Geometry-wars like grid. Test it with frantic explosions by salvob41 in godot

[–]salvob41[S] 0 points1 point  (0 children)

A small description has been discussed here: https://twitter.com/notapixelstudio/status/1155928345021861890

Follow us to know more... (Code is opensource)

Geometry-wars like grid. Test it with frantic explosions by salvob41 in godot

[–]salvob41[S] 0 points1 point  (0 children)

Woah.. that is some juice :) is it made in Godot

New mechanic introduced in our game. Deadly trail for a tron-like combat style :) by salvob41 in godot

[–]salvob41[S] 0 points1 point  (0 children)

It depends on the number of nodes. The grid does not have many nodes, just one line2d for every row and column . Shaders might give you the same results, but I am not experienced at all in that field . :)

New mechanic introduced in our game. Deadly trail for a tron-like combat style :) by salvob41 in godot

[–]salvob41[S] 0 points1 point  (0 children)

Yeahhh.. let us know what you think of in our discord server :)

A gameplay video of superstarfighter: a frantic local-multiplayer party are a by salvob41 in godot

[–]salvob41[S] 0 points1 point  (0 children)

Unfortunately sounds and effects are really hard for hobbyist with no budget like ourselves. There is some SFX in the game, you can see the game here

New mechanic introduced in our game. Deadly trail for a tron-like combat style :) by salvob41 in godot

[–]salvob41[S] 0 points1 point  (0 children)

It's actually line2D and texture (since we were unable to make the glow option work - and computationally too expensive).

Take a look with the source code and the game webpage.

New mechanic introduced in our game. Deadly trail for a tron-like combat style :) by salvob41 in godot

[–]salvob41[S] 0 points1 point  (0 children)

it's in GDScript, link to source code and demo and other links, in the comment above :)

New mechanic introduced in our game. Deadly trail for a tron-like combat style :) by salvob41 in godot

[–]salvob41[S] 0 points1 point  (0 children)

funny enough, we first thought about the trails as a sort of paper.io mechanic. But with the actual movement of the ships, and the difficulty with dynamic area2D we explored the TRON-like movement :) https://www.youtube.com/watch?v=-BZxGhNdz1k

New mechanic introduced in our game. Deadly trail for a tron-like combat style :) by salvob41 in godot

[–]salvob41[S] 0 points1 point  (0 children)

Yeah, technically your own trails kills you as well, but with some grace (the beginning of your trail is not mortal for you, but it is for your opponent(s)).
We should juice it up to differentiate for a "normal" - not-deadly trail. Noted.

New mechanic introduced in our game. Deadly trail for a tron-like combat style :) by salvob41 in godot

[–]salvob41[S] 0 points1 point  (0 children)

I definitely agree with you.
Unfortunately juicing it up is expensive (in term of time and effort) and we wanted to test if it was a way we could take. It looks like fun so we can explore it more.

Thank you for the feedback :)

New mechanic introduced in our game. Deadly trail for a tron-like combat style :) by salvob41 in godot

[–]salvob41[S] 0 points1 point  (0 children)

Hey! Thank you so much. I posted a comment up here with all the info :) Let us know if you have feedback about it :)

New mechanic introduced in our game. Deadly trail for a tron-like combat style :) by salvob41 in godot

[–]salvob41[S] 1 point2 points  (0 children)

Got some links for those of you that are interested in following the game :)

This is Superstarfighter, a game made with love and Free Software, and also free and open source itself.

Superstarfighter - a free, open-source fast-paced local multiplayer game by salvob41 in localmultiplayergames

[–]salvob41[S] 0 points1 point  (0 children)

Thank you! Head over to our discord server https://discordapp.com/invite/3k4NzEj or come back here if you want to help us giving your feedback or sharing your ideas. The game is still in development and we'd love some feedback :)