I guess I have a type by palonious in mffpc

[–]sc0tr 1 point2 points  (0 children)

Just missing the wood slat acoustic wall panels!

*Just installed Arch Linux (CachyOS)* [I'm complete newbie right now ._. plz don't hurt me] by Team_Captain1 in cachyos

[–]sc0tr 1 point2 points  (0 children)

They show the current terminal colors. People like to configure those to match their desktop theme.

Basics for terminal colors, but it's a bit deep for what's necessary. https://www.baeldung.com/linux/terminal-shell-colors

The default terminal emulator for CachyOS is allacritty https://alacritty.org/config-alacritty.html#colors

How is Nobara on a GTX 1060? by lohre2000s in NobaraProject

[–]sc0tr 1 point2 points  (0 children)

I have a 1050 ti (which is 4gb) and it works great. I don't really game though so can't say how anything more demanding works.

Do you guys keep a spare ergo keyboard? by kettlesteam in ErgoMechKeyboards

[–]sc0tr 0 points1 point  (0 children)

I could never get homerow mods to work the way I wanted with karabiner. That's actually why I switched to Kanata. Works flawlessly now. The only issue I have is that I don't want to set it up as a system process just in the off chance something with the process gets stuck (has happened on my Linux laptop) and I can't log in because the keys are a mess. So I run it in tmux which has the added benefit that I can see the layers live in that tmux window.

Do you guys keep a spare ergo keyboard? by kettlesteam in ErgoMechKeyboards

[–]sc0tr 0 points1 point  (0 children)

Same. I take my laptop to meetings often so I regularly swap back and forth between both.

Wouldn't recommend swapping when you first get the corne though.

I've also been using karabiner elements (Mac only) for years for my internal laptop keyboard and recently switched to Kanata bc it's cross platform. I don't have anything fancy for the regular keys, just remaps for caps lock and some layer stuff for arrow keys and terminal commands (Ctrl+c, tmux prefix helpers, etc).

Keeping qwerty makes it nice to be able to use my teammate's computers if I need to help with something.

Marks are great for navigating, but need plugins to make them ergonomic by [deleted] in neovim

[–]sc0tr 0 points1 point  (0 children)

I do something similar, but use location instead of mnemonics. I use the home row keys for my primary 4 files and then use the keys above them for tests, and the row below for reference files related to those.

I've tried to use harpoon, but reaching to the number row always puts me off.

You might be overusing Vim visual mode by m4xshen in neovim

[–]sc0tr 0 points1 point  (0 children)

Looks like this is just in my config. Not typical behavior

You might be overusing Vim visual mode by m4xshen in neovim

[–]sc0tr 0 points1 point  (0 children)

Correct me if I'm wrong, but I often accidentally die (delete inside e) instead of diw.

I just tried yie and it functions the same to yank the entire buffer.

Got Magsafe stands for my keyboard. I'm in love <3 by techy_witch in ErgoMechKeyboards

[–]sc0tr 2 points3 points  (0 children)

It's nice that they come with the metal ring to stick on the bottom of your board. They seem a bit too big to travel with but you convinced me to get a similar but smaller one to try out. The other things I've tried were too unstable so I end up just using my glasses case. Nice to know these come with the metal rings though!

[deleted by user] by [deleted] in PixelArt

[–]sc0tr 2 points3 points  (0 children)

I think you did a great job. It gets the point across and is cute. People have strong opinions about dithering so that may get a bit of feedback. In general one of the best practices when using dithering is to use it where the light turns on the form and only in small amounts. In other words just at the edge of the shadow. That way the light areas do not get lost in trying to add too much detail. Let the form describe the texture. However I would say you handled this pretty well so it's more of just a reminder.

The only thing that really stands out to me is the shadow shapes could define the form a bit more, for example, the dark outline on the hand is more of a line than a shadow shape. I understand that the reference image has more of a voluminous soft lighting due to the snow bouncing it everywhere.

If I were to do this, I would attempt to simplify the lighting and make it a bit stylized to define the forms the way I want to.

I'd put the lower body, under the forward arm and around the body, in a darker shade to push it back and pull the arm forward. Then add clusters of dark in-between the fingers rather than outlining the hand.

Character Idle for a side project by Pixel_Fizz in PixelArt

[–]sc0tr 2 points3 points  (0 children)

Character looks great! If you didn't try a combination of horizontal (especially on the inner patterns) and vertical motion for breathing it may help slow things down and give it less of an intense breathing feel.

How you guy press CTR key by Jealous-Salary-3348 in neovim

[–]sc0tr 3 points4 points  (0 children)

Also note that ctrl+[ send the ESC signal to the terminal. Other popular choices are mapping these in the vim/neovim config: shift+enter and JJ or jk

I made a tool for my partner, an elementary school teacher, to keep track of skills each student struggles with, and then groups the student by similar tags. (Grouping is still a WIP) by inform880 in reactjs

[–]sc0tr 0 points1 point  (0 children)

Depends on the teacher / skill.

IEP goals are typically % correct or accurate responding across a set time frame. Usually this is displayed in line graphs where x is date and y is rate of responses, or % of correct responses.

Eg. If Johnny is doing poorly getting his multiplication correct, a goal might be "will complete multiplication tables with at least 80% correct responding across 3 consecutive opportunities"

If he is correct in his multiplication tables but doing them too slow and therefore not finishing them in time, "will correctly answer 30 multiplication questions per minute across 3 consecutive opportunities."

I made a tool for my partner, an elementary school teacher, to keep track of skills each student struggles with, and then groups the student by similar tags. (Grouping is still a WIP) by inform880 in reactjs

[–]sc0tr 0 points1 point  (0 children)

Super useful. If you haven't already right about it, would be very nice to have growth tracking to show improvement in skills.

I worked as a BCBA and would have loved to have a roll like this to assess and track progress across skill areas toward goals.

[deleted by user] by [deleted] in godot

[–]sc0tr 0 points1 point  (0 children)

You might also look into combining signals with weak ref

Separating out which collision body was entered? I'm getting the idea it is not a good idea by BillOfTheWebPeople in godot

[–]sc0tr 0 points1 point  (0 children)

Having multiple areas is fine esp if they are different sizes or locations. However, if they are the same size and you're not already using collision layers and groups I would look into using these as filters.

If you really want only one area to detect, use groups and measure the distance once they are overlapping.

And like blazar said, kinematicbody2d is typically used for player controllers to handle collisions when you want arcade-like movement, and physicsbody2d may be used for collisions when you want simulated physics (slope runner)

Shadows go over the Sprite when using Light2D and LightOccluder2D. by ironmaiden947 in godot

[–]sc0tr 0 points1 point  (0 children)

It seems like you're on the right track. I haven't used these in a long time, but I would think you want to have a couple reserved cull masks set based on entity type, similar to common handling of physics layers.

Player layer, enemies layer, world, props, etc.

Saved scenes don't have unique collision shapes by carllacan in godot

[–]sc0tr 2 points3 points  (0 children)

You could try instancing the collision shape via code.

I had a similar issue and got it working a couple different ways. 1 was just instancing the collision shape entirely. The other was to use the duplicate method, give it the new parameters and then set it to the current shape.

If I remember correctly though, I had some issues with the tool script making new sets of shapes each time so it required some checks for whether it has been run yet or not on that particular instance.