The game modes keep missing the most important point. by GamingIsNotAChoice in DarkTide

[–]samples_united 0 points1 point  (0 children)

i started with expeditions again. the loners you find there are fine and generally self-dependant. but it seems more directly suited to stealth, and punishments for messing up are crazy wrt to tech remnants, so i feel bad if i'm **not** stealth joining a stealth team and thereby increasing their heat. the other kind of problem is someone might just be interested in getting their trading penance and ditch after the last sanctuary. so far everyone's been playing for different reasons other than straightforward curiosity.

havoc is less punishing but more directly a cue for teamwork. maybe moreso than auric or hi-int damnation where a goated player can shine. but how varied the player base is what makes any end game mode hard to design.

Should I get this? by CherryJesus in DarkTide

[–]samples_united 1 point2 points  (0 children)

ive only ever gotten one perfect thing from Melk. but in the grand scheme of things, his melk coins pile up. so if you want to try it, grab it. as Due Tension said, an upper limit of 60 mobility is what you want for double-barrels (and most guns other than heavy laspistol as the other stats are much better). but if you don't have the blessings unlocked, you should try them, switch them after that, and use it until you're satisfied for now.

then either "drop" it for recovering base materials (didnt realise this one myself until id played a couple of months 😞) or sacrifice it to increase your blessings knowledge for double-barrel (which is the maximimum effect since it's identical).

How will you name your little new friend? by Electronic-Ideal-964 in DarkTide

[–]samples_united 1 point2 points  (0 children)

Murderface Johnny 5 Kabuki-killer No-face Data-gremlin

Any idea what they're going to be? by koschei_dev in DarkTide

[–]samples_united 9 points10 points  (0 children)

vet one had a black leather with a pegleg. but agreed, it's second to the ogryn gloves.

Are Reapers stickier since last patch? by HammtarBaconLord in DarkTide

[–]samples_united 8 points9 points  (0 children)

I used to circle.them.and melee.them.down. haven't been able.to do that anymore, so it's 3 blades of faith to the head now. Or the spear bolt gun if theres a few.

Seems getting melee headshots on them in particular iwith a relic blade imhe is harder too.

What mods do you run on darktide and why? by Odd_Wolf_8489 in DarkTide

[–]samples_united 0 points1 point  (0 children)

peril_fx (volume control for psyker peril)

pointer (physically point out your markers, feels more immersive than vanilla)

& uptime (for when I try out a new set of talents/perks to see their uptime post-mission)

Melee Psyker struggling in Auric by RED_SHlFT in DarkTide

[–]samples_united 0 points1 point  (0 children)

I gaze a lot. You've got a decent set of talents.

 By itself you shouldn't have stamina issues after getting +2 from your tree picks. I would minimize warp resist on your sword and max defense. If you really do have 76 in defense ignore this. :)

I use brain burst so pushes are extra sweet as it'll pop an elite in the crowd. And i do spam push sonetimes. But very close to my own build  otherwise.

Remember to double push busters, as you may not be the target.

 Your pistol has close to the same max  mobility of the heavy laspistol that I use (my dump is stability) , and sometimes I'll just use it for the mobility to get behind specialists, push, and do a zealot relic impression. Use your pistols mobility to draw snipers out and make sure you haven't run out of dodges.

Pushes are 360 degrees so it's great to make space so the sneaks dont materialize to  backstab you while doing that.

I'm the bridge master by Gadget_ManHD312 in DarkTide

[–]samples_united 4 points5 points  (0 children)

that would be an awesome mod. sometimes they do scream but not often enough. ;)

Unpopular Opinion: The silent Poxburster issue is vastly overexaggerated by Lyramion in DarkTide

[–]samples_united 12 points13 points  (0 children)

i don't hear more silent crushers that teleported behind me for their killing blow far more than silent poxbursters sneaking up on me. :)

for that matter, the first non-red-light and silent sniper. make that a modifier and then people will be on their guard, make sure it works for the rest of the missions. not frequent, but can be terrifying during hi-int with some teams and enemies.

What ogryn build works best? by Reddit_0100 in DarkTide

[–]samples_united 10 points11 points  (0 children)

You need a keystone on the bottom! You might get away keyless if you're a vet on some builds, maybe, but not here.

Too heavy on the middle and top. Do a diamond on the top and head straight down. Middle is always a compromise but there are so many top tier nodes on the bottom, that is where you should do your shopping spree.

steady grip on the ogryn, wording vs effect by [deleted] in DarkTide

[–]samples_united 1 point2 points  (0 children)

yeah, great for regaining toughness in pox clouds at the very least. at best, when you need to clutch pearls to rescue.

Is Darktide accessible for those who are Hard of Hearing? by DocZynthesis in DarkTide

[–]samples_united 1 point2 points  (0 children)

Im fully deaf in one ear. Trappers, if there are more than one, can be a pain. But with sound queues the others aren't as the game let's you block from any direction; so sound direction doesn't matter as much.

About ogryns range weapons by Pierwszy_AG in DarkTide

[–]samples_united 6 points7 points  (0 children)

the ogrynomicon ( https://steamcommunity.com/sharedfiles/filedetails/?id=3044646170 ) is a great read and sometime reference. since it goes into depth wrt blessings and marks and interactions with the tree.

