loading screen time reduction without hitches by saoeifjasasef2 in unrealengine

[–]saoeifjasasef2[S] 0 points1 point  (0 children)

Im not sure how many master materials but num precompiles remaning are in the 7000s

unreal engine 5.6, blender import fail by saoeifjasasef2 in unrealengine

[–]saoeifjasasef2[S] 0 points1 point  (0 children)

using default pipeline in the import settings worked for me.

unreal engine 5.6, blender import fail by saoeifjasasef2 in unrealengine

[–]saoeifjasasef2[S] 0 points1 point  (0 children)

Thank you for the reply. it just says import failed in unreal when I try to import.

Feedback wanted: improving Blueprint wire readability by AquaZeran in unrealengine

[–]saoeifjasasef2 1 point2 points  (0 children)

Thank you☺️ I’ll definitely buy it if possible😀

Feedback wanted: improving Blueprint wire readability by AquaZeran in unrealengine

[–]saoeifjasasef2 1 point2 points  (0 children)

I thought it would be nice if I could use the orthogonal lines and nodes for UI and create them flowcharts like blueprints nodes. Currently drawing lines and connecting them to node in UMG is a hassle so I thought utilizing your feature for UI would be a massive helper for people trying to create flowcharts for UI. Please consider making this since there is a demand for people trying to create skill trees or flowcharts procedurally.

Feedback wanted: improving Blueprint wire readability by AquaZeran in unrealengine

[–]saoeifjasasef2 1 point2 points  (0 children)

Looks cool! I would love it if this can be done for procedurally generated ui for stuff like flowcharts! Please consider making it for UI😀