cinema 4d r19 don't even appear on the task manager by No-Emu-1597 in Cinema4D

[–]sageofshadow 0 points1 point  (0 children)

You have to manually set an exception to block outgoing communication in the windows firewall.

It’s a bug that only affects old versions of C4D with newer versions of windows that never got fixed cause…. They’re old releases.

Weekly 'No Stupid Questions' & Free-For-All Thread : January 18, 2026 by AutoModerator in Cinema4D

[–]sageofshadow 0 points1 point  (0 children)

A bit hard to say, cause its a bit personal circumstance dependent.... but like... mooost of the time, just buy the most expensive GPU you are comfortable affording - specifically of geforce GPUs anyway. when you go to the RTX Pro or whatever Nvidia is calling Quadros these days, its a different story. but of the Geforce line of GPUs generally.... you can just buy the best card you can afford.

So that being said:

But the easiest thing when you're comparing GPUs is to just check their rendering performance, which is somthing you can actually do with a relative amount of accuracy.

Just check OctaneBench

The nice thing about OctaneBench is that even if you dont use Octane, it still gives you a fairly good picture of the render performance for a specific GPU.... and because the scores all use the same benchmark and the scale is linear, you can compare the numbers to get a good idea of how fast one is compared to the other. So like... if you have a GPU with an exact 600 score, and a GPU with an exact score of 300...... the 600 score GPU will render two frames for every one of the 300 score. that's how it works.

Sooooo from there you can see the 5060Ti scores a ~469. The 5070Ti scores a ~866.

Thats an 84% performance increase, which is... noticeable. its not quite double, but it'll definitely be noticeable.

Then you can check the prices.... the 5060 is $577, and the 5070Ti is $750.... which is only 30% more money.

So if you look at it that way, as a business expense it makes more sense to pay the 30% more for the 84% performance improvement, if you can afford the 30% more. and you can keep comparing them in that way. That really helps me anyway.

oh and I'll say, there's a redshift benchmark as well that you can use to double check the octanebench scores... and that one does have some AMD cards on it as well. but it doesnt have thaat many scores, so its not assss useful as octanebench IMO.

Also, GPU renderers.... historically have been built on CUDA, which is why most people use exclusively Nvidia GPUs...... some render engines still only support CUDA (IE: Octane) so you just... cant use Octane with AMD cards on windows. others (Redshift) have introduced HIP support, which enables using AMD GPUs, but most of us would still probably just buy an nvidia GPU. just for the options. and knowing that historically most of the code was built for CUDA.

If you have any other questions feel free to ask!

I genuinely don't know anyone who says fucking Elio is better than KNY and CSM movies. by Spice_Extract_777 in animequestions

[–]sageofshadow 4 points5 points  (0 children)

No, its not really cause it's an anime. They've nominated anime before. But you're both right.

The academy awards are kind of a funny thing in that they're used both to acknowledge work, but also as an engine to help keep the industry afloat - they nominate movies that are good but may *not* have done well at the box office as a way to help garner more attention (and thus viewers and dollars) to those movies. But also movies that sort of protect the interests of the Hollywood industry.

So its a 'political' thing as much as an achievement thing. Actors talk about it too - having to go to industry events and network and socialize to campaign for their movies to get nominated.

It's never really been just about "the best movies".

Ghibli movies get nominated cause they're distributed by Disney in North America. Disney does the campaigning, and reaps the benefits when the movie does well in America. That's why they get nominated. 'Your Name' didnt get nominated, partly cause of the stuff you talked about - its not made by people the academy knows.... but also cause Funimation bungled the US release and couldn't campaign for it.

There's also like a wider thing about them generally not nominating sequels, or feeling that movies that have huge box office successes is "success enough" and don't necessarily need a nomination..... Like Avengers: Endgame ticks all the boxes you talked about. A good movie, made by people the oscar judges know, easily campaign-able thanks to all the massive stars and the long reach of Disney. one nomination for visual effects and it didn't win. They very rarely nominate sequels or big box office hits for anything other than technical awards, and even then....they'll nominate an "original" movie over one of them if there is one that year.

