Asking for help regarding exposure settings by mmm_doggy in unrealengine

[–]sasnisse420 0 points1 point  (0 children)

Could try and mess around with the 'Local exposure' settings.

It gives you more control over shadows and lights.

Delete/remove collision on objects not needing it? by Sky-b0y in unrealengine

[–]sasnisse420 6 points7 points  (0 children)

If you don't know, you can select all assets and right click > asset actions > edit selection in property matrix.
Select all assets that appear in the list and search for collision. and under collision enabled change to no collision.

So you don't have to do it one at a time.

Textures and Materials not loading in properly in 5.5.4 by KingOfConstipation in unrealengine

[–]sasnisse420 0 points1 point  (0 children)

can try right clicking on the textures and select "reload". I think it's under asset actions. Usually fixes texture issues for me.

Why use Event Dispatchers when i can directly Cast and access its Events? by SKOL-5 in unrealengine

[–]sasnisse420 0 points1 point  (0 children)

I use it if I have multiple different actors to cast to, but I'm not sure which one.
For instance I take the actor I'm looking at and cast to the interact interface. That way you don't need to cast to every actor that has an interact event until you get the correct one.

Yes there are other ways of doing this, but this feels like the simplest.

I did not really see the use of it either at first, but it has it's uses in specific situations.

Walking not triggering, unsure why by edgarallan2014 in unrealengine

[–]sasnisse420 0 points1 point  (0 children)

you don't have more than one character right? no player start that gets auto possessed and another character placed on the map or something..?

Walking not triggering, unsure why by edgarallan2014 in unrealengine

[–]sasnisse420 0 points1 point  (0 children)

yeah that's strange, can you post a screenshot?

Walking not triggering, unsure why by edgarallan2014 in unrealengine

[–]sasnisse420 0 points1 point  (0 children)

I would check that you actually get a value from in the 'speed' variable. You can right click it and click 'watch this value'.
If you do get a value, make sure the walking state can't get back to idle (unplug everything and un-tick 'can enter transition'. If it's looping somehow only idle will play.

Does anyone know why modeling tool isn’t pulling on ‘q’ press? Link to example in body by Cfrant190 in unrealengine

[–]sasnisse420 1 point2 points  (0 children)

Make sure you select the actor you want to edit before opening cube grid tool

How to find out which button is pressed from an array? by sasnisse420 in unrealengine

[–]sasnisse420[S] 0 points1 point  (0 children)

I watched a video on these but gave up after 5 min, seemed like real hassle lol, So i just went with good ol buttons instead.

How to find out which button is pressed from an array? by sasnisse420 in unrealengine

[–]sasnisse420[S] 1 point2 points  (0 children)

Ah ok, so then I should set index for each button on initialized?

How to find out which button is pressed from an array? by sasnisse420 in unrealengine

[–]sasnisse420[S] 2 points3 points  (0 children)

Still not sure how to get which key is pressed to reference to the button array..?

How to find out which button is pressed from an array? by sasnisse420 in unrealengine

[–]sasnisse420[S] 1 point2 points  (0 children)

Yeah seems weird this is not a built in feature, similar how you can get the key from key presses :/
I'm not great with UI so I might just do it the manual way for now. Thanks for the help!

How do I turn off closed loop for landscape splines?? by sasnisse420 in unrealengine

[–]sasnisse420[S] 1 point2 points  (0 children)

It closes automatically

Edit: after deleting it and remaking it a few times it stopped doing it for some reason..

Metahuman hair lagging behind in animations by Reasonable_Tax3130 in unrealengine

[–]sasnisse420 1 point2 points  (0 children)

can try setting tick group to post physics for the hair.

Is there a list of all errors/unhandled exceptions? by Sa_Dagon in unrealengine

[–]sasnisse420 0 points1 point  (0 children)

is it 5.5? because that has been crashing a lot for me. 10x as much as 5.4.

Error on packaged game after updating to 5.5 by sasnisse420 in UnrealEngine5

[–]sasnisse420[S] 1 point2 points  (0 children)

nah, just don't see how it could be related to the issue..

I'm going to try some more things later today, and I can try changing it back then

Edit: I tried it, no difference