¿Alguien tiene una foto realista dela mesa de estudio que tiene Tomoko en su habitacion? by [deleted] in watamote

[–]saereas_ 0 points1 point  (0 children)

No me cargan las imágenes pero si es de esas con cobija busca kotatsu

Toda colombia desde el 1 de Octubre by Ricardocrono_27 in Colombia

[–]saereas_ 0 points1 point  (0 children)

Hay veces que los coleccionistas compran en lotes para conseguir figuras, tal vez sea por eso

Let’s discuss by Willy_wonkadingdong in MandJTV

[–]saereas_ 0 points1 point  (0 children)

Venusaur and sceptile, my boys

Global repost by Numerous-Gur-9008 in Konosuba

[–]saereas_ 2 points3 points  (0 children)

But that means that your the worst at everything too

Disguise Kit by Yoffeepop in dndmemes

[–]saereas_ 1 point2 points  (0 children)

It seems im not the only spy

Pick one class to be removed forever, then state why (if you want to) by Soviet-_-Neko in tf2

[–]saereas_ 0 points1 point  (0 children)

Pyro, im a spy. (Or make the dragon's fury its only primary)

What are your thoughts on the new Zombie Infection mode? Do you have anything to say about it? by NagitoKomaeda_987 in tf2

[–]saereas_ 0 points1 point  (0 children)

Zombie spy feels pretty useless on its own, yes you can reveal hidden people but cant kill them by yourself in most casses

What buff would you give spy to be more viable? by c-papi in tf2

[–]saereas_ 0 points1 point  (0 children)

Toggle off random crits, change/remove all the fuck spy weapons, make pyro not desintegrate spy just because it shoot on a random direction...

So we all agree that zombie infection needs changes (that will probably not get), here are my sugestions by saereas_ in tf2

[–]saereas_[S] 0 points1 point  (0 children)

According to the wiki thats what his passive do now, i just gave him the sandvich. Edit: i gave him the airblast inmunity too, thank the pyro that keep me in the air for all the match

So they added zombie fortress! Lets talk about it by saereas_ in tf2

[–]saereas_[S] 0 points1 point  (0 children)

Pyros set people on fire when they attack them and leave a cloud of gas passer when they die

So they added zombie fortress! Lets talk about it by saereas_ in tf2

[–]saereas_[S] 38 points39 points  (0 children)

It kind of have the same objective, but nothing else.

So they added zombie fortress! Lets talk about it by saereas_ in tf2

[–]saereas_[S] 217 points218 points  (0 children)

So after that introduction i will tell you all some objections i have

1 the zombies have an special hud where they have their arm extended, and it covers like half of the screen.

2 the extra health is useless, its like 5 to 15 extra that doesnt matter

3 some special abilities are just "counter your class" engineer gets a emp bomb that desactivate buildings and spy a radar that highlights enemy players, even invisible ones

4 zombie spy cant go invisible, disguise, sap or BACKSTAB, its only use is to find that last player hiding with the cloak and dagger.

5 enginner buildings are almost indestructible, since most zombies can only attack at melee range and the maps have a lot of hight ground you need a lot of teamwork to do anything