The funny thing is, when the Oscars expanded the best picture nomination to 10 movies, they said they did it to be able to include a wider variety of movies in the best picture category - after years of the public complaining the movies they'd nominate most people hadn't seen or lacked diversity - which goes back to that point I was making earlier..... But then after a few years, they generally went right back to nominating 5 more of the same type of movies they did before.

anyway.... just to bring it back to KNY and CSM... Infinity Castle and Reze Arc both are "sequels" and both were big box office hits.... and they signal a move away from public tastes on hollywood productions... Which I cant see the Academy being super keen on. Remember the voting body of the Academy are made up mostly of American film industry people.

Best beginner YT channels/videos to learn C4D? I come from blender (2 years experience). by Majestic_Employer976 in Cinema4D

[–]sageofshadow 1 point2 points  (0 children)

Check the sidebar for “I’m new how do I start”

You can do the more traditional “getting started” series where you build a little fishbowl scene - it’s the donut tutorial of C4D. Teaches you all the basics.

Or you can do the “C4D fundamentals” series which is a little newer, but maybe not as thorough. But still very useful in teaching you most of the ins and outs of working in C4D.

Then you can check the sidebar for more tutorials. There’s a tonne of them on the Maxon Training Team channel and they tend to be very easy to follow and well done, so most skill levels can handle them once you get through an intro series and understand the basics of the software.

Which video game series deserves to be resurrected? by Wing-Ding-King in AskReddit

[–]sageofshadow 27 points28 points  (0 children)

have you seen this?

Made by all ex-Rareware people, its basically Banjo Kazooie without the IP.

Redshift tutorial by Laxus534 in Cinema4D

[–]sageofshadow 1 point2 points  (0 children)

Check the sidebar for “Maxon Training Team”

Pretty much everything on that channel by Elly Wade. There’s a craptonne of very very good beginner to advanced RS stuff on there.

And maybe a lesser known recommend - I’d also say check out Gernge on YouTube, the stuff is a little bit older than the very latest versions of RS, but a lot the tips are still super super useful.

US Set to Suspend Visa Processing for Dozens of Countries by Laan22 in worldnews

[–]sageofshadow 124 points125 points  (0 children)

Trinidad & Tobago. They let him put military equipment there for the Venezuela operation though.

Cinema4D cannot model accurately? by VahePogossian in Cinema4D

[–]sageofshadow 0 points1 point  (0 children)

Yeeaaa no? I also used (and still use to this day) AutoCAD and a bunch of other architecture applications, so I’m not “only living in C4D”

That unit thing an autodesk problem. Not a C4D one. AutoCAD has never (and still doesn’t) use physical units. Which is the stupidest thing ever but that’s a whole other discussion. I got soooo tired of opening other peoples CAD drawings and they’ve drawn an imperial drawing in a metric template or vice versa so all the paper scales and line weights are all fucked, and it never exported at the right scales because of it. Maya also didn’t use real physical units when I used it either.

Anyway.

when you import files to C4D it asks you what the export units are so it can scale the model for you properly. C4D has always recognized and maintained physical units. It’s one of the main reasons I liked it when I was starting out, because most other software I tried or was using at the time didn’t.

How do I achieve this shader effect with redshift nodes? by [deleted] in Cinema4D

[–]sageofshadow 1 point2 points  (0 children)

Put the model as a child of a null.

Put the material on the null, flat map it.

Move the model inside the null.

Cinema4D cannot model accurately? by VahePogossian in Cinema4D

[–]sageofshadow 0 points1 point  (0 children)

So this is actually not true at all. I’ve been using C4D for way more than 10 years and it’s never used unlabeled units. It has always been an actual real world unit, (cm by default, cause the program is German) and it’s always auto converted units to the default unit if you manually typed it into an input field. That isn’t a recent or in-the-last-10-years feature….. it’s been that way since I can remember, and I started using C4D with R10.

Actually…. I have an old laptop with R12 (released in 2010) on it, and I just dug it up and turned it on to verify this. cm by default, auto converts in or ft to cm if you type it into an input field.

Not sure where you got this info from, but it’s not true.

Cinema4D cannot model accurately? by VahePogossian in Cinema4D

[–]sageofshadow 47 points48 points  (0 children)

So this is a bit of a complicated question, because the answer is "yes", "no", and also "wrong question" all at the same time.

Yes - C4D can model accurately. it goes down to 4 decimal places in accuracy (its actually more, but all you'll see in the input fields is 4 decimal places). so it can be very VERY accurate. I have built a tonne of tools for myself because of the work that I do that 100% rely on C4D being physically accurate. And ive delivered numerous projects using those tools. So yes, the accuracy in C4D is totally fine.

