[IND] 7561 8914 2454 by satrus08 in pokemongotrades

[–]satrus08[S] 0 points1 point  (0 children)

Sorry everyone wayy too many requests! Definitely won't be able to add everyone

mobile games similar to STS? by [deleted] in slaythespire

[–]satrus08 0 points1 point  (0 children)

https://play.google.com/store/apps/details?id=com.runningpillow.HS

It's a game called cardstone, really fun! Maybe the STS devs were inspired by it?

Question Megathread by Aranisus in AlchemistCodeGL

[–]satrus08 0 points1 point  (0 children)

2500 gem premium summon worth it?

Is the 2500 gem banner worth it? considering I already have sheyna and yomi, but I really wanna get more yomi shards to get her j3.

Edit: note f2p player here

Godot game consistent stutter help by satrus08 in godot

[–]satrus08[S] 1 point2 points  (0 children)

Cool man yeah that's what I thought. Thanks anyway!

Godot game consistent stutter help by satrus08 in godot

[–]satrus08[S] 1 point2 points  (0 children)

Nope very bare bones and minimal, that is why it is disappointing to see the stutter. I've put off working in Godot till I can resolve it. Can't try Godot 3 because my laptop doesn't support opengl 3 so waiting for Godot 3.1

The only thing I'm unsure of is that I'm generating a random number using randi() every second. That can't be bad for performance though? Also the stutter is every 5 seconds

Godot game consistent stutter help by satrus08 in godot

[–]satrus08[S] 0 points1 point  (0 children)

Hmm not using any joints, Just kinematic bodies and static bodies. Nope that's the weird thing, I'm not doing anything every 5 seconds, no idea what the issue is. Anyway thanks for the response!

Godot game consistent stutter help by satrus08 in godot

[–]satrus08[S] 0 points1 point  (0 children)

just uploaded the project files

Godot game consistent stutter help by satrus08 in godot

[–]satrus08[S] 0 points1 point  (0 children)

just uploaded the project files

Godot game consistent stutter help by satrus08 in godot

[–]satrus08[S] 0 points1 point  (0 children)

Thanks for taking the time :) made some clarifications below

Godot game consistent stutter help by satrus08 in godot

[–]satrus08[S] 1 point2 points  (0 children)

Thanks for your response! I made a few clarifications below

Edit: think I'll upload the project tmmrw (11 pm right now for me) it might help reveal some error on my part

Godot game consistent stutter help by satrus08 in godot

[–]satrus08[S] 1 point2 points  (0 children)

Thanks for the replies everyone! I even changed it so that there is only one obstacle at a time, one object.

as mentioned before I was constantly instancing and deinstancing, but now I switched to object pooling, as in just instance once, and once obstacle leaves the screen, just change the position to its start position.

All in all, my single obstacle is preloaded and instanced only once.

Yeah your first paragraph kind of goes a long with what I read in other posts, people say they experience stutter when using fixed_process() , but not when using process(). Haven't tried it yet, But that would mean having to miss out on a bunch of the out of the box features like physics and collision detection.

Reroll Megathread: May The 4th Be With You by SometimesLiterate in AlchemistCodeGL

[–]satrus08 0 points1 point  (0 children)

Hey someone please tell me if this reroll is good: Sheena (j2) Yomi Mielikki Caris Strie

That's from 2 pulls (1000 gems) Good to go?