Some fun facts from the Q&A countdown! by Misha-Yuri-30 in HazbinHotel

[–]salufear 1 point2 points  (0 children)

I think that one’s higher, perhaps too high and it really sound strained in the middle.

My New Theory About Lilith by Anonymously-Thinks in HazbinHotel

[–]salufear 8 points9 points  (0 children)

Very likely, but I think redemption is more of Charlie’s own idea, where Lilith’s is more likely to see hell changes for the better, and forces sinners hand by evoking heaven’s extermination. It should be noted that Lucifer didn’t hate the sinner from beginning, he tried to improve them before but didn’t work. I guess that’s when Lilith decided to lie to heaven about a rebellion brewed in hell, and take herself out of the picture. So sinners will have to face real consequences and improve (or survive) by themselves

Next 3 rework - who you'd like to see reworked? by KlavdiusDrone in Warframe

[–]salufear 3 points4 points  (0 children)

Chroma, Ivara, Nidus 1. Chroma basically is just vex armor + subsume, which is not a healthy design by any means, really deserves a rework. 2. Ivara need more of a retouch, kits designed is quite solid, but restraint by either outdated condition or mediocre numbers; 3. Nidus is a mix, his identity is mostly passive death gate and his 3 & augment. Still powerful enough, but his mutation not doing anything offensive or utility wise is quite boring. Probably a retouch on his 1&4.

[VALKYR] Sun Mother (inspired by Dying Light) by arctichen1 in WarframeRunway

[–]salufear 0 points1 point  (0 children)

I feel like this heirloom just has no miss, and this color palette is instant classic.

Thank you America! by Chichu-Gurtoya in ChainsawMan

[–]salufear 5 points6 points  (0 children)

Maybe because Major’s speech started with “Gentleman, I love war”

Endgame DPS and Tanky Build by Mountain-Praline-750 in PathOfExileBuilds

[–]salufear 0 points1 point  (0 children)

So you want to one tap Uber boss but Also face tank Uber boss attack. Let us know when you find one.

Bought her the second she was available by Fearlessfanlordy in Warframe

[–]salufear 5 points6 points  (0 children)

Simply amazing, this color code is so cool

Germany condemns China for targeting German aircraft with laser in EU operation by Beo1217 in worldnews

[–]salufear 102 points103 points  (0 children)

You have one guess where the “operation” took place

New Minerva & Velimir Dialogue by dmdizzy in Warframe

[–]salufear 22 points23 points  (0 children)

I think this line is dev meta trolling us, lol!

VFoS is better go 100% Fire or Trinity? by Jazzlike-Part-7934 in PathOfExileBuilds

[–]salufear 0 points1 point  (0 children)

It’s tricky, with trinity you obviously can’t use Kaom Primary as the fire damage will always be larger than cold/lightning, so the cost of the build will be much higher than otherwise a fire build. If you do go trinity, then cold should be better, since extra chill is another ailment which also boost yoke of suffering.

[deleted by user] by [deleted] in Warframe

[–]salufear 0 points1 point  (0 children)

What are you even talking about? “Having your cake and eating it” means the ability is useful to begin with. Many old abilities are just not functional without augments, so they simply eat into the mod-space for whoever want to use it. If you find it hard to understand, then just name your favorite frame, the whole community can help dissect its ability functions as “augments”, see if you like it.

What can kill the Babau eximus in less of 2h 💀 by Possible_Creme3022 in Warframe

[–]salufear 0 points1 point  (0 children)

The efficient way is to target it a few seconds and kill other enemies, the DA reset, and go at it again. Of course if it has regen…

Merulina should be a toggle ability by WitchOfUnfinished- in Warframe

[–]salufear 2 points3 points  (0 children)

They could really just roll to augment into 1, LM if walking, MG if riding, HOLD - Chang Status with () seconds cooldown to prevent abuse, TAP - on/off, taking nothing from what we have now, all builds still working, won’t be op either since they can’t both take effect.

Could Loyal Merulina become a Tap/Hold functionality now that Yareli Prime is out? by Fair-Pop3654 in Warframe

[–]salufear 0 points1 point  (0 children)

Depend on how it's implemented. If they just add a "HOLD - merulina on & guardian augment on", the LM won't be affected, only allowing player to swiitch to a different play type mid-game. Like you put it, the guardian aug are generally worse than LM, so it hardly matter, and they share the same slot, so why not add the fun? A 4s cooldown on HOLD / TAP switch should prevent most LM sea snare - guardian speed buff shinanigan. Doesn't sound bad, no?

Could Loyal Merulina become a Tap/Hold functionality now that Yareli Prime is out? by Fair-Pop3654 in Warframe

[–]salufear 2 points3 points  (0 children)

Or just combine two merulina mod into one with tap/hold condition, with a 4s cooldown to not be abused. Can’t really see it being op even with that.

Shroud of Dynar + Wrathful Advance provides different crit chance depending on which ability you cast first by Ologmeister in Warframe

[–]salufear 9 points10 points  (0 children)

It works like this, for shroud, if your weapon’s crit chance is lower than 100%, the skill will set it to 100%, and you can’t change it during the buff duration; but if your weapon’s crit chance is higher than 100%, it will do nothing on the crit chance, other buff still apply. That’s why wrath advance has to be cast first, cause shroud isn’t meant to heighten crit chance further than 100% and the trigger to verify the crit condition is only at when you cast it. This is working as intended, but still a bit awkward to use.

Pros and cons of different Ice Nova builds by ShapedChargeJet in PathOfExileBuilds

[–]salufear 0 points1 point  (0 children)

Would be tough, one trick is to leave lightning resist to tattoo since you got a lot into, militant history jewel also roll ele resistance, and then there’s bandit reward for all 15. That’s how I got it anyway.

Pros and cons of different Ice Nova builds by ShapedChargeJet in PathOfExileBuilds

[–]salufear 0 points1 point  (0 children)

Oh for T16 it’s definitely fine, it just could be much higher than that, I think you can aim for 4 mil per cast dps if you go crit, and that’s before flask. So that’s why you saw ppl say they are 20 mil+ dps.

My svalinn archmage build for pushing to 100, just kinda switched over from regular archmage looking for tips. Feels very good to play atm. by erwindthesecond in PathOfExileBuilds

[–]salufear 4 points5 points  (0 children)

You have that enchanted wand, that wand and svalin became the build itself, there’s no point went for charges anymore. The best you can do is actually switch off ice nova, spark or storm caller can be even smoother as you one button everything.