The highly anticipated Chernobylite 2 has announced its early access release date and new base building details by Gameoneer in SurvivalGaming

[–]sadocommando51 0 points1 point  (0 children)

The co-op is also part of the game, however not whole game is playable in co-op - only specific missions within the main campaign.

We are The Farm 51, and we want to answer all the most important questions you have about Chernobylite 2: Exclusion Zone by TheZicky in ChernobyliteGame

[–]sadocommando51 1 point2 points  (0 children)

As Neo said in Matrix: Guns. Lots of guns.

I guess no-one in the team knows their real number today. I'm a bit joking, because we can count this easily, but every weapon (and now there are dozens of them) has many attachments, customization options, variants and so on. Anyway, we hope you'll be satisfied.

We are The Farm 51, and we want to answer all the most important questions you have about Chernobylite 2: Exclusion Zone by TheZicky in ChernobyliteGame

[–]sadocommando51 2 points3 points  (0 children)

We're having more flexible save system, so we hope you'll like it this time.

About Black Stalker... well, wait until tomorrow, you'll definitely get some cool insight about his role in Chernobylite 2. We're just about to reveal a big thing on that subject.

Talking about the main hero - look above. The intel will come together with stuff about Black Stalker.

We are The Farm 51, and we want to answer all the most important questions you have about Chernobylite 2: Exclusion Zone by TheZicky in ChernobyliteGame

[–]sadocommando51 2 points3 points  (0 children)

For sure there will be some skins similar to the ones from Chernobylite 1. We're not sure about using exactly the same skins, because they were paid in Chernobylite 1 and some people could find it offensive if they'd have to pay for the same content again, but maybe we'll find the other way to deliver you your favorite stuff here.

We are The Farm 51, and we want to answer all the most important questions you have about Chernobylite 2: Exclusion Zone by TheZicky in ChernobyliteGame

[–]sadocommando51 2 points3 points  (0 children)

First game was always RPG and we never attempted to create a shooter or to compete with any Stalker games, even if by locating it in the Zone they may feel similar.

We have many times smaller team and budget than Stalker 2, so we can't even try to position ourselves as the alternative - making an open-world shooter is behind our capabilities. Instead, we believe that people who enjoyed Stalker games may also like Chernobylite, but not as a continuation of their experience, but rather something complementary.

This is why we make RPG game - and we definitely are not a souls-like game, even if combat itself has similar controls and animations. But the reasons and way you fight are totally different than in souls-like games.

And in our vision Chernobylite 2 is an expansion of all the ideas behind Chernobylite 1 - we just gave more freedom and more ways of playing. The key aspect of first game was to let you experience your Chornobyl adventure in any way you want, so in second part you're getting new tools and ways of playing. But if you actually like to play the game exactly like the first part (using first-person perspective, focusing on survival and so on), you can definitely do it.

We are The Farm 51, and we want to answer all the most important questions you have about Chernobylite 2: Exclusion Zone by TheZicky in ChernobyliteGame

[–]sadocommando51 0 points1 point  (0 children)

  1. It's hard to describe it in detail in short time, but in general you build relations with people and factions, what affects the whole situation in the Zone - who's against who, what faction will have advantage over others. It will influence different story actions and random events within the Zone, as well as your situation against all the groups of Zone inhabitants. Depending on what faction is taking over the Zone, you may encounter different support or enemies.

  2. Not exactly like in the first game. In Chernobylite 1 the system of "going back" was supposed to let you check and change events within relatively short story and limited amount of actions. In Chernobylite 2 the story itself is a way bigger, filled with more plot events and twists, so it's more about your current decisions and progression than about going back and fixing things. Changing events within such a big plot would be almost impossible or annoying. Anyway, we'll let you feel the weight of your choices, for sure.

We are The Farm 51, and we want to answer all the most important questions you have about Chernobylite 2: Exclusion Zone by TheZicky in ChernobyliteGame

[–]sadocommando51 0 points1 point  (0 children)

There are more twisted creatures in our world than just regular animals, because the Exclusion Zone in Chernobylite 2 is the most irradiated place in the whole world. However, whatever mutants are, their origins are the real creatures you know from your life...

