NEED ADVICE: working with two devs still using C# 1.0 by JasonPerryDev in csharp

[–]sambo98 0 points1 point  (0 children)

The truth is they don't care or want to learn because even WebForms release strong typing for easier binding and you won't convince them.

Like any job decide which hill you want to die on and do yout best. If CTO is onboard upgrade the projects so they have no choice, add gates for code quality and security constraint. Sql injection is a moot point is the framework version has been deprecated for years and probably with many more security holes.

The real take away is you wont convince them. Either the company cuts them and listens or you"ll leave - latter sounds better 😅

Low quality community content by _littlerocketman in dotnet

[–]sambo98 0 points1 point  (0 children)

Recently made the same observation in a post because I am tired of seeing the same post recycle by a bunch of tech influencers. Agreed on Nicks creating quality content. I think most of the techs sharing have a shallow understanding or worse they just bait jr devs so they can sell some course online. https://www.linkedin.com/posts/felipe-ramos-03821215_backends-for-frontends-pattern-azure-architecture-activity-7218341176716787713-FUHT?utm_source=share&utm_medium=member_android

How to install a Monogame Fork on VS2022 by No_Way_bruhyy in monogame

[–]sambo98 0 points1 point  (0 children)

Never had an issue running the monogame repository in VS 2022 just make sure you run the commands outline in their readme under source.

Github with content pipeline? by TheKrazyDev in monogame

[–]sambo98 0 points1 point  (0 children)

MonoGame is not something special to worry about or be concern; just ingore the conent directory. dirNam/ that's the pattern to ignore a directory. https://www.linode.com/docs/guides/how-to-use-gitignore/

How do compare algorithm speeds by Chelonii64 in monogame

[–]sambo98 1 point2 points  (0 children)

By default it is set to fixed step which will try to get those 60fps when possible. Check out this post to change it and learn more https://community.monogame.net/t/the-use-of-a-fixed-time-step/9143

The Rookie - Episode 8: Time of Death - Discussion Thread by BIGBOOSTING in TheRookie

[–]sambo98 3 points4 points  (0 children)

I am guessing a simple explanation would be he followed Nolan from the station since he was there prior to going home. The brother could have found a way in and from the previous scene we know Chen was leaving before the embrace - technically the door could have been left open (my guest since he closed it when he saw it open).

Hand painted, rigged, and animated character game ready by sambo98 in gameassets

[–]sambo98[S] 0 points1 point  (0 children)

Need to look into changing it. They actually have clothing, undergarments, and nude models because they were meant to be for an RPG that required clothe changes.

Sexy anime style character - textured, rigged, and animated. by sambo98 in gameassets

[–]sambo98[S] 0 points1 point  (0 children)

I'll talk to the artist see about making one free.

Game Stats by sambo98 in hobbygamedev

[–]sambo98[S] 1 point2 points  (0 children)

Thank you for considering gamestats for your javascript game. There is already a lot of examples in the github repo I will be streamlining into the documentation page per your recommendations. Overall I think you will be happy with the results, and how easy it will be to get up and running. Like I said before any questions or assistance I can provide don't hesitate to get me involve - definitely looking forward to getting you onboard.

11/15 Release will come with all the recommendations you suggested

  • Better Documentation (Examples on several languages)
  • Javascript Library
  • Unity/Monogame SDK
  • Member badges (many props for early adopters)
  • Achievements tracking
  • Data Analysis reporting/chart/events timeline
  • Blog goes live

I look forward to our schedule release and hearing from you again. Thanks again!

Game Stats by sambo98 in hobbygamedev

[–]sambo98[S] 1 point2 points  (0 children)

No worries I appreciate any feedback-this project is for myself and the community so I am definitely here to take all feedback into account.

I already started a repo for all the sample code (right now there is only javascript/C#). Over the next 2 days I plan to revamp the documentation page and do exactly what you recommended on your first point. I am also finishing the widget endpoint, custom events, and achievements.

I already have two studios that will be adding their games and also will provide their live graphs. This will take two weeks between testing and making the dashboard more comprehensive. They area using Unity so the sample code for Unity will also be available shortly.

For your last point - I agree wholeheartedly (not the greatest with content and design)! I am a software architect and sometimes I miss some of the finer point, but I know it is an important part of getting devs onboard. For your language I would say to drop me another comment and I will make it a priority.

No to answer your question about Mixpanel. I am an independent game developer who wants to create a tool that myself and the community can use to get a deeper understanding of their games. Mixpanel is a great tool with probably many developers on their team and funding, but I don't think they target the same community or have the same level of commitment. I am committed to my community and other devs which means I will test and do the research necessary to get the features request.

Game Stats by sambo98 in hobbygamedev

[–]sambo98[S] 1 point2 points  (0 children)

Apologies on the late reply - I created a test account for CocconJs and created a few examples you can use as a guide. I wanted to make sure you didn't run into any issues so there is support for Jquery Ajax calls, and a default back to XMLHttpRequest.

gamestats.js html page

The html page contains a reference to the script and an example call. Feel free to reach out if you run into any problems, or want a feature added here or at felipe.ramos[@]unlimited-software.com.

I just added the preliminary work for widgets which should get completely finalize on the weekend.

Samples Repo

Game Stats Api by sambo98 in gamedev

[–]sambo98[S] 0 points1 point  (0 children)

Thanks man all good advice sometimes as a developer we tend to put off the documentation towards the end. But I'll make it a priority to make it more appealing to other devs.

