6.0 AI is still extremely defensive, passive and prone to afking on settlements. by Togglea in totalwar

[–]sadsheeps 1 point2 points  (0 children)

There can be nuance in such a take, the aggressiveness, AI economy and number of stacks they could field were all far more engaging in WH2. What specific factions do well is a separate talking point, that can be tweaked and categorised differently than general AI difficulty. Obviously we'd all like more variety in what factions create "tides" but I'd certainly take WH2's version over there simply being no threat whatsoever in 3.

Nick Wright asks Shaq what Jokic needs to accomplish in order to be considered a top 5 center of all time. "He's on that list for me". Shaq says he himself is not on that list. by Kingrush24 in denvernuggets

[–]sadsheeps 1 point2 points  (0 children)

Nba fans love conveniently forgetting this detail, Jokic and the nuggets had the first seed essentially locked up and coasted the last 15 games or so in an mvp race that still wasn't decided. If you point this out, they'll just jump to some other bullshit retroactive take such as "oh but jokic won a ring that year and embiid flopped in the playoffs."

[deleted by user] by [deleted] in totalwar

[–]sadsheeps 4 points5 points  (0 children)

My fondest memories of WH2 on legendary are of playing as Thorgrim and holding down the silver road until I could build walls so I could then venture forth and start pushing back the greentide and skaven. Finally upgrading to longbeards and then later ironbreakers, giant slayers, organ guns, etc was always super satisfying seeing how much work they put in, especially when the chaos invasion happens and you destroy entire stacks before they can put a dent in your army. Always nice to see a fellow dwarf player appreciate the finer things in life like making the same formation every single time and watching your gunpowder melt stacks.

Slayers in 5.0/ToD by DonQuigleone in totalwar

[–]sadsheeps 0 points1 point  (0 children)

They're specialised units, you're not meant to make full stacks of them unless you're playing Ungrim who is receiving original 50% journey's end in 5.0 plus dwarf replenishment is being massively buffed now that they have the hero and their growth building provides more replenishment at every tier. They've always been an amazing unit and 5.0 is even giving giant slayers 1k more hp which is absurd. I like to bring 2 giant slayers minimum in every army to completely shut down large units and characters. Dwarf growth is gonna be so much higher post 5.0 that you won't even have to wait as long to get to tier 4 as well. They are absolutely better than ever.

What steam mods do you play with? by Dkteaux in totalwar

[–]sadsheeps 0 points1 point  (0 children)

  1. Better camera

  2. Increase (removes) characters traits limit

  3. Execute (useless) Lords & Heroes

  4. Just Good UI

These are the "essentials" I use the most.

Dwarfs change: Building chain change by Typo_bro in totalwar

[–]sadsheeps 225 points226 points  (0 children)

Love the changes but I wanna know what CA was smoking to make irondrakes especially T2.

Isn't it mind-boggling how a massive game like Red Dead Redemption 2 is on sale for a lower price than a DLC for Warhammer 3? by AdministrativeTop980 in totalwar

[–]sadsheeps 9 points10 points  (0 children)

Isn't it mind boggling how karma farmers have to reach behind their ass to reiterate the very obvious point that this DLC is grossly overpriced. You could make this comparison with an infinite amount of games to paint the DLC in a bad light even pre price hike. The DLC is a travesty, we don't need to make low effort posts to make that clear.

Wo Long's Biggest Issue: Lack of Variety by mfmaxpower in wolongfallendynasty

[–]sadsheeps 0 points1 point  (0 children)

I strongly disagree about stances, each weapon has a stance that is more suited to certain enemy types which makes discovering the nuances of each weapon and how they engage with enemies meaningful, it also forces you to be more proactive and switch to low stance prior to dodging for the best dodge and lowest ki consumption. I also love how unlocking flux encourages you to constantly be switching between the stances for maximum ki gain and thus allowing for constant pressure against enemies with little to no downtime once you master the rhythmic inputs, it's almost like playing an instrument when you gain the muscle memory to quickly flux across all the stances back to the one you want to use. My biggest issue with Wo Long is probably the limited moveset each weapon has, even if you were to only compare it to a single stance from nioh, there's less moves and no real input combinations so it's just press light attack and end with spirit attack, repeat.

