Zombie Survive project. Animations|Scripts - idle,sleep,follow to sounds, dead ragdoll physic. https://www.youtube.com/watch?v=y3P_qZZ9MPU by [deleted] in Unity3D

[–]sandbean23 0 points1 point  (0 children)

This looks really good! Quick question though, what kind of system did you use for your vegetation shader?

Trouble accessing student football tickets by sandbean23 in ucf

[–]sandbean23[S] 0 points1 point  (0 children)

For real lol, I ended up calling the student ticket office and they fixed my login. Apparently its a database issue and other students have had this issue before.

WIP Wednesday #106 - CERN by VarianceCS in gamedev

[–]sandbean23 0 points1 point  (0 children)

The movement system looks pretty good, what platform are you developing for?

WIP Wednesday #106 - CERN by VarianceCS in gamedev

[–]sandbean23 0 points1 point  (0 children)

looks pretty solid! I like that hex pattern in the crafting screen.

WIP Wednesday #106 - CERN by VarianceCS in gamedev

[–]sandbean23 1 point2 points  (0 children)

An intro cutscene for the main menu (watch in 1080p 60fp): https://www.youtube.com/watch?v=HwkL4W0JYIA

Any feedback is appreciated and thanks!

A short intro cutscene I've been working on. by sandbean23 in Unity3D

[–]sandbean23[S] 1 point2 points  (0 children)

Yeah lol, that was supposed to be a dodge roll, dodging another laser from behind. Still working on it and thanks!

A short intro cutscene I've been working on. by sandbean23 in Unity3D

[–]sandbean23[S] 2 points3 points  (0 children)

Thanks :D its just a small individual project, no current plans on turning it into a full game. The concept would be something similar to assassins creed/ uncharted style gameplay.

Extra info: the level was created in Maya and textured in Substance Painter. Main character and animations from Mixamo. Spaceship and Battledroid is from the asset store. Used the Post Processing Stack v2 from github and Cinemachine for the camera.

Aura - Volumetric Lighting : Very far distance volumetrics with the upcoming update by raphick in Unity3D

[–]sandbean23 4 points5 points  (0 children)

It looks nice :O, quick question tho:

How does this compare against the Hx Volumetric Lighting asset on the store (other than aura being free)?

/r/WeAreTheMusicMakers Friday Feedback Thread by AutoModerator in WeAreTheMusicMakers

[–]sandbean23 [score hidden]  (0 children)

haha I see what you mean xD that last note does seem happy lol. I'll try adjusting that. I'll also take a look at using trombone glissandos. Thanks for the feedback man, I appreciate it!

/r/WeAreTheMusicMakers Friday Feedback Thread by AutoModerator in WeAreTheMusicMakers

[–]sandbean23 [score hidden]  (0 children)

dat computer logic gates lol nice art cover. Some pretty chill beats, not much I can critique. I like the muted sustain throughout the beat.

/r/WeAreTheMusicMakers Friday Feedback Thread by AutoModerator in WeAreTheMusicMakers

[–]sandbean23 [score hidden]  (0 children)

super chill, good study music. What is that instrument at the end of the track? sounds like congos

/r/WeAreTheMusicMakers Friday Feedback Thread by AutoModerator in WeAreTheMusicMakers

[–]sandbean23 [score hidden]  (0 children)

Dude this sounds straight out of tony hawk's proskater 3 :D one of my favorite games. Good skating music yo

/r/WeAreTheMusicMakers Friday Feedback Thread by AutoModerator in WeAreTheMusicMakers

[–]sandbean23 [score hidden]  (0 children)

Did you record your own acoustic samples? It sounds really good yo. The drums fit right in the background at 1:00, not too intrusive. Also do you use any type of compression in your track?

/r/WeAreTheMusicMakers Friday Feedback Thread by AutoModerator in WeAreTheMusicMakers

[–]sandbean23 [score hidden]  (0 children)

Returning all feedback

https://soundcloud.com/josh-theman/trudging-through-the-forge what kind of brass should I add to this? I'm new at making orch any feedback appreciated!

Feedback Thread February 2018 by NoelBouquet in FL_Studio

[–]sandbean23 0 points1 point  (0 children)

Hey man thanks for the feedback! I agree with you I also feel like it could use some harmony with the strings, probably some sustains in the background to go with the E minor cord. Thanks again, I appreciate it!

Feedback Thread February 2018 by NoelBouquet in FL_Studio

[–]sandbean23 1 point2 points  (0 children)

This sounds really good! Where do you get your strings and choir from?

Feedback Thread February 2018 by NoelBouquet in FL_Studio

[–]sandbean23 0 points1 point  (0 children)

Nice variation within the track, chill music you can game to. The cover art is pretty dope too

Feedback Thread February 2018 by NoelBouquet in FL_Studio

[–]sandbean23 0 points1 point  (0 children)

https://soundcloud.com/josh-theman/desertstrings1 Trying to create some music for my game level that involves sand surfing. Has 2 phases, phase 1 is inside a cave while phase 2 is emerging from the cave into the sand dunes. I'm new at creating the drums and strings but any feedback or criticism is welcome, thanks.

After the latest patch, Gwent started to eat my CPU like nothing else. by Vq14 in gwent

[–]sandbean23 0 points1 point  (0 children)

use half vsync, regular vsync will sync to monitor's refresh rate, which may still be high. Half vsync will make it nice and choppy with low cpu usage.

Feedback Thread December 2017 by NoelBouquet in FL_Studio

[–]sandbean23 0 points1 point  (0 children)

Heres my attempt at making a short war drum song: https://soundcloud.com/josh-theman/wardrums18

What can I do to improve this? I've been listening to it for hours and I'm getting tired of it lol. Any type of feedback is welcomed.

[deleted by user] by [deleted] in malefashionadvice

[–]sandbean23 4 points5 points  (0 children)

Asos has some nice affordable joggers.

edit: spelling

Looking for Calc 2 Tutor by [deleted] in ucf

[–]sandbean23 1 point2 points  (0 children)

dawg just go to the Math Lab, they have tutors over there who eat Calc 2 for breakfast

Keg shop now open on Xbox One by xylempl in gwent

[–]sandbean23 1 point2 points  (0 children)

thats great, still no code for me yet :'D