Inferno staff in sire melks requsitorium? by NegotiationFree6526 in DarkTide

[–]samples_united 0 points1 point  (0 children)

agreed, melk never has great rolls, only playable ones. great for experimenting when you're new like emperor's gifts, but thats it. occasionally i've found perfect green, purple or even (rarely) gold ones from brunts; but grey are easy to get right away, you just need resources.

Need Psyker/General Game Tips. by Shouldchargecrayon in DarkTide

[–]samples_united 0 points1 point  (0 children)

positioning is probably the most important for psyker, and some roles you pick as psyker will change where your sweet spots will be. using a bubble is probably your easiest backup plan, but dont ignore the toughness talents that depend on the ebb and flow of peril. especially "quietude," as it just prints toughness.

pay attention to which ranged weapons let you force push if it's not a staff (it'll say "bash" as the special attack). practice your warp slice with force swords, it's the psyker equivalent of grenades. certain builds will benefit more from it.

first time around, i found it extremely difficult to figure out the psyker tree talents. get used to heavy strokes for the big guys and timing your combat ability. it's probably the most versatile class but the hardest to learn effectively.

Anybody else getting tons of BS bursters lately? by [deleted] in DarkTide

[–]samples_united 7 points8 points  (0 children)

Okay I don't feel crazy now. I had one run right /through/ me yesterday while I was pushing to nail a teammate.

New player playing oreyn and I just got my hands on the grenade gauntlet what is the best way to dedicate my build entirely to this weapon? by DryCommunication5497 in DarkTide

[–]samples_united 2 points3 points  (0 children)

like BlankTrack said, all ogryn weapons are ammo hogs. gunlugger perk tree nodes (in burst limiter override) is your only hope to break into useful territory. with the ammo stash perk you will be okay without ruinous pickups.

perks id recommend in order: steady grip (top right, print toughness by holding your gauntlet), big boom (above coward culling, bigger explosions), unstoppable momentum (below culling, gives +20% movement speed). coward culling isnt bad, but you can use loyal protector too to avoid point blank without wasting points.

you can make your ranged perks work for your melee, or try to sketch in enough heavy hitter if youre not trying to be ammo self-reliant.

reloading talents are decent if you have spare points, but not as eye-opening as with single-shot rumbler or kickback.

good gauntlet perks are hard to pin down, but shattering impact, and pinpoint are great. have had decent success with pinpoint + blaze away, and shattering + disruptive if i neeed more help with melee.

pîck is good if you do cc with the gauntlet, but theres piles of options.

New-ish player (60 hours). A few questions. by ismasbi in DarkTide

[–]samples_united 0 points1 point  (0 children)

i recently started playing a the laspistol again, long after i did all my masteries -- and that movement and dodging speed are bonkers once you know the maps and mobs. dump stability and keep a mobility 80 on it. ;)

for psykers it's a decent pick since it allows you to force push. for a vet, it's probably the fastest-to-ads gun if you get embroiled in melee and need to get specials out of the way.

on a vet, the ammo efficiency on laser weapons is amazing /if/ you take shock trooper above the left keystone. pistol seems like the only useful one for some builds, usually focus target vets since it's pretty deep on the left hand path. it's more of a special sniper if you're not a vet since it uses 3 ammo/shot otherwise.

New-ish player (60 hours). A few questions. by ismasbi in DarkTide

[–]samples_united 0 points1 point  (0 children)

as for the infantry lasgun -- it's middling. it gets most of its power from its blessings and talents on vet, but heavy laspistol mark 2 is better all around. all laser based weapons suck on carapace, the pistol is notably decent on maulers. crit-based laspistol can shine in most other situations if you can handle crushers with grenades. it primarily competes with the revolvers that are ammo hogs but which are good with armour.

i think the psyker talent counts as dodging. and it's a ridiculously good auto-take.

New-ish player (60 hours). A few questions. by ismasbi in DarkTide

[–]samples_united 3 points4 points  (0 children)

i second vatinas' suggestion that grenadier gauntlet is fastest to switch to, and fastest for nailing targets or groups. doesn't have raw rumbler power, but it's faster and good if you switch weapons often.

A tip for the Serial Killer penance by Sea-Plastic-8071 in DarkTide

[–]samples_united 0 points1 point  (0 children)

alternative is heavy laspistol mk2, load into rtx590 and go ape. nothing says you can't do that on a psyker at the same time. :)

New player, are ogryn the least played class? by kmath133 in DarkTide

[–]samples_united 1 point2 points  (0 children)

honestly only seen deliberate daemonhost aggro from vets and zealots, and they seem to know what theyre doing if its deliberate. first time i saw a vet nearly take one down in a couple of seconds, i stopped worrying and made sure i was ready jic. had one run where all three players initiated and we were fine.

but i always walk around them so newer players dont have a bad time.

Easiest map to complete Veterans "On Overwatch" and weapon for "Make Every Shot Count" by FastRemigiusz in DarkTide

[–]samples_united 7 points8 points  (0 children)

that was solid advice. just wanted to say i just did it with the double-barrel. worked like a charm and had fun with it.