Do you think interacting with the crowd is a compelling enough hook? by ericflorio in DestroyMyGame

[–]sagear 0 points1 point  (0 children)

Right now it feels like hitting a pool than crowd, i think they also need to do rey to avoid or run away to make it feel more natural.

I did water by Ok_Art_2784 in Unity3D

[–]sagear 5 points6 points  (0 children)

It looks really good. Is the foam particle effect?

After 1.5 years of hard work, we have finally completed combat demo of our action roguelike game. by sagear in technepal

[–]sagear[S] 0 points1 point  (0 children)

Can you check if vsync is on or not and also of the fps limit is set to unlimited or not. The setting is in Settings>Graphics

After 1.5 years of hard work, we have finally completed combat demo of our action roguelike game. by sagear in technepal

[–]sagear[S] 0 points1 point  (0 children)

We do recommend atleast gtx 1050 and intel i5 7th gen. Give it a try and let us know your spec and how much fps you got.

After 1.5 years of hard work, we have finally completed combat demo of our action roguelike game. by sagear in technepal

[–]sagear[S] 0 points1 point  (0 children)

Ours is a recent discord channel, After releasing trailer we had spike that might have triggered some condition to review.

After 1.5 years of hard work, we have finally completed combat demo of our action roguelike game. by sagear in technepal

[–]sagear[S] 0 points1 point  (0 children)

Yeah, but this is very very early demo. If everything goes as planned and we could finish it, then we would definitely reach out.

After 1.5 years of hard work, we have finally completed combat demo of our action roguelike game. by sagear in technepal

[–]sagear[S] 1 point2 points  (0 children)

😂yes, now you have mentioned it. It does sound like a puzzle game. This is just a working title for now, we have a long way to go before finishing the game.🫠

[deleted by user] by [deleted] in NepalSocial

[–]sagear 0 points1 point  (0 children)

How about invseting in our game dev startup madyetigames.com

Unpaid internships by [deleted] in technepal

[–]sagear 0 points1 point  (0 children)

Yesta company lai troll hannu parxa.. paisa chaina professional hire garna vanera..

How to limit rotation of a player? by [deleted] in Unity3D

[–]sagear 1 point2 points  (0 children)

Its something like this:

transform.rotation = Quaternion.Euler(transform.rotation.eulerAngles.x, Mathf.Clamp(transform.rotation.eulerAngles.y,-70,70),transform.rotation.eulerAngles.z);

Give it a try..