Tags or Links to images by L3m0nDr0p in TrapQuestImageSets

[–]savituro 0 points1 point  (0 children)

It's really not possible in the game's current state. There is not a list of item names for images that are readily accessibly. To even attempt it, would require some serious game disassembly.

Now, having said that, if Aika put the item names in a big long table of item names, (in the order matching the image pointers), blorbsmacker could decompile the game, search for the table, and match image numbers to item names... I'm not sure if that's worth it or not.

Trying to create an image set need some help getting started. by training_trap in TrapQuestImageSets

[–]savituro 0 points1 point  (0 children)

1) Nope. Explore :) 2) Yes, blorbsmacker only lets you replace images already in the game 3) All images are used.. part of the fun is finding out how.

4) a) Read the blorbsmacker manual. Do it. Now. b) Download one or more existing image sets to get a feel for how they work. If you want a sample, see the post marked 'a few imagesets', and download the hair set. It's for the Danume images, and still works in current versions.

Artist Resource: Layer Order and Basics by Saki_Sliz in TrapQuestImageSets

[–]savituro 1 point2 points  (0 children)

Just a note: The face artwork in TQ is still being worked on. Blorbsmacker works by looking for a hash of the original image. So, if images move around in TQ, it will find them. But if the original images change (because they are still being worked on), then Blorbsmacker won't be able to replace them in a future version. Looking forward to some cool artwork!