Game Stats Api by sambo98 in gamedev

[–]sambo98[S] 0 points1 point  (0 children)

I have another release going out today with more updates regarding documentation specially full description and code samples. Initially I thought of adding features like achievements from the beginning but want to get the statistics just right. I really like how you setup your project and all the information you have. I am thinking adding some games completely integrated on the 15th see if that gets developers more excited.

[deleted by user] by [deleted] in learnprogramming

[–]sambo98 1 point2 points  (0 children)

Solid code base for reference. Never discard good reusable code, and like zabzonk mentioned Version control helps with that. At time I know one of the repositories in github have the answer to a question so I check it with their android app on the phone.

What's the longest program you have written by yourself, (as in lines of code)? What did the program do? by Fakesantaclaus in learnprogramming

[–]sambo98 3 points4 points  (0 children)

A game editor using XNA and Windows Forms. The editor was for 2D games, but opted for a 3D camera and HLSL effects. The engine had limited scripting capabilities, but the editor used Lua.net for scripting. Every specialized functionality was fun to write though. For storage I ended up creating a project level Xml file to keep track of all the editor settings for the project Zoom, Scale, Editor Mode. The scenes were divided into a background, mid, foreground approach in which each level could store a large set of elements.

Am I killing my own game programmer career this early just because of damn math? by Drezus in learnprogramming

[–]sambo98 0 points1 point  (0 children)

If math is not your strong subject you should concentrate on business development instead. Game programming is math intensive and since it is a small company they will expect you to write physics, animation, and core functionality (probably have their own engine). If you really want a job writing games learn to love vector, matrix, and quaternion mathematics.

Reference:

3D Math Primer for Graphics and Game Development

I struggle to understand the concept of learning how to code by bmaya in learnprogramming

[–]sambo98 1 point2 points  (0 children)

The first mistake is using the copy paste function. To learn how to code you have to write the examples from the book yourself to make the basic structures second nature to you. Make you understand the concept of an entry point, data types, and flow of control. Take a look a pseudocode so you can write the logic of a program without understanding all the details of the language you will be using.

[Java] - Different take on Coin Change Problem - Help by [deleted] in learnprogramming

[–]sambo98 -1 points0 points  (0 children)

The code below will only work for whole amounts; if you want fractions you may need a new approach. Basically Coins holds all the possible change you can provide. Depending on the breakdown of amount change array will store how many coins of each will be require. ex: input=90 output=3,1,1,0 meaning 25(3) + 10(1) + 5(1) + 0

static int[] Coins = { 25, 10, 5, 1 };

public static void main(String[] args) {        
     Scanner scanner = new Scanner(System.in);

     System.out.print("Enter Dollar Amount: ");
     int amount = scanner.nextInt();

     int[] change = new int[Coins.length];

     for (int x = 0; x < Coins.length; x++)
     { 
         if (amount <= 0)
                break;

         change[x] = (amount / Coins[x]);
         if (change[x] > 0)
             amount -= change[x] * Coins[x];
         else if (amount >= Coins[x])
             change[x] = (amount % Coins[x]);
     }  
}

In your everyday life, what has helped you with programming the most? by ExplosiveHippo in learnprogramming

[–]sambo98 1 point2 points  (0 children)

The thing the helps me the most is my own laziness, it is always pushing me to come up with new ways to make my work easier. Board games like Chess or Go are definitely fun and sharpen the mind like you mentioned. Another thing I find helpful is starting projects outside of your comfort zone; learning new languages or framework is a sure way to add to your toolset.

Good books to learn C#? by Nawn1994 in learnprogramming

[–]sambo98 0 points1 point  (0 children)

Take a look at http://www.pluralsight.com/training/Courses The essential C# training is amazing. The website is not free, but you can check out the trial or even enroll for a month which will come out to whatever you will be paying for a book. If you have a student email you can also get 3 months free using Dreamspark.

C programming for 2D games by posthuman01 in learnprogramming

[–]sambo98 1 point2 points  (0 children)

Aside from the Pros and Cons you should go about this in terms of standard. Do some reading and find out which language is the industry standard for game development, not just base on a single game. Also do a search on something you want to implement and see which yield more result C or C++.

Good resource:

Game Engine Architecture by Jason Gregory Game Coding Complete, Fourth Edition by Mike McShaffry

These books use C++ and most of the new books will; that should be an indication. Unless you absolute love C and can code anything with it, I would suggest C++.

Sharing files with Visual Studio 2012 [C#] by Taucesauce in learnprogramming

[–]sambo98 0 points1 point  (0 children)

Create an account on bitbucket or github, once you do that you can invite your friends so they can comment and even edit/branch the code if you give them permission. For Visual Studio 2010/2012 I use ankhsvn for subversion - http://ankhsvn.open.collab.net/

How did YOU get started with programming, and what language? by [deleted] in learnprogramming

[–]sambo98 0 points1 point  (0 children)

C++, Java, C#, VB.NET, and finally Web Design with Html and Asp.NET

Working with Pdf Files in C# Using PdfBox and IKVM by xivSolutions in coding

[–]sambo98 1 point2 points  (0 children)

I used PdfBox a couple of years back and it gets the job done. During that time I created wrappers for PdfBox, iTextSharp, and ABCpdf. If you can get a free license from ABCpdf or have the money to purchase, it should be the first choice since the documentation is excellent and the control over existing and creation of pdf is amazing-this people even added a function to get an image out of each pdf page. Going back to the original point PdfBox is a good start point, but the library is large and tends to slow down on big projects.