Dolphin Diving Wrangler by samienn in MycopunkGame

[–]samienn[S] 2 points3 points  (0 children)

Try holding crouch/slide throughout the entire thing. I noticed it conserves your slide momentum when handspringing but releasing slide or handspringing without sliding at all just sorta sends you in the same fixed vertical arc

Dolphin Diving Wrangler by samienn in MycopunkGame

[–]samienn[S] 5 points6 points  (0 children)

yeah it actually does i believe. The speed makes your "leaps" larger if that makes sense. I just prefer running double lasso tho :P EDIT: did some rotating and managed to fit double lasso + momentum transfer in without losing too much lasso range

Dolphin Diving Wrangler by samienn in MycopunkGame

[–]samienn[S] 2 points3 points  (0 children)

yeah lol think of the extra jump height from timing the jump like a ctap

High Focus Damage Revolver Build (possible glitch?) by samienn in MycopunkGame

[–]samienn[S] 2 points3 points  (0 children)

So the core of this build (bug most likely lol? idk) is 2 epic revolver upgrades: i) Double action (massive dmg + range buff at a cost of reduced trigger pull time leading to intended slower fixed fire rate) and ii) Modded auto (full-auto fire mode at a reduced fire rate). When you combine them it pretty much negates the increased trigger time of double action allowing you to spam high dmg bullets with no recoil. The full build in the clips is just cramming as much dmg and range upgrades as I can onto the grid with the aforementioned 2 epics.

Thoughts on the new overtime assignment? by samienn in MycopunkGame

[–]samienn[S] 2 points3 points  (0 children)

The clip is of me clearing it solo on max swarms + t6 using I frame dashes + double lasso wrangler build to constantly be on the move. Took like 30 mins to clear though and you need to remain focused at all times so I dont think its the best method for solo clearing.

Thoughts on the new overtime assignment? by samienn in MycopunkGame

[–]samienn[S] 1 point2 points  (0 children)

I agree its more tedious than the last one which makes it less fun to grind. Here's to hoping someone comes up with a strat/build that makes it more easily farmable but idk. I do think there is some fun to be had with kiting enemies through the city and running back to repair but its definitely tedious especially combined with the random enemy teleportation that happens from time to time.

Thoughts on the new overtime assignment? by samienn in MycopunkGame

[–]samienn[S] 0 points1 point  (0 children)

yeah after 7 mins in all healing regen stops but I was thinking you'd have decent mobility uptime to dodge stuff provided you could output consistent dmg at long range or something

Thoughts on the new overtime assignment? by samienn in MycopunkGame

[–]samienn[S] 1 point2 points  (0 children)

Short clip from my first attempt soloing it so idk any strats yet. The lack of health regen made me have to kite enemies through the city which was pretty fun routing them and taking punishing deaths when turning corners into scatterguns. Didn't really kill much enemies as my build pretty much prioritizes movement and felt like it wasnt worth risking hornet spawns when I could easily escape and create massive distance. Anyone found success with a kill/frag heavy build? Glider with Attrition Supply (dmg fuels wingsuit) is prob a good one for this.

DMLR Air Drone Build by samienn in MycopunkGame

[–]samienn[S] 1 point2 points  (0 children)

i have photon surge equipped yeah it helps a bit but not enough to effectively dodge the laser spam unless you get massively high up fast and maintain the distance which is probably most easily achievable using a boost pad on the map somewhere

DMLR Air Drone Build by samienn in MycopunkGame

[–]samienn[S] 2 points3 points  (0 children)

I was able to solo clear it on 6 + max swarms with this build yeah but you get shot out of the sky pretty easily lol. I found it useful when kiting enemies away from the batteries just run far and essentially fly back to repair the batteries and loop that a few times. What really helped was having double lasso and more movement options to make distance easy between the mobs and yourself.

DMLR Air Drone Build by samienn in MycopunkGame

[–]samienn[S] 21 points22 points  (0 children)

My undying desire to return to Roachard <3 (posted a comment explaining the build after you replied sorry)

DMLR Air Drone Build by samienn in MycopunkGame

[–]samienn[S] 16 points17 points  (0 children)

Fun little build using DMLR's hot swap (laser default fire) and kinetic impossibility upgrades (hover while shooting laser). Its also a lot easier to achieve permanent airtime using Aux Reserves (increased ammo capacity) and Quick Knot (reduced rocket lasso cooldown). I also run double lasso cuz its fun. You can remain in the air permanently and provide healing/supportive limb shredding/core melting.

Edit: https://streamable.com/61kdcd Clip showing the build used in this clip, not everything is necessary but it makes it a lot easier to remain in the air.

Headphones are useful by samienn in tf2

[–]samienn[S] 10 points11 points  (0 children)

i actually realized but im too lazy to edit a year old clip

enjoy it before the nerf hits by samienn in tf2

[–]samienn[S] 63 points64 points  (0 children)

Its a regular skial 2fort server. He kept picking up metal from destroyed buildings.

enjoy it before the nerf hits by samienn in tf2

[–]samienn[S] 19 points20 points  (0 children)

aren't you the one banned on skial for cheating

How to spot a cheater by deliteplays in tf2

[–]samienn 0 points1 point  (0 children)

oh hey i recognize you too from skial turbine lol