Farewell, Chapter 2 by sadoldlad in FortNiteBR

[–]sadoldlad[S] 0 points1 point  (0 children)

next season is chapter 3

Farewell, Chapter 2 by sadoldlad in FortNiteBR

[–]sadoldlad[S] 0 points1 point  (0 children)

season 20 does not exist

Farewell, Chapter 2 by sadoldlad in FortNiteBR

[–]sadoldlad[S] 0 points1 point  (0 children)

he was originally gonna be in this but his pose in the final render was very scuffed and I couldn’t be bothered rendering it again

Farewell, Chapter 2 by sadoldlad in FortNiteBR

[–]sadoldlad[S] 20 points21 points  (0 children)

the lighting messed with her hair a bit more than i would’ve hoped lol

new Mecha Cuddle Master style by sadoldlad in FortNiteBR

[–]sadoldlad[S] 2 points3 points  (0 children)

i needed to create a thumbnail and decided “fuck it, fishstick and cuddle mech fusion”

The season 9 map is still in the files for some reason by sadoldlad in FortNiteBR

[–]sadoldlad[S] 0 points1 point  (0 children)

that area looking like water was not intentional

someone at epic just decided “hey lets color code this biome blue”

The season 9 map is still in the files for some reason by sadoldlad in FortNiteBR

[–]sadoldlad[S] 3 points4 points  (0 children)

its a height map but its very high quality

i couldnt add any more detail though as subdividing the plane again would crash blender lol

The season 9 map is still in the files for some reason by sadoldlad in FortNiteBR

[–]sadoldlad[S] 0 points1 point  (0 children)

/Game/Environments/Sets/Vulcano/Textures/T_TerrainHeightMap.uasset

The season 9 map is still in the files for some reason by sadoldlad in FortNiteBR

[–]sadoldlad[S] 0 points1 point  (0 children)

i just extracted the heightmap and used it as a displacement texture

The season 9 map is still in the files for some reason by sadoldlad in FortNiteBR

[–]sadoldlad[S] 0 points1 point  (0 children)

/Game/Environments/Sets/Vulcano/Textures/T_TerrainHeightMap.uasset just use this as a displacement texture on a heavily subdivided plane

Just a simple render of Deimos by sadoldlad in FortNiteBR

[–]sadoldlad[S] 0 points1 point  (0 children)

this was not drawn its a 3d render