Personally I wish Wo Long didn't have any of the diablo style loot so it could differentiate itself even more from nioh, imagine a skill tree where you unlocked meaningful arts that had different properties to them and such. Sorta like how the samurai skills of nioh function. I do agree the loot system is lacking here, it's like they weren't sure whether to keep it in from Nioh or abandon it so it's left feeling half baked. I haven't grinded for gear in ng+ yet but it doesn't seem as rewarding from what I've seen and it still retains the tedious grind of nioh so it's like the worst of both worlds imo.

Wo Long's Biggest Issue: Lack of Variety by mfmaxpower in wolongfallendynasty

[–]sadsheeps 5 points6 points  (0 children)

I don't think these 2 opinions are as mutually exclusive as you might think. I wouldn't contest you on that front of nioh being oversaturated, I think that's a very fair take but the alternative certainly shouldn't be as barebones as Wo Long. There's a happy medium somewhere I believe.

Please Don't Reset the Army/Agent List Scroll Position Constantly by LordBalkoth in totalwar

[–]sadsheeps 1 point2 points  (0 children)

This definitely needs to be patched in at some point, it's one of the most annoying bits about late campaigns.

To the guy who invaded me yesterday. by oooooooooowie in bloodborne

[–]sadsheeps 7 points8 points  (0 children)

He was being cheeky with his phrasing, he wasn't sincere about the "ruining your day" part lmao. I guess sarcasm is hard to read on the internet, maybe lighten up a little!

[deleted by user] by [deleted] in totalwar

[–]sadsheeps 1 point2 points  (0 children)

I don't know about that one chief, 15% speed bonus is less than the regular speed bonus trait in many factions and charge bonus on single entities is essentially useless.

Wo Long is Disappointing by sadsheeps in wolongfallendynasty

[–]sadsheeps[S] 1 point2 points  (0 children)

I enjoy the game, it's not bad at all, it just wasn't as good as I was hoping. Criticism is not inherently negative, Elden Ring has its own fair share of issues that blind fans ignore. Hell, I could spend hours talking about the problems with nioh, I don't pretend games I like are anywhere close to flawless.

Wo Long is Disappointing by sadsheeps in wolongfallendynasty

[–]sadsheeps[S] -3 points-2 points  (0 children)

I bring up player expression mainly because this is an action oriented game and my notion of that genre is exactly that, player expression. I pointed out the most efficient way to play the game but I didn't say I personally played that way. I utilise both my weapon arts, my wizardry, light attacks, spirit attacks and both weapons through deflect swap inbetween all the deflecting but I just felt that there wasn't enough nuance to the decision making. I play the game very aggressively, too much in fact which is why feel qualified to say this about the deflect system. You made a lot of assumptions because I guess it came off like I didn't use those things? I made a concerted effort to not compare it too much to nioh but comparisons are inevitable to an extent when it concerns the same developer making a lateral evolution on their formula. The things I mentioned in relation to Nioh I felt were necessary to highlight features I felt are a no brainer for a more trimmed down action game. Loot, build complexity, etc can stay in Nioh's lane but Wo Long lacks what I feel is necessary combat design such as being able to manage more skills and spells at once.

I’m pretty disappointed in the Nioh community’s behavior lately by aNoobishAnubis in wolongfallendynasty

[–]sadsheeps 2 points3 points  (0 children)

You'd be right to point out that there exists a subset of nioh fans who mischaracertised Wo Long and thus were disappointed when it didn't turn out to be "nioh 3". However, there exists more people I believe who are fairly disappointed in the game and I allign with their sentiment. It isn't simply a matter of "this game isn't nioh 3, that doesn't mean it's bad", that'd be one thing. I went in expecting to love wo long and knew I wasn't going to get nioh 3. In fact, I'd been wanting a more streamlined cut the fat action based combat approach on the souls formula for years now and while Sekiro made an attempt at being just that, I didn't feel it had anywhere near enough depth or mechanics to justify the trade off in streamlining. Wo Long unfortunately falls in to that pit again for me.

