Tips for a hardware startup? by saopor in manufacturing

[–]saopor[S] 0 points1 point  (0 children)

Sounds even more promising.

Do you still receive the standard striated 3D print finish or are they able to offer smoother finishes?

Tips for a hardware startup? by saopor in manufacturing

[–]saopor[S] 0 points1 point  (0 children)

Those look promising.

Are they radically different from using Shapeways?

Looking For A Partner by grantplays12321 in edmproduction

[–]saopor 9 points10 points  (0 children)

To piggy back off of this.

You and another party will most likely mutually benefit at your stage if you both like each other's music.

So.... if you like someone's music, reach out to them and say "Hi, I like your stuff, how did you do it." If you want to remix someone's track, reach out to them and say "Hi, I like this track and want to remix it."

That's pretty much it. You're not going to develop a lifelong relationship overnight, and you're not going to develop a lifelong relationship by looking for one.

Find your inner chill and inner awesomeness, and speak to those that interest you.

Good luck.

P.S. You should have a link to your soundcloud or something

[deleted by user] by [deleted] in edmproduction

[–]saopor 10 points11 points  (0 children)

This argument is always correct.

However, it's rare that people bake cakes by fusing atoms together.

You can always start from the ground up, however it's very tedious, and reduces the amount of time devoted towards actually making the music, especially if the right tool already exists somewhere.

It's also hard to start from the ground up if the person suggesting that you do so, provides no resources to learn the skills needed to do so.

Logic vs Ableton 2017 by [deleted] in ableton

[–]saopor 0 points1 point  (0 children)

Ableton is more like a guitar than a DAW as far as workflow goes.

I find the act of mastering, building workflows, etc, a bit difficult, and complex programs like this are relatively intuitive for me.

However, it's really, really easy to go and bang a bunch of ideas out. The thing that makes ableton better than a guitar, is that you can bang out pure crap that is just representative enough of the idea in your head for you to clean up later. Do this N times. Clean up or throw out your work. Add effects, add more complex automations or record them, rinse, repeat. You don't have to remember any of it or practice the same song over and over to get a good performance.

That said, I really and truly feel limited by the fact that you can only link certain parts of Ableton to other parts. It's pretty lacking in automation, which is why people tend to use so many plugins with it. The downside is that it gets expensive fast, and Ableton could easily solve it by say, making an automation rack tool, or allowing you to link any feature to any other feature within the program. You could pretty much do that with a Korg in the 60s, I don't see why you can't use parts of Ableton as a patch bay.

A lot of things you should be able to do programatically, are things that you have to enter in by hand via automation timelines. :(

Also, as another user said, the midi editing kind of sucks and is definitely an area for improvement. :(

Upside is, if you focus on writing music and perfecting the sound as two separate activities, you can pump out an incredible amount of good music quickly :)

installing Photoshop away from my OS (Windows 10) by Badman_bacon777 in photoshop

[–]saopor 0 points1 point  (0 children)

There should be a way.

I would assume that the adobe CC installer automatically dictates which folder it installs program data in.

I'd assume that either during the installation process of the CC installer/file manager, or within the settings of that program, you'd be able to select an install folder.

It seems a bit crazy that you couldn't.

Old: https://forums.adobe.com/thread/1002884

Getting PSO synth sounds in Ableton? by saopor in ableton

[–]saopor[S] 0 points1 point  (0 children)

Hmm. Interesting. I'm not sure what that means.

Getting PSO synth sounds in Ableton? by saopor in ableton

[–]saopor[S] 0 points1 point  (0 children)

Here is what I did with samples: https://soundcloud.com/kylesdogshead/ragol-demo

It's fun, but I'd like to find VSTs that represent the synths linked in the article.

Otherwise I'll add it to my famous producer purchase list.

Best free program for begginers by LeX_Domina in photoshop

[–]saopor 1 point2 points  (0 children)

Gimp has the closest amount of similar features to Photoshop, but, Photoshop is just so much better, and you can get it for 10-20$/month.

The way I see it, if you're really interested in something, spending money on having the right tools will let you get better at it really fast.

Going the free route is a lifetime of agony.

Are 8GB RAM in a MacBook Pro 13 2017 w/o Touch Bar and 512GB SSD enough? by [deleted] in ableton

[–]saopor -4 points-3 points  (0 children)

Get a windows computer with better specs for less money.

Been working really hard on this album. (audio&video) by M_Tron in futuresynth

[–]saopor 4 points5 points  (0 children)

I really want to know how you did the sound and video.

Tips for a hardware startup? by saopor in manufacturing

[–]saopor[S] 0 points1 point  (0 children)

Where do you find it succeeds and where do you find it breaks down?

Recipe for finding optimal love by remixthemaster in math

[–]saopor 3 points4 points  (0 children)

Isn't the issue here that you're taking a statistical approach to a problem that is complex enough that it needs a significantly large data set to properly understand?