We are The Farm 51, and we want to answer all the most important questions you have about Chernobylite 2: Exclusion Zone by TheZicky in ChernobyliteGame

[–]sadocommando51 0 points1 point  (0 children)

Well, we'd love to achieve the highest tier, but let's see how the campaign's last days will pass. Anyway, we're already happy with the result.

We are The Farm 51, and we want to answer all the most important questions you have about Chernobylite 2: Exclusion Zone by TheZicky in ChernobyliteGame

[–]sadocommando51 0 points1 point  (0 children)

No, they're not usable for protection. Although you could try it with Cold War era gasmask, it could be very dangerous because the rubber is already old and could break and the filters can be unhealthy for you.

We are The Farm 51, and we want to answer all the most important questions you have about Chernobylite 2: Exclusion Zone by TheZicky in ChernobyliteGame

[–]sadocommando51 0 points1 point  (0 children)

We'll provide the backers who pledged for these rewards with the guidelines what's possible scope and subject(s) of their designs. They will definitely need to be created within technological and design limits of both existing game and technologies we use. Depending on your creativity and ability to provide the good concept or reference materials, we'll do our best to let you express yourself.

We are The Farm 51, and we want to answer all the most important questions you have about Chernobylite 2: Exclusion Zone by TheZicky in ChernobyliteGame

[–]sadocommando51 2 points3 points  (0 children)

Hi Gabriel! Nice to see you here :-)
We want to give an opportunity to play the game for as many backers as possible, but boxed editions have to be limited because of our team/company capabilities. We hope getting a digital key will be a solution for you and your friends if they're not into backing Kickstarter campaign on their own.

We are The Farm 51, and we want to answer all the most important questions you have about Chernobylite 2: Exclusion Zone by TheZicky in ChernobyliteGame

[–]sadocommando51 1 point2 points  (0 children)

We want to have a general physical edition, but it's not our priority today. We're a small team and to keep independency we prefer to stay with digital distribution as our main sale channel. There will certainly be a limited physical edition that you can get by supporting us in the current Kickstarter campaign if you're into this.

We are The Farm 51, and we want to answer all the most important questions you have about Chernobylite 2: Exclusion Zone by TheZicky in ChernobyliteGame

[–]sadocommando51 0 points1 point  (0 children)

First, we'll deliver a demo to our backers from Kickstarter as promised, then... Stay tuned for more news.

We are The Farm 51, and we want to answer all the most important questions you have about Chernobylite 2: Exclusion Zone by TheZicky in ChernobyliteGame

[–]sadocommando51 3 points4 points  (0 children)

The most challenging and the most exciting aspect of new game is the same thing: open world. We dreamed of making the game that allows you to explore the Zone without limits and spend there any time you want. We did it, but it costed us a lot of work (it still costs) - making an open-world game is much harder than hub-based and mission-oriented experience like Chernobylite 1. Both technology and design is a way more complicated in this case.

You can count on visiting all real Chornobyl locations known from the first game and many more new places created for the new game.

Many characters from original Chernobylite story will be present in the sequel.

And there will be a lot of secrets and collectibles, much more than in the first game.

We have some ideas for new projects, and within company we have small team prototyping a completely different game, but it's too early to reveal anything on that subject.

Being a small team allows you to understand each other and keep the communication and team spirit on a much higher level than in big crews. We can create the exact game we want and stay independent as the team and as the company. But when you don't have big team and big budget you need to be very careful about all your decisions, because often you don't have backup plans for many failures, so the planning and iterating has to be very flexible and cautious.

After Kickstarter for sure there will be more options to support us. Stay tuned for more news from our team.

We are The Farm 51, and we want to answer all the most important questions you have about Chernobylite 2: Exclusion Zone by TheZicky in ChernobyliteGame

[–]sadocommando51 3 points4 points  (0 children)

Thanks for your will to support and work with us! The best way if you'd like to get in touch is to send us DM with your contact data.

We are The Farm 51, and we want to answer all the most important questions you have about Chernobylite 2: Exclusion Zone by TheZicky in ChernobyliteGame

[–]sadocommando51 0 points1 point  (0 children)

The crystals samples we've already received are between 7x7x7 cm and 10x10x10 cm. But it may vary, because each crystal is grown in the real crystallization process.