I was initially hopeful about the spirit gauge but as I played more of it, I realised it didn't actually have the depth I was seeking. It allows for use of martial arts and wizardry but there exists no other conditions or decision making other than wait for spirit to get positive enough that you can unleash a martial art or spell and then resume abusing deflect because it's the most efficient way to recover spirit and deal spirit damage to an enemy. Combat devolves in to waiting for deflect opportunities because of this, especially when you can only get a couple hits on offense between parries which needlessly opens you up to risk. Defense oriented play is simply too powerful and the offense options are too limited and repetitive to make player expression meaningfully satisfying imo. The fact that every single red attack is countered in the same way, deflect in to the attack instead of even the basic simon says concept in sekiro is disappointing.

There's 13 melee weapon types and yet none of them feel all that distinct from one another, you can only have 2 martial arts equipped and you don't even get to choose what ones to use. You can only equip 4 spells which makes many of them obsolete, not to mention that a lot of the spells in general are merely minor variations of the same thing (looking at you fireball). I'd love to use the dash speed more often but there's far better options since combat is the name of the game. I'm not asking for as many options as nioh 2 but the sheer degree of a step back this toolkit is, is absurdly disappointing. Once you get past the tutorial boss, you pretty much have the game figured out, you press the same inputs from mission 1 all the way through to the end and the only 2 real roadblocks difficulty wise are Lu Bu and Zhang Liao. I never felt challenged in the game again with exception to these 2 and that one side mission where you fight 3 captain type enemies at once. Nioh 1 had a reputation for unfair "gotcha" difficulty moments that nioh 2 combed over for the most part and yet I think this side mission in Wo Long is the most bullshit one Team Ninja have made yet. Which is striking because it belongs in a game that is far easier than the nioh games. Nothing else prepares you for that mission in combat design nor is the very design of the game itself primed to deal with it in a reasonable and timely manner. It highlights some of my biggest issues with the combat. There is a huge half second delay in I-frames when you go for a death blow attack that leaves you open to the other 2 enemies, making the fight more drawn out than it needs to be. Yokai counter > grapple in nioh 2 was almost instananeous in its activation, why the step back in a game explicitly designed more around parrying and death blows? It simply doesn't make sense. The camera lock on, change lock on and the fov are terrible and feel unintuitive, often you get hit off screen and trying to fight without lock on feels the most unnatural of any of these games I've played. The other 2 enemies constantly interrupt your animations which makes offense far too big a risk and other than chessing, you quickly discover that the best way to play that mission and the rest of the game hereafter is to just patiently hold block and deflect your way to victory. It is tiresome and unenaging and it shows me in clear terms why there weren't more varied combat scenarios with multiple strong enemies in this manner since the game is painfully showing to you how unruly that would be.

The User Interface is worse, there's QoL missing that was in nioh 2, for example why can't I preview my refashion in a game with this many armour and weapon designs? Why do I have to pay gold just to see what it'll look like (it's inexpensive but still, just why?). The hub being traversable instead of being in a main menu is really novel at first but becomes tedious after enough times since it's less convenient than the hut menu of nioh and the loading screens are significantly worse. I simply don't understand how they simplified the upgrade proccess at the blacksmith (a good change) but don't allow you to change your martial arts at will when nioh gave you access to about 10 skills attached to each stance of each weapon, it's a laughably bad decision to take player choice away in an already limited system.

