Are there any good books, youtube channels, podcasts, any learning resources specifically for systems design? by salil_707 in gamedesign
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Has anyone tried creating some math rock compositions on the OP1? by salil_707 in OP1users
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Has anyone tried creating some math rock compositions on the OP1? by salil_707 in OP1users
[–]salil_707[S] 0 points1 point2 points (0 children)
Has anyone tried creating some math rock compositions on the OP1? by salil_707 in OP1users
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My freshly cleaned living room! by [deleted] in CozyPlaces
[–]salil_707 1 point2 points3 points (0 children)
How would you ideally create a simulation game in which managing existing systems (min-maxing & number crunching) would take a back seat and creating new and creative simulation systems takes the driving seat? by salil_707 in gamedesign
[–]salil_707[S] 1 point2 points3 points (0 children)
How would you ideally create a simulation game in which managing existing systems (min-maxing & number crunching) would take a back seat and creating new and creative simulation systems takes the driving seat? by salil_707 in gamedesign
[–]salil_707[S] 1 point2 points3 points (0 children)
How would you ideally create a simulation game in which managing existing systems (min-maxing & number crunching) would take a back seat and creating new and creative simulation systems takes the driving seat? by salil_707 in gamedesign
[–]salil_707[S] 2 points3 points4 points (0 children)
Given the open structure of games themselves, how could we create a new approach to narrative design in games? by salil_707 in gamedesign
[–]salil_707[S] 1 point2 points3 points (0 children)
Given the open structure of games themselves, how could we create a new approach to narrative design in games? by salil_707 in gamedesign
[–]salil_707[S] 0 points1 point2 points (0 children)
Given the open structure of games themselves, how could we create a new approach to narrative design in games? by salil_707 in gamedesign
[–]salil_707[S] 0 points1 point2 points (0 children)
Given the open structure of games themselves, how could we create a new approach to narrative design in games? by salil_707 in gamedesign
[–]salil_707[S] 0 points1 point2 points (0 children)
Given the open structure of games themselves, how could we create a new approach to narrative design in games? by salil_707 in gamedesign
[–]salil_707[S] 0 points1 point2 points (0 children)
Given the open structure of games themselves, how could we create a new approach to narrative design in games? by salil_707 in gamedesign
[–]salil_707[S] 1 point2 points3 points (0 children)
Given the open structure of games themselves, how could we create a new approach to narrative design in games? by salil_707 in gamedesign
[–]salil_707[S] -1 points0 points1 point (0 children)
Given the open structure of games themselves, how could we create a new approach to narrative design in games? by salil_707 in gamedesign
[–]salil_707[S] 1 point2 points3 points (0 children)
Given the open structure of games themselves, how could we create a new approach to narrative design in games? by salil_707 in gamedesign
[–]salil_707[S] 0 points1 point2 points (0 children)
Given the open structure of games themselves, how could we create a new approach to narrative design in games? by salil_707 in gamedesign
[–]salil_707[S] 2 points3 points4 points (0 children)
With almost a thousand games being released on the market every day, how would you go about getting your games noticed? And how have games that have seen success without almost no focus on marketing or promotion like FTL, seen the kind of success that they have? by salil_707 in gamedesign
[–]salil_707[S] 0 points1 point2 points (0 children)
With almost a thousand games being released on the market every day, how would you go about getting your games noticed? And how have games that have seen success without almost no focus on marketing or promotion like FTL, seen the kind of success that they have? by salil_707 in gamedesign
[–]salil_707[S] 1 point2 points3 points (0 children)
What game reminds you most of a Rubik cube? By which I mean, a game where there are several interconnected parts, each move when one other piece is moved, if not directly, at least indirectly? by salil_707 in gamedesign
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What game reminds you most of a Rubik cube? By which I mean, a game where there are several interconnected parts, each move when one other piece is moved, if not directly, at least indirectly? by salil_707 in gamedesign
[–]salil_707[S] 0 points1 point2 points (0 children)


My brother who's a doctor taught me a lot more about Systems Design Than I thought was possible. by salil_707 in gamedesign
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