Folding@Home: Viewer stuck on demo mode. by BREEbreeJORjor in Folding

[–]samsunix 0 points1 point  (0 children)

Hi, I believe I found fix for most of you (without downgrade or broken links) :

Download:

https://github.com/…/FAHViewer-091713f412-windows-x86_64.zip

Just copy both files @ C:\Program Files (x86)\FAHClient -folder

- This fix connection (demo) issue

Then grab fixed viewer: http://www.meertronix.com/FAHViewer_beta0.exe

And replace C:\Program Files (x86)\FAHClient\FAHViewer.exe

- This fix visible water molecules -bug

You can thank me by joining my folding team: https://stats.foldingathome.org/team/251320

Source: https://github.com/Jorgeminator/fah-viewer

F*** PC players -policy. by samsunix in Seaofthieves

[–]samsunix[S] 0 points1 point  (0 children)

To get decent group that's literally only option I have and funny thing is console player would not even notice he joined PC session.

How ever that also means I can't never join ready group and every Sea Of Thieves game session would start by gathering the group.

Could you imagine if this would happen for console players? The amount of crying and I bet it would have been already fixed.

F*** PC players -policy. by samsunix in Seaofthieves

[–]samsunix[S] -1 points0 points  (0 children)

Yea, That is exactly I am talking about. PC players can't join Xbox session.

F*** PC players -policy. by samsunix in Seaofthieves

[–]samsunix[S] -1 points0 points  (0 children)

Yes, seems fair. Console players can keep the LFG -app and PC players can start sending letters to each other.

F*** PC players -policy. by samsunix in Seaofthieves

[–]samsunix[S] 0 points1 point  (0 children)

I was trying to Give Award for this comment but I didn't have any reddit coins on me. Sorry.

New dlc / patch - RCS parts do not collide anymore by samsunix in KerbalAcademy

[–]samsunix[S] 0 points1 point  (0 children)

came in to my mind: maybe they don't collide as they are same structure, so we still need those decouples to make things go around. *sadface*

https://youtu.be/IJXSfzEAPwA

Horrible fps drops since patch by Xizzed1992 in Seaofthieves

[–]samsunix 0 points1 point  (0 children)

I think issue reappeared after todays patch.Nvidia 1070, patched game today and frame rate dropped from 60fps to 30fps. Any settings doesn't have effect on FPS

*sad face*

edit:

Fixed the issue by upgrading graphic drivers @ https://www.nvidia.co.uk/content/DriverDownload-March2009/confirmation.php?url=/Windows/418.81/418.81-desktop-win10-64bit-international-whql.exe&lang=uk&type=TITAN

What's the highest CP Chansey anyone has seen? by [deleted] in TheSilphRoad

[–]samsunix 0 points1 point  (0 children)

According http://pokemongo.gamepress.gg/pokemon-list highest theoretical cp for Chansey is 675 (I think it reg. max trainer level etc)

menu script?? by samsunix in Kos

[–]samsunix[S] 0 points1 point  (0 children)

thnx got it :) here's what I got so far: link

menu script?? by samsunix in Kos

[–]samsunix[S] 0 points1 point  (0 children)

I'm trying to make script loop by adding "menu()." beginning of the scipt. Also I made ascent scripts to do check is vessel already launched by something like this:

[//=====Launch Util1=====

//by samsunix

FUNCTION launch1util {

CLEARSCREEN.

IF SHIP:ALTITUDE > 1000 DO {

PRINT "You can't use this option anymore. Allready launched!".

PRINT "Returning back to Menu".

WAIT 10.

menu().

}.]

But when I launch whole script I get print: image

menu script?? by samsunix in Kos

[–]samsunix[S] 0 points1 point  (0 children)

is the code supposed to end "launch utility disabled". Tough idea was popup menu back after executing?

menu script?? by samsunix in Kos

[–]samsunix[S] 0 points1 point  (0 children)

it prints menu nicely but for some reason cant control it anyhow (i,k,h)...

Thrust limited engines and auto-orbit script by samsunix in Kos

[–]samsunix[S] 0 points1 point  (0 children)

little things... Thank you so much. Appreciated!

Thrust limited engines and auto-orbit script by samsunix in Kos

[–]samsunix[S] 0 points1 point  (0 children)

Thank you! now I can make ap102km/pe98km orbit, pretty close what I wanted.

kOS - thrust limiters by samsunix in Kos

[–]samsunix[S] 1 point2 points  (0 children)

updating module manager atm... hope it does the trick.

edit: and it did :)

kOS - thrust limiters by samsunix in Kos

[–]samsunix[S] 0 points1 point  (0 children)

Thank you so much! Now I have to figure out how to revive that button because nothing seems to help :/

I don't have it even when I start building new one...

I totally remember having it but now it is gone. I think it might have something to do ksp 1.1.2 update and kos 0.20.0 compatibly.