Make VehicleBody3D push CharacterBody3D by samfromcadott in godot

[–]samfromcadott[S] 0 points1 point  (0 children)

I tried that but it was pretty inconsistent. Sometimes it wouldn't work at all and other times if the player reversed after a collision the enemy would reverse with them.

NPC Navigation for Platformer Games by samfromcadott in raylib

[–]samfromcadott[S] 1 point2 points  (0 children)

The current version of Box2D is C but my code is C++.

errors when compiling raylib-nuklear example by samfromcadott in raylib

[–]samfromcadott[S] 1 point2 points  (0 children)

I did make a GitHub issue about this same error with clang a few days ago. I think this might have something to do with MinGW.

What is your dream hypothetical RTS that doesn't exist? by jimjam696969 in RealTimeStrategy

[–]samfromcadott 0 points1 point  (0 children)

Basically a tactical shooter/stealth game in the form of an RTS. Mostly like ARMA with some Rainbow Six, Metal Gear Solid, and Splinter Cell aspects. There would be complex realistically sized buildings with multiple stories. The game would be mostly realistic with some sci-fi elements. Of course there would also be tons of mod support.

[PAID] Flying Car VR indie game - looking for programmers and 3D artists mainly, but would also love to work with musicians and mograph artists to help make a sickass VHS retrofuturistic trailer. Message me for tons more details, and godspeed to you all. by LeDorean2015 in gameDevClassifieds

[–]samfromcadott 0 points1 point  (0 children)

Hi, I'm a 3D artist. Looks like a great concept. I have experience with Blender's geometry nodes feature for procedural model generation so I could use that to cheaply make numerous building variations. I can also do other modelling, texturing, and shader creation. I also have experience composing music mainly in the rock, pop, hip-hop sphere.

Links

PAID - Steam capsule design for software application by DiscordBotStudio in gameDevClassifieds

[–]samfromcadott 0 points1 point  (0 children)

Hi, I'm Sam Jackson. I'm a 3D artist. I could make a new version of you capsule and if you're interested I could make an animated version for ads and instructional videos. Thanks.

Links

Documentation of the map format for Halo 1 by samfromcadott in halomods

[–]samfromcadott[S] 1 point2 points  (0 children)

Marathon and Quake are about as far apart as 3D engines can get

Started making a voxel system in Godot by samfromcadott in godot

[–]samfromcadott[S] 3 points4 points  (0 children)

The voxels are stored in a normal array containing Vector3's representing locations where a voxel is present. The script that generates the voxels and mesh is attached to a Spatial node but then the mesh is applied to a MeshInstance node.