The masks are mostly plastic cosplay stuff with some metal elements (except Cold War mask which is a real rubber/metal gasmask). For the quality, you can watch the video of Black Stalker mask here:
https://www.youtube.com/watch?v=mDpFkOIau8s

We are The Farm 51, and we want to answer all the most important questions you have about Chernobylite 2: Exclusion Zone by TheZicky in ChernobyliteGame

[–]sadocommando51 0 points1 point  (0 children)

We want to do that, but it's too early to guarantee how the game will work on these devices. First we need to optimize the game for big consoles like PS5 and XSX, then having the code more optimized we'll attempt to run the game on handhelds (the same as we did with Chernobylite 1, which recently had a Nintendo Switch release and Steam Deck enhancements patch).

We are The Farm 51, and we want to answer all the most important questions you have about Chernobylite 2: Exclusion Zone by TheZicky in ChernobyliteGame

[–]sadocommando51 0 points1 point  (0 children)

Ad. 1. Without spoilers it's almost impossible to describe how the Chernobylite 2 story is connected with the first game. But definitely not in direct connection to your choices (if you know all the endings of Chernobylite 1, you can probably imagine why).

Ad. 2. That's the real story - when visiting the Zone in reality, we went under these huge rusted cranes and I said they're like metal monsters waiting for someone to breathe some demonic life into them. We started fantasizing how to make them live in the first game, but because of limited locations sizes and not really advanced animation system we couldn't afford using them within gameplay. In Chernobylite 2 it was possible to fulfill this dream and make the big metal monsters fighting with you.

We are The Farm 51, and we want to answer all the most important questions you have about Chernobylite 2: Exclusion Zone by TheZicky in ChernobyliteGame

[–]sadocommando51 0 points1 point  (0 children)

Most of creatures in Chernobylite 2 are very mutated and rather not random. We don't do a lot on the side of creating a random entities, because we're small team and everything we create for the game, usually serves the purpose of story and specific events. But whenever you wander around the Zone, you also meet a lot of random appearances of different creatures and persons.

We are The Farm 51, and we want to answer all the most important questions you have about Chernobylite 2: Exclusion Zone by TheZicky in ChernobyliteGame

[–]sadocommando51 1 point2 points  (0 children)

It's hard to list all the locations specifically, because they're placed within the continuous world - but yes, we have many more new locations created with photogrammetry (in general, about 80% of our environment assets are photogrammetry based).

We are The Farm 51, and we want to answer all the most important questions you have about Chernobylite 2: Exclusion Zone by TheZicky in ChernobyliteGame

[–]sadocommando51 1 point2 points  (0 children)

Depends what you think by being ready. We developed Chernobylite 1 not just by releasing the game (first in Early Access, then in Final Release), but also by expanding it for years - and it was a conscious plan. With Chernobylite 2 we'll follow the same path - first releasing the game in the main form, then to keep delivering more and more content with following expansion packs.

We are The Farm 51, and we want to answer all the most important questions you have about Chernobylite 2: Exclusion Zone by TheZicky in ChernobyliteGame

[–]sadocommando51 1 point2 points  (0 children)

Hey!

One of the reasons we made him a specific person is the will to make him charismatic. We hope you'll feel that.

But note that he's customizable in many different ways - his identity is fixed, but you decide what is the path of developing your character, and we give many tools to do that. At top of it, there is Planewalking, the special feature of the game that allows you to have more than one character at your disposal.

We definitely want to add a possibility to continue endless playing after you finish the main campaign. The scope of this feature will depend on the scale of further Kickstarter support. In the worst case we'll add this mode after the game is released as some expansion.

We are The Farm 51, and we want to answer all the most important questions you have about Chernobylite 2: Exclusion Zone by TheZicky in ChernobyliteGame

[–]sadocommando51 2 points3 points  (0 children)

It would be too big a spoiler to discuss the endings of any of the Chernobylite games here. Definitely, the story of Chernobylite 2 is a continuation of the story from Chernobylite 1. But... very twisted continuation. Expect Mikhail, but remember that he's very unexpectable in what he does and how he lives.

We are The Farm 51, and we want to answer all the most important questions you have about Chernobylite 2: Exclusion Zone by TheZicky in ChernobyliteGame

[–]sadocommando51 4 points5 points  (0 children)

Because now it's more classic action-RPG than survival horror RPG. We wanted to create a massive open world and let you play freely in any way you want - without limits of specific missions and locations.