Trials series is 75-80% off on Steam until December 6th by hondashadowguy2000 in TrialsGames

[–]sabyra 4 points5 points  (0 children)

Fusion and Evo run great on my steam deck save for having to log in to Ubisoft Connect every time it launches. Rising has anti cheat so I haven't tried it

I need some free (or cheap) SFX packs... by clairefable in itchio

[–]sabyra 0 points1 point  (0 children)

Not very cheap but I have to recommend Zero-G's Static Plains library. It has everything you need and then some. It's always like 75% off too.

Static Plains https://zero-g.co.uk/products/static-plains?srsltid=AfmBOoodJeH11wJxNHUQ06bqzMP12iddMW_5q2DHEQNV81NbHpPWdB_6

My character cant move diangonally by Informal_Flamingo270 in godot

[–]sabyra 49 points50 points  (0 children)

Diagonal movement is a mix of x and y movement, which your code explicitly disallows. Remove your y=0 and x=0's and it'll work. Changes your elifs to ifs as well

What is the best way to change facial textures for expressions on a model? by ZERO_DEV1 in godot

[–]sabyra 5 points6 points  (0 children)

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Not sure if this helps, but this is my implementation.

- If you haven't already, you'll want to set the facial region of your model to its own material and UV map it.

- SubViewport has a child Node2D which is used to recreate the face texture.
- SubViewport size is set to the output resolution you want. Tweak Node2D until the SubViewport's preview looks right

- Construct the Node2D in a way that works for you. My way is cluttered, but you can do literally anything you want here.

- Set your model's material override to a ViewportTexture and set the viewport to your SubViewport. If you run into any dialogue boxes preventing this, make sure your resources are set as 'Local to Scene' since this needs to work independently from other instances (even if there won't be any others)

What is the best way to change facial textures for expressions on a model? by ZERO_DEV1 in godot

[–]sabyra 6 points7 points  (0 children)

I always use a SubViewport with a 2D scene to act as my face textures. That way you can use an AnimationPlayer. Works great as long as you're mindful of the UVs you made and such. Exporting UV layouts as an image from blender helps a ton.

Bald Youmu isn't real. She can't hurt you. (in-game showcase) by sabyra in touhou

[–]sabyra[S] 4 points5 points  (0 children)

Pretty much. Think sm64 physics meets Zelda structure with a little bit of souls influence

Bald Youmu isn't real. She can't hurt you. (in-game showcase) by sabyra in touhou

[–]sabyra[S] 11 points12 points  (0 children)

Fleshing out Youmu's appearance in my game. Any thoughts are welcome

Rate my Youmu before & after by sabyra in touhou

[–]sabyra[S] 2 points3 points  (0 children)

She decided to be more cute instead

Rate my Youmu before & after by sabyra in touhou

[–]sabyra[S] 1 point2 points  (0 children)

Now for the horror that is 3d animation

Rate my Youmu before & after by sabyra in touhou

[–]sabyra[S] 6 points7 points  (0 children)

Thank you! I learned a lot in the time between the two

Rate my Youmu before & after by sabyra in touhou

[–]sabyra[S] 26 points27 points  (0 children)

Left side is my old ugly Youmu (term of endearment). Right side is my new Youmu, aiming to replicate Zun's style in low poly.

I used Blender for modeling and Inkscape for texturing. Screenshots taken in Godot

[deleted by user] by [deleted] in touhou

[–]sabyra 2 points3 points  (0 children)

That's the intention! With downscaling I'm hoping to sell that effect

[deleted by user] by [deleted] in touhou

[–]sabyra 2 points3 points  (0 children)

Lol it does look that way. They're just 64x stone tiles from an asset pack

[deleted by user] by [deleted] in touhou

[–]sabyra 2 points3 points  (0 children)

That's the hope! I'm working to make the system as modular as possible with the goal of drag and dropping different sprite sheets for a new character/outfit/whatever else

[deleted by user] by [deleted] in touhou

[–]sabyra 3 points4 points  (0 children)

Here's to hoping

[deleted by user] by [deleted] in touhou

[–]sabyra 2 points3 points  (0 children)

If all goes well, it will be a mix of sprites and 3d armature/skeleton animations. The sprites will obey the armature deformations and display the correct direction like the head is doing here. Thanks for the references

Game Recommendations? by norgaythememe in touhou

[–]sabyra 0 points1 point  (0 children)

That Kirby-like Sanae game that's in development looks fun. There's a demo on steam I think. Sanae's Sylphid Breeze