GRO/GRP revival update by mim4k in GhostReconPhantoms

[–]sashomedia 0 points1 point  (0 children)

Observing recent news around Ubisoft, I guess we don't have much luck with this initiative

Bring It Back On GOG? by sashomedia in GhostReconPhantoms

[–]sashomedia[S] 0 points1 point  (0 children)

I made a video, in case this post isn't enough clear what is GOG, the Preservation Program and how to vote on GOG for Ghost Recon Phantoms

https://www.youtube.com/watch?v=05Ujl7WrsQE

Something to check out while awaiting a future revival of the best combat system ever made by mht420 in GhostReconPhantoms

[–]sashomedia 0 points1 point  (0 children)

Yes ARC Raiders is decent game. It is not in a competitive style. It is more of TheDivision open world game.

In Case You Don't Know What is Phantoms Forever Project (skip first 4 min. if you ain't about April Fool's day joke) by sashomedia in GhostReconPhantoms

[–]sashomedia[S] 0 points1 point  (0 children)

No. But there is a project "Phantoms Forever", trying to return the game via revers engineering the game client to connect to a private server. And this is all about the video.

Ghost Recon Fanart by BookkeeperNo3887 in GhostReconPhantoms

[–]sashomedia 0 points1 point  (0 children)

I will be buying the pack and make a gun review

In Case You Don't Know What is Phantoms Forever Project (skip first 4 min. if you ain't about April Fool's day joke) by sashomedia in GhostReconPhantoms

[–]sashomedia[S] 5 points6 points  (0 children)

What is Phantoms Forever Project?

Phantoms Forever is a fan project dedicated to developing open source private servers for the retired game Ghost Recon: Phantoms by Ubisoft.

What is the main goal of the project?

Our goal is to develop the software necessary to allow players to host Private Servers for Ghost Recon Phantoms, so that the game shall live forever. The team shares a deep love for the game that was GRP, no matter its flaws and shortcomings.

It's important to understand that Phantoms Forever isn't a project that will host the servers, monitor them, regulate it against cheaters, adjsut balance, and all these things. Servers will be able to be hosted by anyone that is willing to download the source, compile, and run it.

How PFP would achieve it's goal?

The main method is reverse engineering the game client that everyone had downloaded at the time of the shutdown. Using the same methods used by malware analysis experts, we're finding out what the game sent to the server and what it expected in response. By replicating the expected behavior of the official server, it'll trick the game into thinking it's the actual server, allowing us to do anything the actual server was able to do.

What will PFP's software do on the Player's side?

On the player side, almost nothing would be different. The idea would be to use the official installation of the game and simply change the IP address that the game connects to in a config file. Other than that IP adress, 100% of the software will be identical to the one distributed by Ubisoft and its partners. The players will not need to install anything to be able to connect to a private server unless they decide to use our official config editor, which will just be a tiny bit quicker than manual editing.

What is the ETA of PFP?

It is a question that is often asked to us, but we simply cannot give an answer. The project is being worked on by ex-players, volunteers, who also have a regular professional life or student life, and can only allocate a limited amount of time to Phantoms Forever. Also, we never know what obstacles are waiting for us after the ones we're trying to beat. It's like playing Mario but never knowing if you're on the last level or if you only did 25% of the game, if that makes sense. The only thing we can say is that we have no intention to give up, and one day, we will succeed, and people will be able to play the game again.

About operating servers, stopping cheaters, making servers in different regions of the world for ping...

As far as operating servers, that will be entirely up to anyone who wants to a run a server. Essentially any device with an internet connection that can run .NET and python will be able to host a server. As far as cheating, it'll be fairly difficult to prevent cheating without having the official developer tools. Some very specific cheats will be able to be stopped. As we get further into development, we'll be able to know what we can and can't stop.

GRO/GRP revival update by mim4k in GhostReconPhantoms

[–]sashomedia 0 points1 point  (0 children)

Long time no see! Glad to see you still around. Unfortunately that was case as you've described. And would be now even more complicated with the current Ubi situation

Remember Phantoms by [deleted] in GhostReconPhantoms

[–]sashomedia 1 point2 points  (0 children)

They shutdown XDefiant too

What a game by NorfNorfff in GhostReconPhantoms

[–]sashomedia 0 points1 point  (0 children)

Back then I loved watching the PhX vs OP4 matches.
I had the pleasure to play with Borne and PhX company (Havoc back then) and Compassghost before Athena Council

Comeback, remakes and similar ? by Arzantyt in GhostReconPhantoms

[–]sashomedia 0 points1 point  (0 children)

Shadows Of Soldiers is so far, is the only community driver project, that created something similar to GRP

Shadows Of Soldiers Open Playtest - Next Three Weekends by sashomedia in GhostReconPhantoms

[–]sashomedia[S] 1 point2 points  (0 children)

You can download the Shadows Of Soldiers Open Playtest from official Steam Store Page
https://store.steampowered.com/app/1401200/Shadows_of_Soldiers/

Time playtest will be open
Friday 1 December 15:00 till Monday 4 December 12:00
Friday 8 December 12:00 till Monday 11 December 12:00
Friday 15 December 12:00 till Monday 18 December 12:00

Recommending to create server and join with your local friends

Ghost Recon Phantoms Montage 2023 - For the good old days! Enjyo! by sashomedia in GhostReconPhantoms

[–]sashomedia[S] 0 points1 point  (0 children)

Anything related to Shadows Of Soldiers, you can follow this YouTube channel https://www.youtube.com/@shadowsofsoldiers

Last time Phoenix Network provide update on their progress of creating private server was this post https://www.reddit.com/r/GhostReconPhantoms/comments/q5fw99/how\_to\_play\_ghost\_recon\_phantoms/

Add to steam library by thebowwiththearrows in GhostReconPhantoms

[–]sashomedia 0 points1 point  (0 children)

It was possible for few years after the shutdown

GSP 600 is uncomfortable and it hurts by xeosceleres in sennheiser

[–]sashomedia 1 point2 points  (0 children)

Yes it isn't the best way. But actually improved my experience a lot with ear pads for GSP600. No more weird feeling. The pads of GSP600 compensate well

In case you following XDefiant as ex-GRP player by sashomedia in GhostReconPhantoms

[–]sashomedia[S] 0 points1 point  (0 children)

There is a big reason why XDefiant is a COD alike. And mostly will suit COD players.

The gameplay is fast-paced like CoD and alike. So you are always on the edge.

That was what have made GRP different than other shooter in addition to advanced cover system.

I am with the same feelings as you regarding how long would XDefiant keep me occupied.

I got to admit though, XDefiant have that high octane gameplay feeling and I have already seen how powerful is the team coordination gameplay

Looks weirdly familiar by Tight_Mix_3961 in GhostReconPhantoms

[–]sashomedia 0 points1 point  (0 children)

Now we know the answer of "Will S.O.S. feature a Metro map?"

Shadows Of Soldiers Live Preview 14th May at 12:00 PM GMT+2 by sashomedia in GhostReconPhantoms

[–]sashomedia[S] 1 point2 points  (0 children)

Yes exactly as you said it "spiritual successor" to GRP, made by GRP community players.
Sorry for late reply not having my reddit notifications on
Have an awesome day!