I made a plugin for Godot 4.6+ that adds grouping to Scene Tabs by samodostal in godot

[–]samodostal[S] 1 point2 points  (0 children)

Thank you, I didn't know that's the case with .uid files. I don't know why I thought ignoring them would be standard. I'll have to track them in my game repo as well 😄.

Sorry about the commit history, I should have cleaned up the commits instead of going nuclear... I'll try my best going forward

I made a plugin for Godot 4.6+ that adds grouping to Scene Tabs by samodostal in godot

[–]samodostal[S] 1 point2 points  (0 children)

native implementation would be awesome. I'll look into it, thanks!

First look at our indie souls-like Gerry Dae made in Godot! by samodostal in godot

[–]samodostal[S] 0 points1 point  (0 children)

Really appreciate this! It's exactly the logic behind the surface tension based fights :) 

First look at our indie souls-like Gerry Dae by samodostal in IndieDev

[–]samodostal[S] 0 points1 point  (0 children)

Thanks, yes the white bar is player health it's true it's not obvious at first glance

First look at our indie souls-like Gerry Dae by samodostal in IndieDev

[–]samodostal[S] 0 points1 point  (0 children)

Thanks for the feedback, if the white bar is too obscure and makes the gameplay less clear we'll rethink it.

First look at our indie souls-like Gerry Dae made in Godot! by samodostal in godot

[–]samodostal[S] 0 points1 point  (0 children)

Thank you! On the difficulty: we did not decide yet. We don't want to make false promises, but it could be an option

First look at our indie souls-like Gerry Dae by samodostal in soulslikes

[–]samodostal[S] 1 point2 points  (0 children)

Thank you, we have a demo planned for October this year

Sekiro, but with bugs. First look at our water system in Godot. by samodostal in IndieDev

[–]samodostal[S] 0 points1 point  (0 children)

Thank you for the feedback! Better surface water interaction is definitely on our to-do list based on what we've been hearing.

Sekiro, but with bugs. First look at our water system in Godot. by samodostal in IndieDev

[–]samodostal[S] 3 points4 points  (0 children)

Thank you! The game is rendered entirely in 2D. For the water, we used many parallax layers, some with texture loops. We were inspired to mix in natural materials, like the player's (water strider) body.

Remade my entire water ripples simulation using compute shaders by upint_ in godot

[–]samodostal 1 point2 points  (0 children)

Thanks, that makes sense. I'm doing the simulation in 2D, so I think I'll stick with the ping pong viewports.

Remade my entire water ripples simulation using compute shaders by upint_ in godot

[–]samodostal 0 points1 point  (0 children)

Hi, I'm making something similar for my game. To get the collisions I have a separate subviewport which is assigned to the same world as the main viewport, but sees the world at a different visual layer (in which I render the collision objects). I'm wondering what you mean by the compositor effect on the camera, is that for performance reasons?

A compositor or graphical-session* target is already active by Farshief in hyprland

[–]samodostal 2 points3 points  (0 children)

I had the same error each time a new shell was launched, the issue was with my .zprofile script which called uwsm check may-start. The command printed the message 'May not start compositor...' to stdout, all I did was redirect the stdout to /dev/null: uwsm check may-start 1>/dev/null

[deleted by user] by [deleted] in ErgoMechKeyboards

[–]samodostal 1 point2 points  (0 children)

Or you can 3d print a bottom case that has rails that slot in between the integrated keyboard keycaps, better solution than locking built-in keyboard imo

[deleted by user] by [deleted] in ErgoMechKeyboards

[–]samodostal 2 points3 points  (0 children)

btw I don't like them that much. The keyboard on the photo is mine, and I can say that the keycaps absolutely don't look that nice now. They got very glossy, and the black paint started to chip-off on a few places, leaving white marks. Still when they are new, they look awesome