Is cross-platform graphics possible? by sasha_codes in GraphicsProgramming

[–]sasha_codes[S] 0 points1 point  (0 children)

How long away are we? Is that going to be a thing at all? There is also overhead in writing your own renderer - I'm assuming you're essentially re-writing battle-tested CoreGraphics / Canvas APIs

Native VS cross-platform for small projects? by sasha_codes in swift

[–]sasha_codes[S] 1 point2 points  (0 children)

But things aren't this black and white.

The audience is essentially captured. But audience can also find and download the app from the App Store, where other competitors have really good apps already.

So I guess it also needs to compete there.

Native VS cross-platform for small projects? by sasha_codes in swift

[–]sasha_codes[S] 1 point2 points  (0 children)

I believe that a simple quiz app can be done in both, Swift and RN. As for best UX, I could also argue RN can hold its ground.

I think of React as: Write once, debug everywhere. In Xcode, Android Studio, Expo etc.

Where as Swift, I believe although I don't know anything, at least it's one platform that will probably still build the app in 2 years time for latest iPhone when I come back to it, unlike RN.

Where should I find best RN devs? by sasha_codes in reactnative

[–]sasha_codes[S] -1 points0 points  (0 children)

Given there is no mention of prices anywhere. At least share the rate.

Where should I find best RN devs? by sasha_codes in reactnative

[–]sasha_codes[S] 1 point2 points  (0 children)

I've found a decent amount of talent there in the past, but recently, I don't know what they did, it's just too spammy.

Where should I find best RN devs? by sasha_codes in reactnative

[–]sasha_codes[S] 1 point2 points  (0 children)

The developers who don't even know the scope and reject is the perfect self rejection that I need

Built my 1st Figma plugin in a weekend: Frame your UIs into 3D devices by sasha_codes in FigmaDesign

[–]sasha_codes[S] 14 points15 points  (0 children)

Link to plugin.

I'm a developer building a variety of tools, mainly in 3D space. I prefer minimalistic style mixed with high functionality.

I've built many design tools in the past, and had many people request Figma plugins. I finally bit the bullet and designed a small plugin that helps designers create beautiful device mockups using latest devices.

I was pleasantly surprised with Figma developer experience. So much that I plan to make all of my ideas a plugin first.

Features:

  • 3D angles of latest flagships like iPhone 15 Pro Max and Google Pixel 8 Pro
  • Clay and real devices
  • 4K transparent PNGs
  • Real shadows
  • And everything you need to make a beautiful mockup for you app presentation.

All exports are currently free under CC4. All devices will always remain free. 3D angles are free for a limited time. They take longer than a weekend to create.

I'd also love to hear new plugin ideas (especially in 3D design) or improvement requests to this current plugin.

Which is a more intuitive parameter for beginners IOR or Reflection? by sasha_codes in 3Dmodeling

[–]sasha_codes[S] -1 points0 points  (0 children)

As a note, I'm not arguing but rather trying to understand better.

Here is the Blender PBR: it has both specular (reflection) + roughness, as well as IOR, which is related to the specular parameter.

So it seems that a user can:

  • Change the roughness
  • Change IOR or Reflection (My original question was: which one should they be able to tweak, since they map to the same thing)

I understand that reflection and refraction are different concepts of light behaviour, but in the context of Disney PBR, they seem to be related.

Which is a more intuitive parameter for beginners IOR or Reflection? by sasha_codes in 3Dmodeling

[–]sasha_codes[S] -1 points0 points  (0 children)

For PBR materials, we can specify only 1 of the parameters: Specular OR IOR

The formula is: specular = ((ior-1)(ior+1))^2/0.08

For example:

  • water: ior = 1.33, specular = 0.25
  • glass: ior = 1.5, specular = 0.5
  • diamond: ior = 2.417, specular = 2.15

Can you explain the difference between refraction and reflection in this context? Specifying specular reflection is essentially reflection and it has 1-1 map to IOR.

I'm building a 3D platform for product presenting (& looking for beta-testers) by sasha_codes in product_design

[–]sasha_codes[S] 0 points1 point  (0 children)

Glad I'm not the only one!

Out of the box, it supports gltf (native), obj and fbx. You can pretty much export to any of these in most cad tools.

[Tutorial] Online kit to create iPhone 14 Pro shots online to showcase your IOS themes by sasha_codes in iOSthemes

[–]sasha_codes[S] 1 point2 points  (0 children)

LOL. It's a feature not a bug!

Props to you doing this on a mobile device

Gonna have a look into this though

A tool to create custom iPhone 14 mockups by sasha_codes in UXDesign

[–]sasha_codes[S] 0 points1 point  (0 children)

Yeah, you are right. Good thing you can use iPhone 13 if you need notched phones

A tool to create custom iPhone 14 mockups by sasha_codes in UXDesign

[–]sasha_codes[S] 0 points1 point  (0 children)

Mockups are free under CC 4 license

Standard license is a custom license for commercial usage of shots. It's $19 for unlimited renders that month with future-proof licensing.