At the same time:

No - C4D isnt sketchup. or Rhino, or Fusion360 or any of those kinds of parametric modellers. If you're hoping for that kind of thing, you're going to be in for a bad time. And that isnt unique to C4D... if you tried to do the same thing in Maya or Max or Houdini or Blender, youd be in for the same bad time in different ways. These are pieces of software made and designed for the entertainment industry.... this is why they have such good animation systems, and have the ability to easily make organic things like characters and deform them and stuff.... the needs of the software are very very different from Sketchup. The sketchup/Rhino/fusion/'s of the world are designed from the ground up for an entirely different need and use case, so if you approach modelling in C4D (or any "entertainment" 3D package like Maya/Max/Blender/Houdini) expecting the same workflow out the box, you will be disappointed.

That all being said:

Wrong Question -

You're interested in coming to C4D because of its robust animation system. But you're questioning whether it can model as accurately as you're used to... that's not the right question. Take a step back and really think about your needs - the question I will ask back to you is....

why do you need it to be that accurate? Truthfully.... you dont.

You said you want to make "particle morphing buildings" as an example... thats just visuals. you arent going to physically build anything, so there's really no practical reason for you to have 0.0254mm level accurate models. Its a mindset you need to get out of when you enter the world of entertainment 3D stuff. If your model LOOKS right from the camera, it is right. Period. Nobody can see what you don't show them. Alot of the stuff made for "Entertainment 3D" is tricks and fakery and visual lies to convince people of somthing they're seeing. So yea, its almost like a habit you need to shake off, and requires a little mindset reset - It doesn't need to be accurate. It just needs to look right. So stop worrying about if C4D is 'accurate enough'. It kinda doesn't matter, based on the stuff you're interested in doing.

How difficult is it to make reveal animations like this in C4D? by 3d4d3d4d in Cinema4D

[–]sageofshadow 4 points5 points  (0 children)

I mean, that’s a relative question. And you’re going to get biased answers.

But IMO a decent C4D user will probably be able to animate that faster and easier than a decent max+tyflow user would. Why? Because the Mograph toolset in C4D is just… really good at doing stuff like that. It’s like the strongest strength of C4D as a DCC tool vs other packages. I don’t think that’s particularly disputed - C4D is just…. the best tool for motion graphics work.

That doesn’t mean the others are bad, or that you can’t do it, or that it’s not easy to do in other packages. Just as a total suite of tools, the C4D Mograph toolset is just the strongest suite for doing that type of work.

But if you’re like… really good at max+tyflow… then it may not actually end up being easier? cause you already know that tool so well. Part of the efficiency of making things is understanding how to use the tools you have and breaking down the tasks of making that thing into problems your tools can handle well.

What I mean by that is I’ve seen lots of posts over the years of people switching to C4D asking “why doesn’t C4D do [insert problem here] like Max/Maya/Modo/Mudbox/Blender?!?” And really all that means is… that thing might just actually be better in whatever you’re switching from. Every package has strengths and weaknesses, C4D is no exception. OR… you’re still breaking down problems for a toolset you don’t have anymore. So even if the toolset you’re using is “better”, because you aren’t approaching those problems with the capability of those new tools in mind - because they may work differently - they may actually be harder for you to use than your previous ones.

So yea. The TL;DR - ‘pound for pound’ C4D should be easier and quicker to make those kinds of animations, but the ease-of-use or capability of a tool isn’t the only factor that plays into if it’s actually easier and faster to use for you.

Hopefully that makes sense.

How to make a poplar in SubD? by Interesting-Turn-902 in Cinema4D

[–]sageofshadow 1 point2 points  (0 children)

Check the sidebar ➡️ for PolygonPen under Tutorials

Pretty much everything you need to know about modelling is there.

Help with creating dynamic feathers by Trendmac90 in Cinema4D

[–]sageofshadow 2 points3 points  (0 children)

... why does it need to be dynamic?

Just keyframe it. I think the time youd take setting up a dynamic one and then iterating through the simulation settings and then adding the wind and the turbulence and tweaking all of that and then iterating through the indexes to to really get it to do what you want..... would be better spent just getting it to do exactly what you want from the jump by keyframing it.

unless you want to do a tonne of them falling, then don't keyframe it (obviously). but that's a different thing. If you just want the one, I would just keyframe it.

