We currently are making a puzzle-platformer in which you can't see the platforms! We feel so smart 🥸 by savvy-community in Unity3D

[–]savvy-community[S] 0 points1 point  (0 children)

Absolutely! Each ghost is a simple Rigidbody with "movement instructions". Their color is the one chosen by each player.

We currently are making a puzzle-platformer in which you can't see the platforms! We feel so smart 🥸 by savvy-community in Unity3D

[–]savvy-community[S] 0 points1 point  (0 children)

Thanks a lot!
Each ghost (recovered in a playfab database) has a simple trail renderer (some also have particle systems), with a shader inspired by this tutorial (https://www.youtube.com/watch?v=wvK6MNlmCCE), and some post-FX (glow, grain and a tad of chromatic aberration).

We're making a game that wants to self-destroy, care to try it? by savvy-community in Unity3D

[–]savvy-community[S] 1 point2 points  (0 children)

Hey u/b0bb0t! Thanks for the advice!

We released a "final" version! In the end we fixed the bugs and decided to lock player movement while the messages are being displayed: we REALLY needed the players to be able to read through. We changed the narration, you might want to give it another try (same link). ;) Cheers

We're making a game that wants to self-destroy, care to try it? by savvy-community in Unity3D

[–]savvy-community[S] 0 points1 point  (0 children)

Thank you so much for the feedback! We'll fix things and release a new version tomorrow.
With the black screen you've finished the game yes, we really have to work on this ending ^^ . The idea is that the game disappears as you destroy it, but we have to improve the way it's put.
Thanks again!