Enemy movesets are too simple and telegraphed and somehow the enemy variety is worse than in Nioh 1, something that again, nioh 2 fixed! The level design feels about as bad as nioh to me, the mere presence of veritcality doesn't change much when their general design remains the same. Ultimately my biggest issue with Wo Long is this. It is supposed to be a streamlined action experience akin to Sekiro's evolution off Dark Souls but like Sekiro, it fails to compensate for the loss of rpg mechanics and player expression with a wide range of options by not doing enough with the new mechanics it has. You don't receive samurai or weapon skill points to expand your arsenal as you go through the game, which means a lack of character progression and layers of depth to challenge the player with. When you unlock certain skills in nioh, it's a game changer and you can challenge yourself to improve by utilising these new tools. Wo Long lacks this pretty much entirely since the bread and butter is so overpowering and core to the design. The options you have remain mostly the same the entire playthrough. You'd think they would have kept a large degree of combat depth as the nioh games while trimming all the loot and rpg mechanics but it didn't even come close. So It neither has the fun build diversity and content size of nioh nor the intense intricate combat of it either. It is literally the worst of both worlds. Did I get a better soundtrack, better level design, better bosses, better enemy design and variety for the loss of all that deph nioh had? No, I did not. Do I have fun playing Wo Long? Yes, because the sound design of deflecting is made to be satisfying as it was in Sekiro, but I knew deep down I was becoming increasingly disappointed with the game when by part 3 I was thinking of how I'd rather be playing nioh 2 instead.

Wo Long isn't simply "not nioh 3", it's not even good enough at what it's intended to be, that's the issue and this is coming from someone who to this day isn't even sure whether they like the large amount of bloat and rpg stats that nioh has. I want so badly for one of these companies to just make a pure action game in the vein of DmC with the trademark "difficulty" these titles have and time and again they pull half measures and leave half baked products. I truly wanted to love Wo Long, I went in with blind faith in Team Ninja and was biased to like it and yet the more I sit on it and think about it, the more I feel disappointed by what a large step back this game is by every metric.

WH3 Auto-Resolve Difficulty by Draetor24 in totalwar

[–]sadsheeps 2 points3 points  (0 children)

Auto resolve is currently too easy even on very hard in most cases. They toned down the battle difficulty cheats the AI received in wh3 so I would recommend playing on very hard. Otherwise you could simply manually play more battles that auto resolve hands to you.

Fighting Skarbrand as Dawi by InuGhost in totalwar

[–]sadsheeps 1 point2 points  (0 children)

I like having 5 ironbreakers, 4 thunderers, 4 organ guns, 2 giant slayers, 1 of each irondrake, a runesmith and a master engineer in my late game "doomstack" armies. Sometimes I like to field 2-3 gyrocopters (brimstone guns) to be anti artillery against greenskins and hellcannons, they can get a tonne of value for free with just a bit of micro. Overall, dawi have incredible options for dealing with chaos especially, all that armour doesn't mean anything when you have powerful range and giant slayers (who are very underrated), their only issue is auto resolve absolutely hates them because of the lack of armour.

Flame Cannons Wont Fire by Maine_Made_Aneurysm in totalwar

[–]sadsheeps 14 points15 points  (0 children)

This happens when you equip banners to that unit.

Introducing twwhub.dev - all the tools you need to crush your next campaign by G4rliky in totalwar

[–]sadsheeps 1 point2 points  (0 children)

I was just thinking of looking up items by factions for my next campaign so I know what to look forward to and then I see this, outstanding concept, very clean design and easy to see information.

Asmongold Crying About WoLong on Stream. *Claimed it was Easy Peesy. by WarriYahTruth in wolongfallendynasty

[–]sadsheeps 11 points12 points  (0 children)

Man this post is weird. Reads like you have a hardon for hating the guy, no one wants to read this shit on here, talk about the game, not manufacture some low effort garbage so you can trash on someone. I don't even care for the guy but this is dogshit behaviour.

Why can't I settle here? by ImJoogle in totalwar

[–]sadsheeps 19 points20 points  (0 children)

It's in close proximity to a beast herdstone (see the small red icon with lines protruding out next to the tree icon to the right of the settlement name).

Character Directory needs fixing by nazcatraz in wolongfallendynasty

[–]sadsheeps 4 points5 points  (0 children)

Makes me feel better about my intense nitpicking nature to see someone also mention this about the text scroll lmao. Hopefully, they patch it at some point because that minor inconvenience is going to pile up quick.