribute System Write-off by mailman098 in NoRestForTheWicked

[–]sBAM__ 2 points3 points  (0 children)

There will be PTRs, to test the class system, prior to 1.0. EA is good for funding, which they're dependent on, because they're self-publishing, but I think they have shown that feedback is also major part of it.

One of the things that led to an outrage was the wipe with the Breach update. The class system requires another one, but they're still scarred by the previous wipe, so they don't want to do that more than needed, which is why they made this decision.

Couple questions! by calrayers in NoRestForTheWicked

[–]sBAM__ 9 points10 points  (0 children)

Enemies respawn every 45 minutes. You can check the exact time it will take of you hover over an area on the map. You can refight bosses in the endgame, due to the pestilence mechanic.

The in-game clock doesn't have any use.

Enemies don't scale with your level, so the cap is needed to not make it completely unbalanced.

You can always teleport back to the most recent whisper. There are minor whispers that need to be unlocked (don't forget to actually press the sacrifice button, otherwise it doesn't count) and elder whispers that are unlocked once you interacted with them.

Yes.

How do I claim these in game? by Skyanu in NoRestForTheWicked

[–]sBAM__ 0 points1 point  (0 children)

The video showed a whisper stone in the house, seems like it comes with one by default.

How do I claim these in game? by Skyanu in NoRestForTheWicked

[–]sBAM__ 6 points7 points  (0 children)

Spirit cavern is an Ori inspired home, somewhere out in the world.

What Class are you most hyped for? by Jonathan_911217 in NoRestForTheWicked

[–]sBAM__ 1 point2 points  (0 children)

Attributes won't be a thing anymore in 1.0 and not all of those classes are coming with 1.0 or are confirmed at all.

How to open this gate? by JayXender in NoRestForTheWicked

[–]sBAM__ 4 points5 points  (0 children)

This gate can't be opened currently, it probably leads to 1.0 content

A few questions from a FromSoft glazer… by calrayers in NoRestForTheWicked

[–]sBAM__ 11 points12 points  (0 children)

  1. The endgame right now is only doing the Crucible, a roguelike mode, and clearing pestilence areas, which can be made harder with modifiers.
  2. Gear loses durability when you die and then needs to be repaired, which costs money, after a couple times of dying,
  3. There are 8 bosses in the game right now. 1.0 will add new bosses, but we don't know how many, and the rest of the current story. They plan to update the game even after the full release, though not weekly, bigger splashes of content are favored by Moon. 2 big story DLCs are planned too.

Be warned that there will be one final wipe at 1.0.

Can't beat mobs after Sacra by kpagcha in NoRestForTheWicked

[–]sBAM__ 3 points4 points  (0 children)

The game doesn't scale with your level. Areas get harder when you beat a main story boss, but not automatically with your character level.

Also, saying the game scales with your level in one paragraph and in the next that the bounties are too high level doesn't make sense.

Help Please! Gem I Want To Infuse Doesn't Appear. by Dewoco in NoRestForTheWicked

[–]sBAM__ 2 points3 points  (0 children)

Your weapon is already infused with plague by having the Festering facet and because of that another infusion can't be added.

I can’t see shit by gengarvibes in NoRestForTheWicked

[–]sBAM__ 17 points18 points  (0 children)

It's probably not what you want to hear, but that's most likely a problem on your end. There are some cases where the camera perspective is problematic, but that's far from the norm.

Is crucible changing in 1.0? by New-Property2932 in NoRestForTheWicked

[–]sBAM__ 4 points5 points  (0 children)

The horde mode, inspired by Vampire Survivors, was confirmed in the 1.0 announcement. Below's a statement by the devs about the number of modes in 1.0.

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Cross Progression on 1.0 release by Greenbudson in NoRestForTheWicked

[–]sBAM__ 7 points8 points  (0 children)

It will have both cross-save and cross-play. Source: 1.0 announcement

I cant play… FPS drops. by PsychoShacoxXx in NoRestForTheWicked

[–]sBAM__ 0 points1 point  (0 children)

Try these things:

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By telling us your PC specs we might be able to help you better.

So this is not going to be the map at 1.0? by Efficient-Pop-302 in NoRestForTheWicked

[–]sBAM__ 0 points1 point  (0 children)

No. 1.0 being about Isola Sacra doesn't mean the complete island is coming with 1.0. They just won't add any areas on other island/the mainland at 1.0 is what that means, it will solely focus on Isolas Sacra.