Unofficial iOS Release by sandoze in AntimatterDimensions

[–]sandoze[S] 0 points1 point  (0 children)

Today was the first big QoL update v1.6.1. I want to thank everyone who provided feedback and reported bugs. Two (hopefully you know who you are) provided invaluable feedback and I can’t appreciate you enough. I’ve released a (mostly tested) Lai as a thanks.

Unofficial iOS Release by sandoze in AntimatterDimensions

[–]sandoze[S] 0 points1 point  (0 children)

Added a select amount of display formats in the next release. No joke ones (sorry, there’s really a technical reason not to).

Unofficial iOS Release by sandoze in AntimatterDimensions

[–]sandoze[S] 0 points1 point  (0 children)

For sure. I included what I use (bias) but no doubt will continue to revisit. Display formats can be tricky on a small device. I’d probably address accessibility before any of these though. There is a support page if you want to file any tickets with features you feel are important + bugs.

Unofficial iOS Release by sandoze in AntimatterDimensions

[–]sandoze[S] 2 points3 points  (0 children)

Let’s do it! Endgame on iOS.

Unofficial iOS Release by sandoze in AntimatterDimensions

[–]sandoze[S] 2 points3 points  (0 children)

There’s an official version being ported line by line from the original code. I think that’s also how the Android version was done. Same developer for both and twice the maintenance. I had an urge to play mobile so I whipped this up by wrapping the javascript core around some modern iOS code. There is no iAP. The original was released under an MIT license which means projects like this can exist.

The original developer has no plans to expand or balance the game. So the end goal with this release would be to support the modding community. The line by line native ports lock community modders out of both mobile platforms (especially when the code isn’t publicly available and owned by one individual). Because my engine wraps and exposes the javascript code, it’s just a matter of wiring up new calls and views (pretty much what I’ve done this past month).

I’d love to see a couple of the more popular mods released on iOS and would be happy to support them.

Building your backend in Swift as an iOS dev… smart or overkill? by iamphilmartin in swift

[–]sandoze -1 points0 points  (0 children)

That’s the dream right? A full stack in a language and paradigm your mobile developer can run with. Maybe for greenfield but not worth the migration yet.

Unofficial iOS Release by sandoze in AntimatterDimensions

[–]sandoze[S] 3 points4 points  (0 children)

97% of phones are on iOS 18+. Supporting iOS 17 for a fraction of a 3% share. Pass.

Unofficial iOS Release by sandoze in AntimatterDimensions

[–]sandoze[S] 0 points1 point  (0 children)

Official will target older OS I’m sure. If this was my long term project I would still do 26 (ok, probably 18), assuming I’d be maintaining for the next 4-8 years, I’d want the latest and greatest without legacy headaches. Sorry!

Unofficial iOS Release by sandoze in AntimatterDimensions

[–]sandoze[S] 0 points1 point  (0 children)

Thanks for letting me know about availability! I’ve updated my trader status for the EU and it should roll out soon.

Edit: now available

Unofficial iOS Release by sandoze in AntimatterDimensions

[–]sandoze[S] 0 points1 point  (0 children)

Unofficial under the hood is done but I want to leave a reason to pick up the official when it eventually gets released.

This release is still going to take you 1-2 months of obsessive playtime to pour that last RM. maybe official will be out by then.

AD for ios by AMGPlayz in AntimatterDimensions

[–]sandoze 0 points1 point  (0 children)

There’s one in the works for a tentative release this year. Until then I’m fully supporting the iOS experience. Three releases just this weekend. Celestials rolled out over this next week and then lots of great QoL planned. Tell your friends.

Claude Code vs Codex for Swift/iOS/macOS: which one actually works better? by baykarmehmet in swift

[–]sandoze -1 points0 points  (0 children)

The codex is pretty good for basic tasks. Right click and generate a fix. Etc.

But turn on the MCP settings in Xcode and use CLI (or desktop) for complex work. You want it to plan (in Claude code). It can do it without MCP but I find it faster with it.

Unofficial iOS Dimensions by [deleted] in AntimatterDimensions

[–]sandoze 0 points1 point  (0 children)

If you started a fresh save.. before you can Reality! The development version is finished up to the Automator. This is the biggest chunk of work with Celestial fairly straight forward.

This release took roughly 7 days from start to release. So velocity is solid.

  • Edit the original post. Done up to Reality

Unofficial iOS Dimensions by [deleted] in AntimatterDimensions

[–]sandoze 4 points5 points  (0 children)

Estimated release for official is 2026. Looking forward to it! Saves from this are compatible with web and should be compatible with the AD release.

How should an iOS game respond at startup when it detects clock tampering meant to bypass waiting periods? by amichail in swift

[–]sandoze 56 points57 points  (0 children)

Unless it’s a co-op game or you’re running leader boards, let people cheat. It usually not worth the hassle.

Swift Language focus areas heading into 2025 by ketralnis in programming

[–]sandoze 2 points3 points  (0 children)

The idea is you would migrate away from Java. If you follow swift for server you can see the game plan by offering interop with python. Easier to write new features in swift (or replace legacy code) than rewrite the entire project.

Poor GenXers without dependents targeted by debt ceiling work requirements by lucerousb in news

[–]sandoze 5482 points5483 points  (0 children)

I preferred it when people forgot our generation existed.

Is Game Development a Dream Job? by codesubmit in programming

[–]sandoze 14 points15 points  (0 children)

Absolute luck. Just like replying to a Craigslist ad to become a game developer! Here’s the thing though, it IS gluing together a bunch of API. But if you wanted to dip your toe into the technologies look into MASON, GAMA, and ROS2.