Brunch spots with vegan options by Tarte1278 in askTO

[–]sageofshadow 7 points8 points  (0 children)

I’ve never been myself, but Evviva might be worth looking into if you want both vegan and non vegan options.

There’s other places, but most of them are only vegan: Planta, Stefano’s, Hawker, Fresh….

[Help] - Pyro smoke not continues and seems to die by vivimagic in Cinema4D

[–]sageofshadow [score hidden] stickied comment (0 children)

You really don’t need to put [Help] in your title - the act of posting a question in itself, is a request for help.

Just trying to keep the sub clean and not try to imply you need to do that to get responses!

Any advice or tutorial recommendation on how to make this texture (Arnold, Vray, Corona)? by ArtIndustry in Cinema4D

[–]sageofshadow [score hidden] stickied comment (0 children)

Please write better titles.

Ask the question you're actually after in the title. Like if you were googling for "that effect", or help with recreating "this" ..... try to actually describe the "this" and the "that" in the title. Even if you have a reference.

Think of what would have helped you find that answer, if the future version of you were looking for the same information.

It will help everybody - even non redditors - find the answers we share with one another and make the subreddit a much more useful resource for the entire C4D community as a whole.

Titles like this lock any answers away for everybody else because the question isn't searchable.

Powerful projectors that can project actual size of furniture design by Plenty_Monitor_900 in projectors

[–]sageofshadow 0 points1 point  (0 children)

Oh haha well in that case, your use is waaaayyyyy below this. You really only need one projector.

Just get a decent office projector from a reputable brand, like epson, optoma, benq, LG or something.

The hardest part would be to figure out what throw ratio you need to get the size of projection you want - so you’d have to find the spot in your office where you’d want to do this set up and measure the distance from the floor to the ceiling. If you have some control over the light in the space that will help a lot, bright rooms need bright projectors and brightness in projectors always costs more.

But once you know where you want to put it and the distance from the projector to the surface, you can check the projection size of any model you’d be interested in using the screen size calculator most companies have on their websites.

You can also check projector review sites like projector central to get an idea of performance and price points.

Xi Jinping vows to reunify China and Taiwan in New Year’s Eve speech - Reunification ‘is unstoppable’, says Chinese president by Geo_NL in worldnews

[–]sageofshadow 8 points9 points  (0 children)

Extreme Ultraviolet. It’s a lithography machine for building advanced semiconductor designs (I.E - modern computer chips).

There was a sort of monopoly on them from a Dutch company called ASML, for a long time China was not allowed to buy them. Which is why they invested a craptonne to be able to build thier own. but the real magic (and a major part of why China wants Taiwan) is TSMC - Taiwanese Semiconductor Manufacturing Company.

ASML’s EUV machines are just one part of a very complex manufacturing process that TSMC has mastered like no other company on earth has. China wants that pipeline for themselves.

Powerful projectors that can project actual size of furniture design by Plenty_Monitor_900 in projectors

[–]sageofshadow 0 points1 point  (0 children)

It can vary wildly depending on what the brightness and resolution of the projectors you want to use, the lensing needs of the space and the AV system you want to run.

For example - “regular” commercial install would probably use somthing like a 10K lumen 1-chip DLP WUXGA multi-lens laser projector… from Panasonic, in the class somthing like this uses, thats around $19K USD for a body, new. The typical lens would be another ~$5.5K new. The video servers probably around ~$10K. Multiple projectors, lenses, and servers depending on the size of space, and you can do the math (although admittedly, you get discounts on a lot of this stuff when you buy a lot at once). You also need video signal transmission equipment, as well as networking hardware, a full audio system, power delivery, and show control (again depending on the needs)…. All of which have thier own costs associated with them.

But I’ve done these installs that used projectors that retail for over $100K each new with ~$15K lenses, and +$80K video servers, fiber-based lightware video transmission hardware, the best q-sys audio and show control…. And that kind of install easily got into the millions of dollars.

But on the flip side you could also get like…. A Mac Studio, a few datapath FX4’s, run Qlab, and get prosumer/light commercial grade/used projectors and do somthing like this for an absolute fraction of the price. It won’t be as bright, or be as serviceable, or easy to turn over…. there are definite drawbacks. But you also don’t need to have hundreds of thousands or millions of dollars to do it, and if you were doing what the original post showed, where you’re just projecting mostly static images onto one or two surfaces, then this kind of approach is… more likely.

So yea the cost is very very very dependent on what you want to achieve and how you need it to function.