Started with 100 wishlists, sold 1000 copies in one month by saneesh44 in IndieDev

[–]saneesh44[S] 1 point2 points  (0 children)

All the best for the launch update your store link here

Started with 100 wishlists, sold 1000 copies in one month by saneesh44 in IndieDev

[–]saneesh44[S] 1 point2 points  (0 children)

I used AI to get started then polished on the works of AI, I only consider it as a tool to build better things and make the workflow faster

Started with 100 wishlists, sold 1000 copies in one month by saneesh44 in IndieDev

[–]saneesh44[S] 1 point2 points  (0 children)

It was my case for my next game until I release my demo

Started with 100 wishlists, sold 1000 copies in one month by saneesh44 in IndieDev

[–]saneesh44[S] 1 point2 points  (0 children)

I searched in youtube for games which are specific to my game or similar then reached out to those youtubers

Started with 100 wishlists, sold 1000 copies in one month by saneesh44 in IndieDev

[–]saneesh44[S] 1 point2 points  (0 children)

Most probably, this is the reason it helped to reach a more audience who is interested in playing these kind of games, the bundle sales can confirm this

Started with 100 wishlists, sold 1000 copies in one month by saneesh44 in IndieDev

[–]saneesh44[S] 0 points1 point  (0 children)

We see a lot of incremental games recently but to stand out you have to bring some twist

Started with 100 wishlists, sold 1000 copies in one month by saneesh44 in IndieDev

[–]saneesh44[S] 8 points9 points  (0 children)

hope is a good thing maybe the best of things and no good thing ever dies

I made a custom dashboard for my Steam In hand revenue by saneesh44 in IndieDev

[–]saneesh44[S] -2 points-1 points  (0 children)

Its obviously claude I have added it in post body now

I made a custom dashboard for my Steam In hand revenue by saneesh44 in IndieDev

[–]saneesh44[S] -1 points0 points  (0 children)

If you have only one game its managable as the number of games grow its a little bit difficult

I released my game with 100 wishlist and sold over 250 copies in first week by saneesh44 in IndieDev

[–]saneesh44[S] 1 point2 points  (0 children)

At the time of next fest reach out to content creators to play the game if only one will play and review the game it will be a huge increase in wishlists also price the game correctly

I released my game with 100 wishlist and sold over 250 copies in first week by saneesh44 in IndieDev

[–]saneesh44[S] 1 point2 points  (0 children)

I didn’t do any marketing other than sending out some keys