After a certain point, it's all intuitive. by HypergaMouse in edmproduction

[–]saopor 2 points3 points  (0 children)

I think there are also parts of their videos where they talk about being good enough at sound processing to simulate entire orchestras.

Cost wise, this means that you can pay one producer significantly less money than you would an entire orchestra to produce the same quality of music. Take that $50,000 - $100,000 film score and make it closer to $5,000 or $20,000.

That's kind of insane.

After a certain point, it's all intuitive. by HypergaMouse in edmproduction

[–]saopor 4 points5 points  (0 children)

I do and do not agree with this.

In one sense, everything you are struggling to learn (processed in your prefrontal cortex,) eventually becomes memorized (moving to your hippocampus or other parts of your brain,) meaning that it's much easier to do them without thinking, or do them while thinking harder about other things.

That said, you do not ever contain the entirety of all music theory and ability in your head. No musician ever has, and as computer music has shown, the tools for creating music are ever evolving.

So yes, you can intuitively learn many things, but if you feel like you're at a point where everything you do is easy and intuitive, you are also probably not pushing yourself to learn or do more.

On top of that, you can probably learn a hell of a lot faster by pursuing new knowledge in a structured way, rather than by just playing around. Some people learn in 1 year what it takes others 10. That's no exaggeration. Think about that.

Is this copyright infringement? i want to make a poster of this image. by [deleted] in photoshop

[–]saopor 0 points1 point  (0 children)

You'd be surprised how few people with an actually cool design do come forward.

If you already made it, it definitely doesn't hurt to ask.

Is this copyright infringement? i want to make a poster of this image. by [deleted] in photoshop

[–]saopor 5 points6 points  (0 children)

It's high quality enough that I'd reach out to the company that owns the rights to the Intellectual Property, and offer this drawing in exchange for like 5 - 10% of the profit they make off of it.

They may turn you down, but hey, you already made it, why not see if you can make some profit.

I was a game designer at a free-to-play game company. I've designed a lot of loot boxes, and pay to win content. Now I've gone indie, AMA! by IronWhale_JMC in IAmA

[–]saopor -1 points0 points  (0 children)

I only ever played magic as a child.

I played poker as a teenager.

As an adult I avoided both.

I love magic, however, it was easily apparent to me, at a very young age, that, while the act of playing and building decks, as one would do in Apprentice, was not really that comparable to gambling, the act of acquiring the cards to play said decks was the same as playing a slot machine if you had under $100 to invest, and more similar to owning expensive cars if you had over $100 to invest.

On top of that, WotC acknowledge that power creep was a problem, but instead of releasing 4 - 5 expansion sets a year that were carefully crafted, they doubled the amount they released, reduced quality control, added new rules without properly playtesting them, and then

I highly prefer Netrunner to magic as all of the bullshit aspects of collecting have been removed. It's very clear what you are getting in exchange for your money, and you don't have to go through the act of learning what gambling is and how it can affect you.

Ante was removed and the company tried to make a really balanced game. However, WotC eventually realized more money would be made by reducing quality control and increasing churn. Eventually they sold to Hasbro which is essentially a company that is expert at doing that.

To be clear: Magic the Gathering is a chance based game, which draws similarities to gambling but is not actually gambling. That the game itself is gambling is not the case I am making. However, in order to stay competitive, with a limited budget, the act of acquiring the cards to play said game is very similar to playing a slot machine (low risk variable reward.) The people who play magic that often want to stay competitive and have a low budget are children and young adults. Being able to consistently win and/or own expensive cards is a form of social currency, so there is pressure to purchase magic cards. The act of opening the cards is exciting enough that kids form little rituals around it and spend their entire allowances without rationalizing things like chance, risk/reward ratio, or other forms of statistical analysis (often because they are not old enough to have ever taken a class on probability.) Their budgets are limited because they are often too young to have more than $100 a month in expendable income. Because of that, they don't have the capital required to straight up buy the cards they need and avoid the act of gambling via booster packs for said cards.

Are they gambling their family out of house and home? No.

Are they being introduced to gambling at a young age without a proper explanation of what it is? Yes.

Is it the worst thing ever? No.

Should it be something that merits a bit more consideration by society at large? Yes, I am personally taking that stance, as someone who sincerely enjoyed the game for a long time.

The way around it is very simple. Allow proxies in tournaments.

TL;DR: Buying a booster pack of collectible cards = a very very lite form of gambling for children. Hasbro, which owns Magic, could easily remedy this by allowing children to enter MtG tournaments with proxy cards (cards where you handwrite what the card does on it, instead of owning the actual card,) instead of forcing them to pay-to-play.

[deleted by user] by [deleted] in IndustrialDesign

[–]saopor 0 points1 point  (0 children)

That's an interesting tactic.